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https://github.com/zeldaret/ph
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improve splits
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@@ -0,0 +1,40 @@
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#include "global.h"
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#include "Message/UnkStruct_027E0C68_UnkSubClass1.hpp"
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#include "Message/MessageManager.hpp"
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#include "Save/AdventureFlags.hpp"
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#include "DTCM/UnkStruct_027e103c.hpp"
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#include "Player/TouchControl.hpp"
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#include "Item/ItemManager.hpp"
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// non-matching
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ARM bool UnkStruct_027E0C68_UnkSubClass1_Sub1::func_0203dcb4(unk32 param_2, unk32 param_3) {
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unk32 uVar1;
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unk32 local_c;
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unk32 local_10;
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local_c = param_2;
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local_10 = param_3;
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this->func_02032fa4();
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this->func_0203fc78(&local_c, &local_10);
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this->func_02032fcc(local_c, local_10);
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this->unk_10 = 0;
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return true;
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}
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ARM void UnkStruct_027E0C68_UnkSubClass1_Sub1::func_0203e060(u8 param_2, u8 param_3) {
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this->func_0203dc10(1, param_3);
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this->unk_11E = param_2;
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this->unk_118 = -1;
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this->func_020331c4(param_2, -1);
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}
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ARM bool UnkStruct_027E0C68_UnkSubClass1_Sub1::func_0203e0c8(void) {
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if (this->unk_122 != 0) {
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this->func_0203e0f8();
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this->func_0203dc10(0);
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return true;
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}
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return false;
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}
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