Decomp Actor

This commit is contained in:
Aetias
2024-05-25 23:15:25 +02:00
parent 67aba5b356
commit 2b81d5a387
5 changed files with 158 additions and 60 deletions
+119 -45
View File
@@ -13,6 +13,8 @@ extern "C" {
#include "Player/TouchControl.hpp"
#include "Save/AdventureFlags.hpp"
static char *sShipTypes[] = { "anc", "bow", "hul", "can", "dco", "pdl", "fnl", "brg" };
struct UnkStruct3 {
/* 0 */ s16 mUnk_0;
/* 2 */ u8 mUnk_2;
@@ -52,8 +54,76 @@ const UnkStruct3 sUnkTable[] = {
};
KILL(_ZN5ActorC1Ev)
Actor::Actor() {}
Actor::~Actor() {}
ARM Actor::Actor():
mType(ActorTypeId_Null),
mRef(-1, -1),
mUnk_010(0),
mUnk_011(0),
mUnk_012(0),
mUnk_034(-1),
mUnk_038(-1),
mUnk_03c(-1),
mUnk_040(-1, -1),
mGravity(FLOAT_TO_Q20(0.0498)),
mMaxFall(FLOAT_TO_Q20(0.5)),
mUnk_074(2),
mAngle(0),
mUnk_07a(-1),
mHitbox(FLOAT_TO_Q20(0.5)),
mUnk_08c(mHitbox),
mUnk_0a4(0, FLOAT_TO_Q20(1.0), 0, FLOAT_TO_Q20(1.0)),
mUnk_0dc(0xffff),
mUnk_0de(0xffff),
mUnk_0e0(0xffff),
mUnk_0e2(0xffff),
mUnk_0e4(0),
mUnk_106(0),
mUnk_107(0),
mUnk_108(0),
mUnk_110(0),
mUnk_111(0),
mUnk_112(0),
mUnk_113(0),
mUnk_114(0),
mUnk_115(0),
mAlive(true),
mUnk_119(1),
mVisible(true),
mUnk_11b(false),
mUnk_11c(0),
mUnk_11d(false),
mYOffset(0),
mUnk_120(4),
mUnk_122(0xff),
mUnk_124(1),
mUnk_125(4),
mUnk_126(3),
mUnk_128(false),
mUnk_129(false),
mUnk_12a(0),
mUnk_12c(0),
mUnk_130(-1),
mUnk_134(-1),
mActiveFrames(0),
mUnk_13c(0),
mUnk_140(0),
mUnk_144(0)
{
mUnk_014 = 0;
mUnk_018 = 0;
mUnk_01c = 0;
mPos.x = 0;
mPos.y = 0;
mPos.z = 0;
mPrevPos.x = 0;
mPrevPos.y = 0;
mPrevPos.z = 0;
mVel.x = 0;
mVel.y = 0;
mVel.z = 0;
}
ARM Actor::~Actor() {}
ARM bool Actor::vfunc_08() {
return true;
@@ -199,7 +269,7 @@ ARM bool Actor::func_ov00_020c195c() {
}
struct UnkStruct2 {
/* 0 */ s32 mUnk_0;
/* 0 */ u32 mUnk_0;
/* 4 */ s32 mUnk_4;
/* 8 */
};
@@ -579,16 +649,9 @@ ARM bool Actor::IsGrabbed() {
}
ARM q20 Actor::XzDistanceTo(Vec3p *vec) {
Vec3p src;
src.z = mPos.z;
src.x = mPos.x;
src.y = 0;
Vec3p dest;
dest.z = vec->z;
dest.x = vec->x;
dest.y = 0;
Vec3p src, dest;
Vec3p_CopyXZ(&mPos, &src);
Vec3p_CopyXZ(vec, &dest);
return Vec3p_Distance(&src, &dest);
}
@@ -598,22 +661,20 @@ ARM q20 Actor::DistanceToLink() {
ARM q20 Actor::XzDistanceToLink() {
Vec3p src;
src.z = mPos.z;
src.x = mPos.x;
src.y = 0;
Vec3p_CopyXZ(&mPos, &src);
Vec3p dest = gPlayerPos;
dest.y = 0;
return Vec3p_Distance(&src, &dest);
}
ARM s32 Actor::GetAngleTo(Vec3p *vec) {
s32 angle = mAngle;
q20 dx = vec->x - mPos.x;
ARM s16 Actor::GetAngleTo(Vec3p *vec) {
s16 angle = mAngle;
q20 dz = vec->z - mPos.z;
q20 dx = vec->x - mPos.x;
if (dx != 0 || dz != 0) {
angle = Atan2(dx, dz);
}
return (s16)angle;
return angle;
}
ARM s32 Actor::GetAngleToLink() {
@@ -622,10 +683,12 @@ ARM s32 Actor::GetAngleToLink() {
extern "C" void func_0202d95c(Vec3p *param1, q20 param2);
ARM void Actor::func_ov00_020c2988(Vec3p *param1, q20 param2, Vec3p *param3) {
q20 z1 = param1->z;
q20 z0 = mPos.z;
param3->x = param1->x - mPos.x;
param3->y = 0;
param3->z = param1->z - mPos.z;
q20 dist = this->XzDistanceTo(param1) < param2;
param3->z = z1 - z0;
q20 dist = this->XzDistanceTo(param1);
if (dist < param2) param2 = dist;
func_0202d95c(param3, param2);
}
@@ -648,7 +711,9 @@ ARM void Actor::GetHitbox(Cylinder *hitbox) {
hitbox->pos.z = mPos.z;
hitbox->pos.y += mHitbox.pos.y;
Vec3p_Rotate(&mHitbox.pos, mAngle, &hitbox->pos);
q20 sin = SIN(angle);
q20 cos = COS(angle);
Vec3p_Rotate(&mHitbox.pos, sin, cos, &hitbox->pos);
}
ARM void Actor::GetUnk_08c(Cylinder *param1) {
@@ -659,7 +724,9 @@ ARM void Actor::GetUnk_08c(Cylinder *param1) {
param1->pos.z = mPos.z;
param1->pos.y += mUnk_08c.pos.y;
Vec3p_Rotate(&mUnk_08c.pos, mAngle, &param1->pos);
q20 sin = SIN(angle);
q20 cos = COS(angle);
Vec3p_Rotate(&mUnk_08c.pos, sin, cos, &param1->pos);
}
ARM void Actor::IncreaseActiveFrames() {
@@ -739,14 +806,14 @@ ARM bool Actor::func_ov00_020c2de4() {
}
ARM bool Actor::func_ov00_020c2e7c() {
EquipRope *rope = EquipSword::GetEquipRope();
bool result = false;
EquipRope *rope = EquipSword::GetEquipRope();
if (!mUnk_11d) {
s32 unk1 = rope->func_ov14_0213ddd4(this);
s32 unk2 = unk1;
if (unk1 >= 0) {
unk1 = rope->mUnk_70;
result = unk1 < unk2;
if (unk1 >= unk2) result = true;
}
}
return result;
@@ -760,21 +827,27 @@ ARM bool Actor::func_ov00_020c2ebc() {
ARM bool Actor::func_ov00_020c2ed4() {
EquipRope *rope = EquipSword::GetEquipRope();
s32 index = rope->func_ov14_0213d440(mRef.id);
if (index < 0) {
if (index >= 0) {
bool unk1 = rope->func_ov14_0213d420();
if (unk1) {
Vec3p vel;
if (rope->func_ov14_0213d81c(index, &vel)) {
mVel = vel;
Vec3p_Add(&mPos, &mVel, &mPos);
if (!this->func_01fffd04(1)) {
Cylinder hitbox;
this->GetHitbox(&hitbox);
return rope->func_ov14_0213dadc(index, &hitbox);
}
rope->func_ov14_0213d91c(index);
return false;
} else {
return true;
}
}
} else {
index = rope->func_ov14_0213d480(mRef.id);
if (index >= 0) return true;
} else if (rope->func_ov14_0213d420() != NULL) {
Vec3p vel;
if (!rope->func_ov14_0213d81c(index, &vel)) return true;
mVel = vel;
Vec3p_Add(&mPos, &mVel, &mPos);
if (this->func_01fffd04(1, &mPos, vel.z)) {
rope->func_ov14_0213d91c(index);
return false;
}
Cylinder hitbox;
this->GetHitbox(&hitbox);
return rope->func_ov14_0213dadc(index, &hitbox);
}
if (rope->mUnk_6a) mVel = gVec3p_ZERO;
return false;
@@ -850,22 +923,23 @@ ARM void Actor::KillInBounds() {
}
extern unk32 data_ov00_020e9c88;
extern "C" void func_ov00_0207b89c(unk32 param1, s32 param2, Vec3p *param3, void (Actor::*param4)(), Actor *param5);
extern "C" void func_ov00_0207b89c(unk32 *param1, s32 param2, Vec3p *param3, void *param4, Actor *param5);
void vfunc_ac_Thunk(Actor *actor);
ARM void Actor::func_ov00_020c31c0(unk32 param1) {
func_ov00_0207b89c(data_ov00_020e9c88, param1, &mPos, &Actor::vfunc_ac, this);
func_ov00_0207b89c(&data_ov00_020e9c88, param1, &mPos, &vfunc_ac_Thunk, this);
}
ARM void Actor::vfunc_ac_Thunk() {
this->vfunc_ac();
ARM void vfunc_ac_Thunk(Actor *actor) {
actor->vfunc_ac();
}
ARM void Actor::vfunc_ac() {}
ARM void Actor::func_ov00_020c3200(s32 param1) {
const UnkStruct3 *entry = &sUnkTable[param1];
mUnk_122 = sUnkTable[param1].mUnk_0;
mUnk_120 = sUnkTable[param1].mUnk_0;
mUnk_124 = sUnkTable[param1].mUnk_2;
mUnk_124 = entry->mUnk_2;
}
ARM void Actor::vfunc_b0() {}