mirror of
https://github.com/zeldaret/ph
synced 2026-08-18 05:18:17 -04:00
Decomp Actor
This commit is contained in:
+119
-45
@@ -13,6 +13,8 @@ extern "C" {
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#include "Player/TouchControl.hpp"
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#include "Save/AdventureFlags.hpp"
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static char *sShipTypes[] = { "anc", "bow", "hul", "can", "dco", "pdl", "fnl", "brg" };
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struct UnkStruct3 {
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/* 0 */ s16 mUnk_0;
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/* 2 */ u8 mUnk_2;
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@@ -52,8 +54,76 @@ const UnkStruct3 sUnkTable[] = {
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};
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KILL(_ZN5ActorC1Ev)
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Actor::Actor() {}
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Actor::~Actor() {}
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ARM Actor::Actor():
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mType(ActorTypeId_Null),
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mRef(-1, -1),
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mUnk_010(0),
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mUnk_011(0),
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mUnk_012(0),
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mUnk_034(-1),
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mUnk_038(-1),
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mUnk_03c(-1),
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mUnk_040(-1, -1),
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mGravity(FLOAT_TO_Q20(0.0498)),
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mMaxFall(FLOAT_TO_Q20(0.5)),
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mUnk_074(2),
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mAngle(0),
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mUnk_07a(-1),
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mHitbox(FLOAT_TO_Q20(0.5)),
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mUnk_08c(mHitbox),
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mUnk_0a4(0, FLOAT_TO_Q20(1.0), 0, FLOAT_TO_Q20(1.0)),
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mUnk_0dc(0xffff),
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mUnk_0de(0xffff),
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mUnk_0e0(0xffff),
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mUnk_0e2(0xffff),
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mUnk_0e4(0),
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mUnk_106(0),
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mUnk_107(0),
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mUnk_108(0),
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mUnk_110(0),
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mUnk_111(0),
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mUnk_112(0),
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mUnk_113(0),
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mUnk_114(0),
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mUnk_115(0),
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mAlive(true),
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mUnk_119(1),
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mVisible(true),
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mUnk_11b(false),
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mUnk_11c(0),
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mUnk_11d(false),
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mYOffset(0),
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mUnk_120(4),
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mUnk_122(0xff),
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mUnk_124(1),
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mUnk_125(4),
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mUnk_126(3),
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mUnk_128(false),
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mUnk_129(false),
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mUnk_12a(0),
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mUnk_12c(0),
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mUnk_130(-1),
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mUnk_134(-1),
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mActiveFrames(0),
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mUnk_13c(0),
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mUnk_140(0),
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mUnk_144(0)
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{
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mUnk_014 = 0;
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mUnk_018 = 0;
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mUnk_01c = 0;
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mPos.x = 0;
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mPos.y = 0;
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mPos.z = 0;
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mPrevPos.x = 0;
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mPrevPos.y = 0;
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mPrevPos.z = 0;
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mVel.x = 0;
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mVel.y = 0;
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mVel.z = 0;
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}
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ARM Actor::~Actor() {}
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ARM bool Actor::vfunc_08() {
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return true;
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@@ -199,7 +269,7 @@ ARM bool Actor::func_ov00_020c195c() {
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}
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struct UnkStruct2 {
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/* 0 */ s32 mUnk_0;
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/* 0 */ u32 mUnk_0;
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/* 4 */ s32 mUnk_4;
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/* 8 */
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};
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@@ -579,16 +649,9 @@ ARM bool Actor::IsGrabbed() {
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}
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ARM q20 Actor::XzDistanceTo(Vec3p *vec) {
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Vec3p src;
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src.z = mPos.z;
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src.x = mPos.x;
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src.y = 0;
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Vec3p dest;
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dest.z = vec->z;
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dest.x = vec->x;
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dest.y = 0;
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Vec3p src, dest;
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Vec3p_CopyXZ(&mPos, &src);
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Vec3p_CopyXZ(vec, &dest);
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return Vec3p_Distance(&src, &dest);
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}
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@@ -598,22 +661,20 @@ ARM q20 Actor::DistanceToLink() {
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ARM q20 Actor::XzDistanceToLink() {
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Vec3p src;
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src.z = mPos.z;
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src.x = mPos.x;
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src.y = 0;
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Vec3p_CopyXZ(&mPos, &src);
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Vec3p dest = gPlayerPos;
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dest.y = 0;
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return Vec3p_Distance(&src, &dest);
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}
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ARM s32 Actor::GetAngleTo(Vec3p *vec) {
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s32 angle = mAngle;
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q20 dx = vec->x - mPos.x;
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ARM s16 Actor::GetAngleTo(Vec3p *vec) {
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s16 angle = mAngle;
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q20 dz = vec->z - mPos.z;
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q20 dx = vec->x - mPos.x;
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if (dx != 0 || dz != 0) {
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angle = Atan2(dx, dz);
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}
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return (s16)angle;
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return angle;
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}
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ARM s32 Actor::GetAngleToLink() {
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@@ -622,10 +683,12 @@ ARM s32 Actor::GetAngleToLink() {
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extern "C" void func_0202d95c(Vec3p *param1, q20 param2);
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ARM void Actor::func_ov00_020c2988(Vec3p *param1, q20 param2, Vec3p *param3) {
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q20 z1 = param1->z;
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q20 z0 = mPos.z;
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param3->x = param1->x - mPos.x;
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param3->y = 0;
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param3->z = param1->z - mPos.z;
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q20 dist = this->XzDistanceTo(param1) < param2;
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param3->z = z1 - z0;
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q20 dist = this->XzDistanceTo(param1);
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if (dist < param2) param2 = dist;
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func_0202d95c(param3, param2);
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}
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@@ -648,7 +711,9 @@ ARM void Actor::GetHitbox(Cylinder *hitbox) {
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hitbox->pos.z = mPos.z;
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hitbox->pos.y += mHitbox.pos.y;
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Vec3p_Rotate(&mHitbox.pos, mAngle, &hitbox->pos);
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q20 sin = SIN(angle);
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q20 cos = COS(angle);
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Vec3p_Rotate(&mHitbox.pos, sin, cos, &hitbox->pos);
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}
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ARM void Actor::GetUnk_08c(Cylinder *param1) {
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@@ -659,7 +724,9 @@ ARM void Actor::GetUnk_08c(Cylinder *param1) {
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param1->pos.z = mPos.z;
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param1->pos.y += mUnk_08c.pos.y;
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Vec3p_Rotate(&mUnk_08c.pos, mAngle, ¶m1->pos);
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q20 sin = SIN(angle);
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q20 cos = COS(angle);
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Vec3p_Rotate(&mUnk_08c.pos, sin, cos, ¶m1->pos);
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}
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ARM void Actor::IncreaseActiveFrames() {
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@@ -739,14 +806,14 @@ ARM bool Actor::func_ov00_020c2de4() {
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}
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ARM bool Actor::func_ov00_020c2e7c() {
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EquipRope *rope = EquipSword::GetEquipRope();
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bool result = false;
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EquipRope *rope = EquipSword::GetEquipRope();
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if (!mUnk_11d) {
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s32 unk1 = rope->func_ov14_0213ddd4(this);
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s32 unk2 = unk1;
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if (unk1 >= 0) {
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unk1 = rope->mUnk_70;
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result = unk1 < unk2;
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if (unk1 >= unk2) result = true;
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}
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}
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return result;
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@@ -760,21 +827,27 @@ ARM bool Actor::func_ov00_020c2ebc() {
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ARM bool Actor::func_ov00_020c2ed4() {
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EquipRope *rope = EquipSword::GetEquipRope();
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s32 index = rope->func_ov14_0213d440(mRef.id);
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if (index < 0) {
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if (index >= 0) {
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bool unk1 = rope->func_ov14_0213d420();
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if (unk1) {
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Vec3p vel;
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if (rope->func_ov14_0213d81c(index, &vel)) {
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mVel = vel;
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Vec3p_Add(&mPos, &mVel, &mPos);
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if (!this->func_01fffd04(1)) {
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Cylinder hitbox;
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this->GetHitbox(&hitbox);
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return rope->func_ov14_0213dadc(index, &hitbox);
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}
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rope->func_ov14_0213d91c(index);
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return false;
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} else {
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return true;
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}
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}
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} else {
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index = rope->func_ov14_0213d480(mRef.id);
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if (index >= 0) return true;
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} else if (rope->func_ov14_0213d420() != NULL) {
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Vec3p vel;
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if (!rope->func_ov14_0213d81c(index, &vel)) return true;
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mVel = vel;
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Vec3p_Add(&mPos, &mVel, &mPos);
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if (this->func_01fffd04(1, &mPos, vel.z)) {
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rope->func_ov14_0213d91c(index);
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return false;
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}
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Cylinder hitbox;
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this->GetHitbox(&hitbox);
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return rope->func_ov14_0213dadc(index, &hitbox);
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}
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if (rope->mUnk_6a) mVel = gVec3p_ZERO;
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return false;
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@@ -850,22 +923,23 @@ ARM void Actor::KillInBounds() {
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}
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extern unk32 data_ov00_020e9c88;
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extern "C" void func_ov00_0207b89c(unk32 param1, s32 param2, Vec3p *param3, void (Actor::*param4)(), Actor *param5);
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extern "C" void func_ov00_0207b89c(unk32 *param1, s32 param2, Vec3p *param3, void *param4, Actor *param5);
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void vfunc_ac_Thunk(Actor *actor);
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ARM void Actor::func_ov00_020c31c0(unk32 param1) {
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func_ov00_0207b89c(data_ov00_020e9c88, param1, &mPos, &Actor::vfunc_ac, this);
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func_ov00_0207b89c(&data_ov00_020e9c88, param1, &mPos, &vfunc_ac_Thunk, this);
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}
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ARM void Actor::vfunc_ac_Thunk() {
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this->vfunc_ac();
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ARM void vfunc_ac_Thunk(Actor *actor) {
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actor->vfunc_ac();
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}
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ARM void Actor::vfunc_ac() {}
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ARM void Actor::func_ov00_020c3200(s32 param1) {
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const UnkStruct3 *entry = &sUnkTable[param1];
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mUnk_122 = sUnkTable[param1].mUnk_0;
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mUnk_120 = sUnkTable[param1].mUnk_0;
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mUnk_124 = sUnkTable[param1].mUnk_2;
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mUnk_124 = entry->mUnk_2;
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}
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ARM void Actor::vfunc_b0() {}
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