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https://github.com/zeldaret/ph
synced 2026-05-24 15:20:55 -04:00
Add adventure and item flags
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@@ -461,7 +461,7 @@ static char *sItemModelNames2[8] = {
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[ItemId_SandOfHours - ItemId_SwordsmanScroll] = "sand_m",
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};
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static char *sItemModelNames3[9] = {
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[ItemId_CycloneSlate - ItemId_CycloneSlate] = "compass", [ItemId_Unk_128 - ItemId_CycloneSlate] = "lure",
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[ItemId_CycloneSlate - ItemId_CycloneSlate] = "compass", [ItemId_BigCatchLure - ItemId_CycloneSlate] = "lure",
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[ItemId_Rupoor10 - ItemId_CycloneSlate] = "rupee_bb", [ItemId_Rupoor50 - ItemId_CycloneSlate] = "rupee_bb",
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[ItemId_Unk_131 - ItemId_CycloneSlate] = NULL, [ItemId_Unk_132 - ItemId_CycloneSlate] = NULL,
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[ItemId_Unk_133 - ItemId_CycloneSlate] = NULL, [ItemId_Unk_134 - ItemId_CycloneSlate] = NULL,
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@@ -778,8 +778,8 @@ THUMB void ItemManager::GiveItem(ItemId id) {
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SET_FLAG(mItemFlags.flags, ItemFlag_CycloneSlate);
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} break;
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case ItemId_Unk_128: {
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SET_FLAG(mItemFlags.flags, ItemFlag_Unk_47);
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case ItemId_BigCatchLure: {
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SET_FLAG(mItemFlags.flags, ItemFlag_BigCatchLure);
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} break;
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case ItemId_Rupoor10: {
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