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Add LinkStateFollow
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#include "Player/LinkStateFollow.hpp"
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#ifdef STUBS
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void LinkStateFollow::vfunc_00() {}
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LinkStateId LinkStateFollow::GetId() {}
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void LinkStateFollow::MoveTowardTarget() {}
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void LinkStateFollow::OnStateLeave(s32 param1) {}
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bool LinkStateFollow::vfunc_24(s32 param1) {}
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bool LinkStateFollow::vfunc_28() {}
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LinkStateCutscene* LinkStateFollow::GetLinkStateCutscene() {}
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bool LinkStateFollow::vfunc_34(Vec3p *param1) {}
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bool LinkStateFollow::func_ov00_020a9180(Vec3p *param1) {}
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bool LinkStateFollow::func_ov00_020a9210(Vec3p *param1, Actor *param2) {}
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#endif
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