mirror of
https://github.com/zeldaret/ph
synced 2026-06-03 18:36:11 -04:00
Merge branch 'main' into decomp/MapManager
This commit is contained in:
@@ -227,7 +227,7 @@ public:
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bool func_ov00_020c195c();
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bool func_ov00_020c198c();
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void KillPickupItemActors();
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void func_Ov00_020c1bfc(s32 param1);
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bool func_ov00_020c1bfc(s32 param1);
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void func_ov00_020c1c20(s32 param1, unk32 param2);
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bool IsNearLink();
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void func_ov00_020c1cf8();
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@@ -41,6 +41,7 @@ enum ActorTypeId_ {
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ActorTypeId_SmallKey = 'NKEY',
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ActorTypeId_SwitchObject = 'SWOB',
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ActorTypeId_EventIcon = 'EVIC',
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ActorTypeId_ActionObject = 'ACOB',
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ActorTypeId_Sandworm = 'MLDW',
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ActorTypeId_Tektite = 'TEKT',
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@@ -0,0 +1,20 @@
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#pragma once
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#include "Actor/Actor.hpp"
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class ActorActionObject : public Actor {
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public:
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static ActorType gType;
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/* 000 (base) */
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/* 158 */
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/* 00 */ virtual ~ActorActionObject() override;
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/* 08 */ virtual bool vfunc_08() override;
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/* 14 */ virtual void vfunc_14(u32 param1) override;
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/* 18 */ virtual void vfunc_18(u32 param1) override;
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/* b4 */
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static ActorActionObject *Create();
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ActorActionObject();
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};
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@@ -0,0 +1,15 @@
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#pragma once
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#include "Actor/Navi/ActorNaviBase.hpp"
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class ActorForceNavi : public ActorNaviBase {
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public:
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static ActorType gType;
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/* 000 (base) */
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/* 294 */
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/* b4 */ virtual FairyId GetFairyId() override;
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static ActorForceNavi *Create();
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};
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@@ -1,3 +1,65 @@
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#pragma once
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class ActorNavi;
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#include "Actor/Navi/ActorNaviBase.hpp"
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#include "Unknown/UnkStruct_ov000_020beba8.hpp"
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class UnkStruct_ov000_020b8110 : public UnkStruct_ov000_020beba8 {
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public:
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/* 0 (base) */
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/* c */
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/* 00 */ virtual ~UnkStruct_ov000_020b8110() override;
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/* 08 */ virtual void vfunc_08(unk16 *param1) override;
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/* 14 */ virtual void vfunc_14(u16 *param1) override;
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/* 18 */ virtual void vfunc_18(s32 *param1) override;
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/* 1c */
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UnkStruct_ov000_020b8110();
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};
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class ActorNavi : public ActorNaviBase {
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public:
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static ActorType gType;
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/* 000 (base) */
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/* 294 */ ModelRender mUnk_294;
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/* 2f0 */ void *mUnk_2f0;
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/* 2f4 */ unk8 mUnk_2f4[0x40];
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/* 334 */ unk32 mUnk_334;
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/* 338 */ unk32 mUnk_338;
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/* 33c */ unk32 mUnk_33c;
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/* 340 */ unk16 mUnk_340;
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/* 342 */ unk8 mUnk_342[0x2];
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/* 344 */ unk32 mUnk_344;
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/* 348 */ unk32 mUnk_348;
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/* 34c */ unk8 mUnk_34c[0x68];
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/* 3b4 */ EquipHammer *mHammer;
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/* 3b8 */ unk32 mUnk_3b8;
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/* 3bc */ unk32 mUnk_3bc;
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/* 3c0 */ unk8 mUnk_3c0[0x8];
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/* 3c8 */
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/* 00 */ virtual ~ActorNavi() override;
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/* 08 */ virtual bool vfunc_08() override;
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/* 20 */ virtual void vfunc_20(bool param1) override;
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/* 8c */ virtual bool vfunc_8c() override;
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/* b4 */ virtual FairyId GetFairyId() override;
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/* b8 */ virtual s32 vfunc_b8() override;
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/* c0 */ virtual bool vfunc_c0(Vec3p *param1) override;
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/* c4 */ virtual void vfunc_c4() override;
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/* c8 */ virtual void vfunc_c8() override;
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/* cc */ virtual bool vfunc_cc(unk32 *param1) override;
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/* d0 */ virtual void vfunc_d0() override;
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/* d4 */ virtual void vfunc_d4() override;
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/* d8 */ virtual void vfunc_d8() override;
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/* dc */ virtual void SetActive(bool active) override;
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/* e0 */ virtual void vfunc_e0() override;
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/* e8 */ virtual void vfunc_e8() override;
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/* ec */ virtual void vfunc_ec() override;
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static ActorNavi *Create();
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void func_ov000_020b8200();
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void func_ov000_020b853c();
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ActorNavi();
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};
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@@ -7,20 +7,30 @@
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#include "Player/EquipHammer.hpp"
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#include "Render/ModelRender.hpp"
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typedef s32 FairyId;
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enum FairyId_ {
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FairyId_None = -1,
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FairyId_Courage = 0,
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FairyId_Power = 1,
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FairyId_Wisdom = 2,
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FairyId_COUNT = 3,
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};
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class ActorNaviBase_Unk1 {};
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class ActorNaviBase : public Actor {
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public:
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/* 000 (base) */
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/* 158 */ Vec3p mUnk_158;
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/* 164 */ unk32 mUnk_164;
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/* 168 */ ModelRender mUnk_168;
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/* 1c4 */ unk8 mUnk_1c4[0xc];
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/* 1d0 */ void *mUnk_1d0;
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/* 1d4 */ unk8 mUnk_1d4[0x30];
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/* 1d0 */ unk8 mUnk_1d0[0x24];
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/* 1f4 */ unk8 mUnk_1f4[0x20];
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/* 214 */ unk16 mUnk_214;
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/* 216 */ unk8 mUnk_216[0xc];
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/* 222 */ unk16 mUnk_222;
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/* 224 */ unk8 mUnk_224[0x18];
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/* 224 */ unk8 mUnk_224[0x28];
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/* 24c */ unk32 mUnk_24c;
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/* 250 */ unk32 mUnk_250;
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/* 254 */ unk32 mUnk_254;
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@@ -33,22 +43,7 @@ class ActorNaviBase : public Actor {
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/* 288 */ unk8 mUnk_288[0x2];
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/* 28a */ unk16 mUnk_28a;
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/* 28c */ unk8 mUnk_28c[0x8];
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/* 294 */ ModelRender mUnk_294;
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/* 2f0 */ void *mUnk_2f0;
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/* 2f4 */ unk8 mUnk_2f4[0x40];
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/* 334 */ unk32 mUnk_334;
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/* 338 */ unk32 mUnk_338;
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/* 33c */ unk32 mUnk_33c;
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/* 340 */ unk16 mUnk_340;
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/* 342 */ unk8 mUnk_342[0x2];
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/* 344 */ unk32 mUnk_344;
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/* 348 */ unk32 mUnk_348;
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/* 34c */ unk8 mUnk_34c[0x68];
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/* 3b4 */ EquipHammer *mHammer;
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/* 3b8 */ unk32 mUnk_3b8;
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/* 3bc */ unk32 mUnk_3bc;
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/* 3c0 */ unk8 mUnk_3c0[0x8];
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/* 3c8 */
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/* 294 */
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/* 00 */ virtual ~ActorNaviBase() override;
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/* 08 */ virtual bool vfunc_08() override;
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@@ -65,9 +60,7 @@ class ActorNaviBase : public Actor {
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/* 84 */ virtual void vfunc_84() override;
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/* 90 */ virtual bool vfunc_90() override;
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/* 94 */ virtual void vfunc_94() override;
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/* a0 */ virtual bool TrySetTransform(Transform *transform) override;
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/* b0 */ virtual void SetTransform(Transform *transform) override;
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/* b4 */ virtual void vfunc_b4() = 0;
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/* b4 */ virtual FairyId GetFairyId() = 0;
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/* b8 */ virtual s32 vfunc_b8();
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/* bc */ virtual bool vfunc_bc(unk32 param1, unk8 param2, s32 param3);
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/* c0 */ virtual bool vfunc_c0(Vec3p *param1);
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@@ -0,0 +1,15 @@
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#pragma once
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#include "Actor/Navi/ActorNaviBase.hpp"
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class ActorWisdomNavi : public ActorNaviBase {
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public:
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static ActorType gType;
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/* 000 (base) */
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/* 294 */
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/* b4 */ virtual FairyId GetFairyId() override;
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static ActorWisdomNavi *Create();
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};
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@@ -8,7 +8,7 @@ extern "C" {
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#include "nds/math.h"
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#include "types.h"
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#include "Actor/Navi/ActorNavi.hpp"
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#include "Actor/Navi/ActorNaviBase.hpp"
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#include "Item/Item.hpp"
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#include "Player/EquipItem.hpp"
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#include "Render/ModelRender.hpp"
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@@ -20,15 +20,6 @@ extern "C" {
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#define MAX_AMMO_UPGRADE 2
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#define MAX_UNK_0BA 9
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typedef s32 FairyId;
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enum FairyId_ {
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FairyId_None = -1,
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FairyId_Courage = 0,
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FairyId_Power = 1,
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FairyId_Wisdom = 2,
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FairyId_COUNT = 3,
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};
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typedef u32 ItemModelId;
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enum ItemModelId_ {
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ItemModelId_OshusSword, // swA
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@@ -66,7 +57,7 @@ private:
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/* 008 */ ItemFlag mForcedItem; // game crashes when any item besides this one is equipped
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/* 00c */ u32 mHourglassSandFrames;
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/* 010 */ FairyId mEquippedFairy;
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/* 014 */ ActorNavi *mFairies[FairyId_COUNT];
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/* 014 */ ActorNaviBase *mFairies[FairyId_COUNT];
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/* 020 */ u16 mEquipLoadTimer;
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/* 022 */ u16 mNumRupees;
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/* 024 */ u8 mNumGems[Gem_COUNT];
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@@ -114,7 +105,7 @@ public:
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// Fairy
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FairyId GetEquippedFairy() const;
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ActorNavi *GetFairy(FairyId id) const;
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ActorNaviBase *GetFairy(FairyId id) const;
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u32 GetActiveFairyLevel(FairyId id) const;
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u32 GetFairyLevel(FairyId id) const;
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void SpawnFairies();
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@@ -0,0 +1,75 @@
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#pragma once
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#include "global.h"
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#include "types.h"
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#include "Map/MapBase.hpp"
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#include "Render/ModelRender.hpp"
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#include "Unknown/UnkStruct_ov000_020c0c08.hpp"
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class MapOverworld_Unk1 : public UnkStruct_ov000_020c0c08 {
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public:
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/* 00 (base) */
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/* 24 */
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MapOverworld_Unk1(u32 param1, u8 *param2, unk32 param3);
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};
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class MapOverworld : public MapBase {
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public:
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/* 000 (base) */
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/* 1b0 */ void *mUnk_1b0;
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/* 1b4 */ unk8 mUnk_1b4;
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/* 1b5 */ unk8 mUnk_1b5;
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/* 1b6 */ unk8 mUnk_1b6;
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/* 1b7 */ unk8 mUnk_1b7;
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/* 1b8 */ u8 mUnk_1b8;
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/* 1b9 */ unk8 mUnk_1b9;
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/* 1ba */ unk8 mUnk_1ba;
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/* 1bb */ unk8 mUnk_1bb;
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/* 1bc */ s32 mUnk_1bc;
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/* 1c0 */ ModelRender *mUnk_1c0;
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/* 1c4 */ void *mUnk_1c4;
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/* 1c8 */ void *mUnk_1c8;
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/* 1cc */ unk8 mUnk_1cc;
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/* 1cd */ unk8 mUnk_1cd;
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/* 1ce */ unk8 mUnk_1ce[0x2];
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/* 1d0 */ unk32 mUnk_1d0;
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/* 1d4 */ unk32 mUnk_1d4;
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/* 1d8 */ s16 mUnk_1d8;
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/* 1da */ s16 mUnk_1da;
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/* 1dc */
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/* 00 */ virtual ~MapOverworld() override;
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/* 08 */ virtual void vfunc_08(u32 param_2, u32 param_3, Course *param_4) override;
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/* 14 */ virtual void vfunc_14() override;
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/* 1c */ virtual void vfunc_1c(bool param_2) override;
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/* 20 */ virtual void vfunc_20(s32 param_2) override;
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/* 2c */ virtual void vfunc_2c() override;
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/* 4c */ virtual void vfunc_4c() override;
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/* 54 */ virtual unk32 vfunc_54() override;
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/* 58 */ virtual unk32 vfunc_58() override;
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/* 5c */ virtual unk32 vfunc_5c() override;
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/* 60 */ virtual unk32 vfunc_60() override;
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/* 64 */ virtual unk32 vfunc_64() override;
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/* 78 */ virtual unk32 vfunc_78() override;
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/* 7c */ virtual unk32 vfunc_7c() override;
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/* 80 */ virtual unk32 vfunc_80() override;
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/* 94 */ virtual void vfunc_94() override;
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/* 98 */ virtual void vfunc_98() override;
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/* a4 */ virtual unk32 vfunc_a4() override;
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/* b0 */ virtual unk8 vfunc_b0(unk32 param_2, unk32 param_3) override;
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/* bc */ virtual void vfunc_bc() override;
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/* c0 */ virtual void vfunc_c0() override;
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/* c4 */
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MapOverworld(u32 width, u32 height);
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void func_ov018_0215bfc8();
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u32 func_ov018_0215c34c();
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u32 func_ov018_0215c368();
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s32 func_ov018_0215c380(u8 *param1);
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void func_ov018_0215c650();
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void func_ov018_0215c6ac();
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void func_ov018_0215c6d0();
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void func_ov018_0215c9ac();
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};
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@@ -29,7 +29,7 @@ public:
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/* 0c */ virtual bool CanMove();
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/* 10 */ virtual void vfunc_10(Cylinder *param1) = 0;
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/* 14 */ virtual void vfunc_14(Cylinder *param1) = 0;
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/* 18 */ virtual void vfunc_18() = 0;
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/* 18 */ virtual bool vfunc_18(s32 param1) = 0;
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/* 1c */ virtual void Init() = 0;
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/* 20 */ virtual void vfunc_20() = 0;
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/* 24 */ virtual void UpdatePos() = 0;
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@@ -50,7 +50,7 @@ public:
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/* 0c */ virtual bool CanMove() override;
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/* 10 */ virtual void vfunc_10(Cylinder *param1) override;
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/* 14 */ virtual void vfunc_14(Cylinder *param1) override;
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/* 18 */ virtual void vfunc_18(s32 param1) override;
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/* 18 */ virtual bool vfunc_18(s32 param1) override;
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/* 1c */ virtual void Init() override;
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/* 20 */ virtual void vfunc_20() override;
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/* 24 */ virtual void UpdatePos() override;
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@@ -6,6 +6,7 @@
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typedef u32 OverlayId;
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enum OverlayId_ {
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OverlayId_None = -1,
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OverlayId_Core,
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OverlayId_01,
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OverlayId_02,
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@@ -0,0 +1,21 @@
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#pragma once
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#include "global.h"
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#include "types.h"
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#include "System/SysNew.hpp"
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#include "Unknown/UnkStruct_0202e1a0.hpp"
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class UnkStruct_ov000_020c0c08 : public SysObject {
|
||||
public:
|
||||
/* 00 (vtable) */
|
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/* 04 */ unk32 mUnk_04;
|
||||
/* 08 */ u8 *mUnk_08;
|
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/* 0c */ UnkStruct_0202e1a0 mUnk_0c;
|
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/* 24 */
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||||
|
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/* 00 */ virtual ~UnkStruct_ov000_020c0c08();
|
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/* 08 */
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||||
|
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UnkStruct_ov000_020c0c08(unk32 param1, u8 *param2);
|
||||
};
|
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Block a user