mirror of
https://github.com/zeldaret/ph
synced 2026-07-10 06:16:57 -04:00
Merge branch 'main' into decomp/MapManager
This commit is contained in:
@@ -227,7 +227,7 @@ public:
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bool func_ov00_020c195c();
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bool func_ov00_020c198c();
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void KillPickupItemActors();
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void func_Ov00_020c1bfc(s32 param1);
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bool func_ov00_020c1bfc(s32 param1);
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void func_ov00_020c1c20(s32 param1, unk32 param2);
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bool IsNearLink();
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void func_ov00_020c1cf8();
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@@ -41,6 +41,7 @@ enum ActorTypeId_ {
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ActorTypeId_SmallKey = 'NKEY',
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ActorTypeId_SwitchObject = 'SWOB',
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ActorTypeId_EventIcon = 'EVIC',
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ActorTypeId_ActionObject = 'ACOB',
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ActorTypeId_Sandworm = 'MLDW',
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ActorTypeId_Tektite = 'TEKT',
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@@ -0,0 +1,20 @@
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#pragma once
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#include "Actor/Actor.hpp"
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class ActorActionObject : public Actor {
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public:
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static ActorType gType;
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/* 000 (base) */
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/* 158 */
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/* 00 */ virtual ~ActorActionObject() override;
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/* 08 */ virtual bool vfunc_08() override;
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/* 14 */ virtual void vfunc_14(u32 param1) override;
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/* 18 */ virtual void vfunc_18(u32 param1) override;
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/* b4 */
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static ActorActionObject *Create();
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ActorActionObject();
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};
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@@ -0,0 +1,15 @@
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#pragma once
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#include "Actor/Navi/ActorNaviBase.hpp"
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class ActorForceNavi : public ActorNaviBase {
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public:
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static ActorType gType;
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/* 000 (base) */
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/* 294 */
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/* b4 */ virtual FairyId GetFairyId() override;
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static ActorForceNavi *Create();
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};
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@@ -1,3 +1,65 @@
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#pragma once
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class ActorNavi;
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#include "Actor/Navi/ActorNaviBase.hpp"
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#include "Unknown/UnkStruct_ov000_020beba8.hpp"
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class UnkStruct_ov000_020b8110 : public UnkStruct_ov000_020beba8 {
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public:
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/* 0 (base) */
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/* c */
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/* 00 */ virtual ~UnkStruct_ov000_020b8110() override;
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/* 08 */ virtual void vfunc_08(unk16 *param1) override;
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/* 14 */ virtual void vfunc_14(u16 *param1) override;
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/* 18 */ virtual void vfunc_18(s32 *param1) override;
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/* 1c */
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UnkStruct_ov000_020b8110();
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};
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class ActorNavi : public ActorNaviBase {
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public:
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static ActorType gType;
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/* 000 (base) */
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/* 294 */ ModelRender mUnk_294;
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/* 2f0 */ void *mUnk_2f0;
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/* 2f4 */ unk8 mUnk_2f4[0x40];
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/* 334 */ unk32 mUnk_334;
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/* 338 */ unk32 mUnk_338;
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/* 33c */ unk32 mUnk_33c;
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/* 340 */ unk16 mUnk_340;
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/* 342 */ unk8 mUnk_342[0x2];
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/* 344 */ unk32 mUnk_344;
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/* 348 */ unk32 mUnk_348;
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/* 34c */ unk8 mUnk_34c[0x68];
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/* 3b4 */ EquipHammer *mHammer;
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/* 3b8 */ unk32 mUnk_3b8;
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/* 3bc */ unk32 mUnk_3bc;
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/* 3c0 */ unk8 mUnk_3c0[0x8];
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/* 3c8 */
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/* 00 */ virtual ~ActorNavi() override;
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/* 08 */ virtual bool vfunc_08() override;
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/* 20 */ virtual void vfunc_20(bool param1) override;
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/* 8c */ virtual bool vfunc_8c() override;
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/* b4 */ virtual FairyId GetFairyId() override;
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/* b8 */ virtual s32 vfunc_b8() override;
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/* c0 */ virtual bool vfunc_c0(Vec3p *param1) override;
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/* c4 */ virtual void vfunc_c4() override;
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/* c8 */ virtual void vfunc_c8() override;
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/* cc */ virtual bool vfunc_cc(unk32 *param1) override;
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/* d0 */ virtual void vfunc_d0() override;
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/* d4 */ virtual void vfunc_d4() override;
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/* d8 */ virtual void vfunc_d8() override;
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/* dc */ virtual void SetActive(bool active) override;
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/* e0 */ virtual void vfunc_e0() override;
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/* e8 */ virtual void vfunc_e8() override;
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/* ec */ virtual void vfunc_ec() override;
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static ActorNavi *Create();
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void func_ov000_020b8200();
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void func_ov000_020b853c();
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ActorNavi();
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};
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@@ -7,20 +7,30 @@
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#include "Player/EquipHammer.hpp"
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#include "Render/ModelRender.hpp"
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typedef s32 FairyId;
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enum FairyId_ {
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FairyId_None = -1,
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FairyId_Courage = 0,
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FairyId_Power = 1,
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FairyId_Wisdom = 2,
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FairyId_COUNT = 3,
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};
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class ActorNaviBase_Unk1 {};
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class ActorNaviBase : public Actor {
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public:
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/* 000 (base) */
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/* 158 */ Vec3p mUnk_158;
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/* 164 */ unk32 mUnk_164;
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/* 168 */ ModelRender mUnk_168;
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/* 1c4 */ unk8 mUnk_1c4[0xc];
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/* 1d0 */ void *mUnk_1d0;
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/* 1d4 */ unk8 mUnk_1d4[0x30];
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/* 1d0 */ unk8 mUnk_1d0[0x24];
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/* 1f4 */ unk8 mUnk_1f4[0x20];
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/* 214 */ unk16 mUnk_214;
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/* 216 */ unk8 mUnk_216[0xc];
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/* 222 */ unk16 mUnk_222;
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/* 224 */ unk8 mUnk_224[0x18];
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/* 224 */ unk8 mUnk_224[0x28];
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/* 24c */ unk32 mUnk_24c;
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/* 250 */ unk32 mUnk_250;
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/* 254 */ unk32 mUnk_254;
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@@ -33,22 +43,7 @@ class ActorNaviBase : public Actor {
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/* 288 */ unk8 mUnk_288[0x2];
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/* 28a */ unk16 mUnk_28a;
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/* 28c */ unk8 mUnk_28c[0x8];
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/* 294 */ ModelRender mUnk_294;
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/* 2f0 */ void *mUnk_2f0;
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/* 2f4 */ unk8 mUnk_2f4[0x40];
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/* 334 */ unk32 mUnk_334;
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/* 338 */ unk32 mUnk_338;
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/* 33c */ unk32 mUnk_33c;
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/* 340 */ unk16 mUnk_340;
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/* 342 */ unk8 mUnk_342[0x2];
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/* 344 */ unk32 mUnk_344;
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/* 348 */ unk32 mUnk_348;
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/* 34c */ unk8 mUnk_34c[0x68];
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/* 3b4 */ EquipHammer *mHammer;
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/* 3b8 */ unk32 mUnk_3b8;
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/* 3bc */ unk32 mUnk_3bc;
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/* 3c0 */ unk8 mUnk_3c0[0x8];
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/* 3c8 */
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/* 294 */
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/* 00 */ virtual ~ActorNaviBase() override;
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/* 08 */ virtual bool vfunc_08() override;
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@@ -65,9 +60,7 @@ class ActorNaviBase : public Actor {
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/* 84 */ virtual void vfunc_84() override;
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/* 90 */ virtual bool vfunc_90() override;
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/* 94 */ virtual void vfunc_94() override;
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/* a0 */ virtual bool TrySetTransform(Transform *transform) override;
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/* b0 */ virtual void SetTransform(Transform *transform) override;
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/* b4 */ virtual void vfunc_b4() = 0;
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/* b4 */ virtual FairyId GetFairyId() = 0;
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/* b8 */ virtual s32 vfunc_b8();
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/* bc */ virtual bool vfunc_bc(unk32 param1, unk8 param2, s32 param3);
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/* c0 */ virtual bool vfunc_c0(Vec3p *param1);
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@@ -0,0 +1,15 @@
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#pragma once
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#include "Actor/Navi/ActorNaviBase.hpp"
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class ActorWisdomNavi : public ActorNaviBase {
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public:
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static ActorType gType;
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/* 000 (base) */
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/* 294 */
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/* b4 */ virtual FairyId GetFairyId() override;
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static ActorWisdomNavi *Create();
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};
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