mirror of
https://github.com/zeldaret/ph
synced 2026-08-25 23:43:47 -04:00
Merge branch 'main' into decomp/MapManager
This commit is contained in:
@@ -318,8 +318,8 @@ ARM void Actor::SetTransform(Transform *transform) {
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ARM void Actor::vfunc_a8() {}
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ARM void Actor::func_Ov00_020c1bfc(s32 param1) {
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gMapManager->func_ov00_02084be0(mUnk_020.mUnk_0a[param1], mUnk_020.mUnk_08[param1]);
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ARM bool Actor::func_ov00_020c1bfc(s32 param1) {
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return gMapManager->func_ov00_02084be0(mUnk_020.mUnk_0a[param1], mUnk_020.mUnk_08[param1]);
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}
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ARM void Actor::func_ov00_020c1c20(s32 param1, unk32 param2) {
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@@ -0,0 +1,85 @@
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#include "Actor/Dungeon/ActorActionObject.hpp"
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#include "Map/MapManager.hpp"
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#include "Player/LinkStateBase.hpp"
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#include "Player/PlayerLinkBase.hpp"
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#include "Save/AdventureFlags.hpp"
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#pragma section sbss begin
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ActorType ActorActionObject::gType = ActorType(ActorTypeId_ActionObject, (ActorCreateFunc) ActorActionObject::Create, NULL);
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#pragma section sbss end
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extern u32 **data_027e0fe0[];
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ARM ActorActionObject *ActorActionObject::Create() {
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return new(*data_027e0fe0[0], 4) ActorActionObject();
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}
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ARM ActorActionObject::ActorActionObject() {}
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ARM ActorActionObject::~ActorActionObject() {}
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// non-matching
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ARM bool ActorActionObject::vfunc_08() {
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mGravity = 0;
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mHitbox.pos = gVec3p_ZERO;
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mHitbox.size = -1;
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mUnk_08c.pos = mHitbox.pos;
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mUnk_08c.size = mHitbox.size;
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mUnk_0a4.mUnk_04 = gVec3p_ZERO;
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mUnk_0a4.mUnk_10 = -1;
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mVisible = false;
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mUnk_130 = 0;
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return true;
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}
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ARM void ActorActionObject::vfunc_14(u32 param1) {
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if (!this->func_ov00_020c313c(param1)) {
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return;
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}
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u32 flag = mUnk_020.mUnk_00[2];
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bool bVar3;
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switch (mUnk_020.mUnk_00[0]) {
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case 0: bVar3 = true; break;
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case 1:
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if (gPlayerLink->mGrabActor.id != -1 && gPlayerLink->GetStateId() == LinkStateId_Move) {
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bVar3 = true;
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} else {
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bVar3 = false;
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}
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break;
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case 2:
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if (gPlayerLink->mGrabActor.id == -1 && gPlayerLink->GetStateId() == LinkStateId_Move) {
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bVar3 = true;
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} else {
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bVar3 = false;
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}
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break;
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default: bVar3 = false; break;
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}
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if (!bVar3) {
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return;
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}
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if (!gMapManager->func_ov00_020836dc((u32) mUnk_020.mUnk_00[1], 0)) {
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return;
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}
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if (mUnk_020.mUnk_0a[0] != 0 && !this->func_ov00_020c1bfc(0)) {
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return;
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}
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if (flag != 0 && !gAdventureFlags->Get(flag)) {
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return;
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}
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PlayerLinkBase *link = gPlayerLink;
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if (link != NULL && link->vfunc_18(7)) {
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if (mUnk_020.mUnk_00[3] == 1) {
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link->func_ov000_020bcf50(&mPos, 0x800);
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}
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this->func_ov00_020c1c20(1, 1);
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this->Kill();
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}
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}
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ARM void ActorActionObject::vfunc_18(u32 param1) {
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this->func_ov00_020c313c(param1);
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}
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@@ -8,6 +8,6 @@ bool ActorEventIcon::vfunc_08() {}
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void ActorEventIcon::vfunc_14(u32 param1) {}
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void ActorEventIcon::vfunc_18(u32 param1) {}
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u32 ActorEventIcon::func_ov000_02090648(u32 param1) {}
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bool func_ov000_02090774(u32 param1) {}
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bool ActorEventIcon::func_ov000_02090774(u32 param1) {}
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void ActorEventIcon::vfunc_1c(u16 *param1) {}
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ActorEventIcon::~ActorEventIcon() {}
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@@ -0,0 +1,14 @@
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#include "Actor/Navi/ActorForceNavi.hpp"
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#pragma section sbss begin
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ActorType ActorForceNavi::gType = ActorType(ActorTypeId_ForceNavi, (ActorCreateFunc) ActorForceNavi::Create, NULL);
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#pragma section sbss end
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extern u32 **data_027e0fe0[];
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ActorForceNavi *ActorForceNavi::Create() {
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return new(*data_027e0fe0[0], 4) ActorForceNavi();
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}
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ARM FairyId ActorForceNavi::GetFairyId() {
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return FairyId_Power;
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}
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@@ -0,0 +1,32 @@
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#include "Actor/Navi/ActorNavi.hpp"
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#include "Player/EquipHammer.hpp"
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ActorType ActorNavi::gType = ActorType(ActorTypeId_Navi, (ActorCreateFunc) ActorNavi::Create, NULL);
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UnkStruct_ov000_020b8110 data_ov000_020ee1cc;
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ActorNavi *ActorNavi::Create() {}
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UnkStruct_ov000_020b8110::UnkStruct_ov000_020b8110() :
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UnkStruct_ov000_020beba8(7) {}
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UnkStruct_ov000_020b8110::~UnkStruct_ov000_020b8110() {}
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void UnkStruct_ov000_020b8110::vfunc_08(unk16 *param1) {}
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void UnkStruct_ov000_020b8110::vfunc_18(s32 *param1) {}
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void UnkStruct_ov000_020b8110::vfunc_14(u16 *param1) {}
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void ActorNavi::func_ov000_020b8200() {}
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void ActorNavi::vfunc_c4() {}
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void ActorNavi::vfunc_c8() {}
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FairyId ActorNavi::GetFairyId() {}
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s32 ActorNavi::vfunc_b8() {}
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void ActorNavi::vfunc_d4() {}
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void ActorNavi::vfunc_d0() {}
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void ActorNavi::SetActive(bool active) {}
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void ActorNavi::vfunc_e0() {}
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void ActorNavi::vfunc_d8() {}
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void ActorNavi::vfunc_20(bool param1) {}
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bool ActorNavi::vfunc_cc(unk32 *param1) {}
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bool ActorNavi::vfunc_c0(Vec3p *param1) {}
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void ActorNavi::vfunc_e8() {}
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bool ActorNavi::vfunc_8c() {}
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void ActorNavi::vfunc_ec() {}
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EquipHammer *GetEquipHammer() {}
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void ActorNavi::func_ov000_020b853c() {}
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ActorNavi::~ActorNavi() {}
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@@ -0,0 +1,14 @@
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#include "Actor/Navi/ActorWisdomNavi.hpp"
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#pragma section sbss begin
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ActorType ActorWisdomNavi::gType = ActorType(ActorTypeId_WisdomNavi, (ActorCreateFunc) ActorWisdomNavi::Create, NULL);
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#pragma section sbss end
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extern u32 **data_027e0fe0[];
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ARM ActorWisdomNavi *ActorWisdomNavi::Create() {
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return new(*data_027e0fe0[0], 4) ActorWisdomNavi();
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}
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ARM FairyId ActorWisdomNavi::GetFairyId() {
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return FairyId_Wisdom;
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}
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@@ -126,7 +126,7 @@ ARM FairyId ItemManager::GetEquippedFairy() const {
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return fairy;
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}
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ARM ActorNavi *ItemManager::GetFairy(FairyId id) const {
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ARM ActorNaviBase *ItemManager::GetFairy(FairyId id) const {
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return mFairies[id];
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}
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@@ -20,7 +20,7 @@ bool PlayerLinkBase::func_ov000_020bba00() {}
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bool PlayerLinkBase::func_ov000_020bba14() {}
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bool PlayerLinkBase::func_ov000_020bba28() {}
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void PlayerLinkBase::func_ov000_020bba48() {}
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void PlayerLinkBase::vfunc_18(s32 param1) {}
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bool PlayerLinkBase::vfunc_18(s32 param1) {}
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bool PlayerLinkBase::CanMove() {}
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bool PlayerLinkBase::vfunc_58() {}
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bool PlayerLinkBase::vfunc_5c() {}
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