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Add ActorSpawner
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#pragma once
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#include <nds/math.h>
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#include "global.h"
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#include "types.h"
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#include "Actor/ActorRef.hpp"
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#include "Actor/ActorType.hpp"
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class ActorSpawner {
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public:
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/* 0 (empty) */
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static ActorSpawner *Create();
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static void Destroy();
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ActorSpawner();
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~ActorSpawner();
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void _ZN12ActorSpawner19func_ov000_020c4014Ev();
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void _ZN12ActorSpawner19func_ov000_020c4018Ev();
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Actor *CreateActor(ActorTypeId type);
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s32 Spawn(ActorTypeId type, Vec3p *pos, void *param3, ActorRef *ref);
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};
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extern ActorSpawner *gActorSpawner;
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