mirror of
https://github.com/zeldaret/ph
synced 2026-07-09 14:05:36 -04:00
Game 26%
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@@ -13,7 +13,7 @@ struct UnkStruct_027e05f8 {
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~UnkStruct_027e05f8();
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// Big gap to next TU
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UnkStruct_027e05f8();
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void Init();
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void func_02037458(u16 param1);
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void func_02037480();
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static unk32 func_02037490(unk32 param1);
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@@ -4,16 +4,14 @@
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#include "types.h"
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struct UnkStruct_027e077c {
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private:
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public:
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/* 0 */ unk32 mUnk_0;
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/* 4 */ unk32 mUnk_4;
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public:
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/* 8 */ unk16 mUnk_8;
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/* a */ unk8 mUnk_a;
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/* b */
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UnkStruct_027e077c(unk32 param1);
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void Init(unk32 param1);
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bool func_0202e740(unk32 param1);
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inline volatile unk32 GetUnk0() const {
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@@ -17,6 +17,8 @@ struct UnkStruct_027e0e2c {
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/* 24 */ unk32 mUnk_24;
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/* 28 */ unk32 mUnk_28;
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/* 2c */
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void func_ov000_0207bcb4();
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};
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extern UnkStruct_027e0e2c data_027e0e2c;
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@@ -3,6 +3,8 @@
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#include "global.h"
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#include "types.h"
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#include "Physics/Cylinder.hpp"
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struct UnkStruct_027e0ffc {
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/* 00 */ unk32 mUnk_00;
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/* 04 */ unk32 mUnk_04[0x4];
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@@ -19,6 +21,7 @@ struct UnkStruct_027e0ffc {
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/* 38 */ unk8 mUnk_38;
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/* 39 */
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void func_ov000_020ce704();
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void func_ov000_020cebcc(u32 param1, unk16 param2, unk32 param3);
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void func_ov000_020ced64(Cylinder *param1, u32 param2, u32 param3);
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void func_ov000_020ced7c(Vec3p *param1, s32 param2, s32 param3, unk32 param4);
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+23
-5
@@ -5,11 +5,29 @@
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#include "Game/GameMode.hpp"
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#include "Render/FadeControl.hpp"
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#include "System/OverlayManager.hpp"
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typedef GameMode *(*GameModeCreateFunc)(GameModeId modeId);
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struct GameModeData {
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/* 00 */ u8 mUnk_00;
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/* 01 */ u8 mUnk_01;
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/* 02 */ u8 mUnk_02;
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/* 03 */ u8 mUnk_03;
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/* 04 */ OverlayId slot1Overlay;
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/* 08 */ OverlayId slot2Overlay;
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/* 0c */ OverlayId slot3Overlay;
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/* 10 */ OverlayId slot12Overlay;
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/* 14 */ GameModeCreateFunc mModeCreateFunc;
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/* 18 */ void *mUnk_18;
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/* 1c */
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};
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extern const GameModeData gGameModes[];
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class Game {
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public:
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/* 000 */ s32 mModeId;
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/* 004 */ s32 mPrevModeId;
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/* 000 */ GameModeId mModeId;
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/* 004 */ GameModeId mPrevModeId;
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/* 008 */ GameMode *mMode;
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/* 00c */ unk8 mUnk_00c[0xc0];
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/* 0cc */ FadeControl mFadeControl;
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@@ -17,8 +35,8 @@ public:
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/* 0f2 */ u16 mUnk_0f2;
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/* 0f4 */ s32 mUnk_0f4;
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/* 0f8 */ s32 mUnk_0f8;
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/* 0fc */ unk16 mUnk_0fc;
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/* 0fe */ unk16 mUnk_0fe;
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/* 0fc */ u16 mUnk_0fc;
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/* 0fe */ u16 mUnk_0fe;
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/* 100 */ unk8 mUnk_100;
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/* 101 */ s8 mUnk_101;
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/* 102 */ bool mUnk_102;
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@@ -29,7 +47,7 @@ public:
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~Game();
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void EndGameMode();
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void StartGameMode();
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bool StartGameMode();
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void func_0202c974();
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void func_0202c97c();
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void Run();
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@@ -40,7 +40,7 @@ public:
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/* 0x4C */
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static void func_0203643c(u32 *param_1, MessageManager *param_2, u32 param_3);
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void func_02036490(unk32 param_2, unk32 param_3, unk32 param_4);
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void func_02036490();
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void func_0203665c(void);
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MessageManager();
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~MessageManager();
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@@ -1,9 +1,12 @@
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#pragma once
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#include "nds/math.h"
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#include "DTCM/UnkStruct_027e077c.hpp"
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#include "Game/Game.hpp"
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#include "Message/BMG.hpp"
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#include "System/SysNew.hpp"
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#include "Unknown/func_ov000_020d0644.hpp"
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#include "nds/math.h"
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// temp
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#define UNK_TYPE void
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@@ -88,20 +91,16 @@ extern char *data_02057ed8; // "MSP:opening.nclr"
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struct Struct_027e0db0 {
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/* 0x00 */ unk32 mUnk_00;
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/* 0x04 */ unk32 mUnk_04;
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void func_ov000_0207b288(GameModeId modeId);
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};
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extern Struct_027e0db0 data_027e0db0;
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// see Actor.cpp
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struct UnkStruct2 {
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/* 0 */ u32 mUnk_0;
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/* 4 */ u32 mUnk_4;
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/* 8 */
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};
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extern UnkStruct2 data_027e077c;
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extern u8 data_02056be4[];
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class UnkClass_027e0cbc {
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public:
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void func_0203d57c();
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void func_0203d5c0();
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void func_0203d6d0();
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unk32 func_0203d7e0(unk32);
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unk32 func_0203d77c(unk32, s32, s32);
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};
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@@ -37,7 +37,7 @@ public:
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/* 34 */ TouchFlags mFlags;
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/* 36 */
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TouchControl();
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void Init();
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void IncreaseSpeed(s16 increase);
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void UpdateFlags(u16 speed);
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void UpdateWithStateFlags(TouchStateFlags *state, u16 speed);
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@@ -31,3 +31,5 @@ struct FadeController {
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void ProcessFade(s32 param1);
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void SetScreenBrightness(s32 param1);
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};
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extern FadeController gFadeController;
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@@ -75,21 +75,21 @@ typedef u32 OverlayId;
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#define OverlayId_01 OVERLAY_ID(1)
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#define OverlayId_02 OVERLAY_ID(2)
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#define OverlayId_03 OVERLAY_ID(3)
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#define OverlayId_Memory OVERLAY_ID(4)
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#define OverlayId_Load OVERLAY_ID(4)
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#define OverlayId_05 OVERLAY_ID(5)
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#define OverlayId_06 OVERLAY_ID(6)
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#define OverlayId_07 OVERLAY_ID(7)
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#define OverlayId_08 OVERLAY_ID(8)
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#define OverlayId_09 OVERLAY_ID(9)
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#define OverlayId_10 OVERLAY_ID(10)
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#define OverlayId_11 OVERLAY_ID(11)
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#define OverlayId_12 OVERLAY_ID(12)
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#define OverlayId_13 OVERLAY_ID(13)
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#define OverlayId_DownloadPlay OVERLAY_ID(7)
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#define OverlayId_GameStart OVERLAY_ID(8)
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#define OverlayId_Adventure OVERLAY_ID(9)
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#define OverlayId_FileSelect OVERLAY_ID(10)
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#define OverlayId_DwcSetup OVERLAY_ID(11)
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#define OverlayId_Battle OVERLAY_ID(12)
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#define OverlayId_Contact OVERLAY_ID(13)
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#define OverlayId_Land OVERLAY_ID(14)
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#define OverlayId_15 OVERLAY_ID(15)
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#define OverlayId_16 OVERLAY_ID(16)
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#define OverlayId_17 OVERLAY_ID(17)
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#define OverlayId_18 OVERLAY_ID(18)
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#define OverlayId_Sea OVERLAY_ID(15)
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#define OverlayId_Startup OVERLAY_ID(16)
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#define OverlayId_Dungeon OVERLAY_ID(17)
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#define OverlayId_Overworld OVERLAY_ID(18)
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#define OverlayId_19 OVERLAY_ID(19)
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#define OverlayId_20 OVERLAY_ID(20)
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#define OverlayId_21 OVERLAY_ID(21)
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@@ -0,0 +1,11 @@
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#pragma once
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#include "global.h"
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#include "types.h"
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class UnkStruct_02075dac {
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public:
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void func_0203f904();
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unk32 func_0203f9b8(void *);
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};
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extern UnkStruct_02075dac data_02075dac;
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@@ -1,7 +1,14 @@
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#pragma once
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#include "global.h"
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#include "types.h"
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#include "Game/Game.hpp"
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struct UnkStruct_020ee734 {
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void func_ov000_020d6488();
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void func_ov000_020d6620(void);
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void func_ov000_020d6438(GameModeId modeId);
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};
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extern UnkStruct_020ee734 data_ov000_020ee734;
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