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https://github.com/zeldaret/ph
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Game 26%
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+23
-5
@@ -5,11 +5,29 @@
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#include "Game/GameMode.hpp"
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#include "Render/FadeControl.hpp"
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#include "System/OverlayManager.hpp"
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typedef GameMode *(*GameModeCreateFunc)(GameModeId modeId);
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struct GameModeData {
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/* 00 */ u8 mUnk_00;
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/* 01 */ u8 mUnk_01;
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/* 02 */ u8 mUnk_02;
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/* 03 */ u8 mUnk_03;
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/* 04 */ OverlayId slot1Overlay;
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/* 08 */ OverlayId slot2Overlay;
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/* 0c */ OverlayId slot3Overlay;
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/* 10 */ OverlayId slot12Overlay;
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/* 14 */ GameModeCreateFunc mModeCreateFunc;
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/* 18 */ void *mUnk_18;
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/* 1c */
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};
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extern const GameModeData gGameModes[];
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class Game {
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public:
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/* 000 */ s32 mModeId;
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/* 004 */ s32 mPrevModeId;
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/* 000 */ GameModeId mModeId;
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/* 004 */ GameModeId mPrevModeId;
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/* 008 */ GameMode *mMode;
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/* 00c */ unk8 mUnk_00c[0xc0];
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/* 0cc */ FadeControl mFadeControl;
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@@ -17,8 +35,8 @@ public:
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/* 0f2 */ u16 mUnk_0f2;
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/* 0f4 */ s32 mUnk_0f4;
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/* 0f8 */ s32 mUnk_0f8;
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/* 0fc */ unk16 mUnk_0fc;
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/* 0fe */ unk16 mUnk_0fe;
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/* 0fc */ u16 mUnk_0fc;
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/* 0fe */ u16 mUnk_0fe;
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/* 100 */ unk8 mUnk_100;
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/* 101 */ s8 mUnk_101;
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/* 102 */ bool mUnk_102;
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@@ -29,7 +47,7 @@ public:
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~Game();
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void EndGameMode();
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void StartGameMode();
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bool StartGameMode();
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void func_0202c974();
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void func_0202c97c();
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void Run();
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