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https://github.com/zeldaret/ph
synced 2026-06-28 10:30:46 -04:00
Game 26%
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@@ -40,7 +40,7 @@ public:
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/* 0x4C */
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static void func_0203643c(u32 *param_1, MessageManager *param_2, u32 param_3);
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void func_02036490(unk32 param_2, unk32 param_3, unk32 param_4);
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void func_02036490();
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void func_0203665c(void);
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MessageManager();
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~MessageManager();
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@@ -1,9 +1,12 @@
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#pragma once
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#include "nds/math.h"
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#include "DTCM/UnkStruct_027e077c.hpp"
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#include "Game/Game.hpp"
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#include "Message/BMG.hpp"
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#include "System/SysNew.hpp"
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#include "Unknown/func_ov000_020d0644.hpp"
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#include "nds/math.h"
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// temp
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#define UNK_TYPE void
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@@ -88,20 +91,16 @@ extern char *data_02057ed8; // "MSP:opening.nclr"
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struct Struct_027e0db0 {
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/* 0x00 */ unk32 mUnk_00;
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/* 0x04 */ unk32 mUnk_04;
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void func_ov000_0207b288(GameModeId modeId);
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};
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extern Struct_027e0db0 data_027e0db0;
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// see Actor.cpp
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struct UnkStruct2 {
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/* 0 */ u32 mUnk_0;
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/* 4 */ u32 mUnk_4;
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/* 8 */
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};
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extern UnkStruct2 data_027e077c;
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extern u8 data_02056be4[];
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class UnkClass_027e0cbc {
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public:
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void func_0203d57c();
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void func_0203d5c0();
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void func_0203d6d0();
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unk32 func_0203d7e0(unk32);
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unk32 func_0203d77c(unk32, s32, s32);
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};
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