* Game 74%

* Game 99%

* Fix symbol name
This commit is contained in:
Aetias
2025-07-22 15:54:46 +02:00
committed by GitHub
parent aee9c362bb
commit 383ca6aaa2
31 changed files with 299 additions and 141 deletions
+2 -3
View File
@@ -9,6 +9,7 @@
#include "Player/PlayerManager.hpp"
#include "Save/AdventureFlags.hpp"
#include "System/OverlayManager.hpp"
#include "Unknown/UnkStruct_020eec68.hpp"
static const char *sShipPartTypes[] = {"anc", "bow", "hul", "can", "dco", "pdl", "fnl", "brg"};
@@ -1056,8 +1057,6 @@ THUMB void ItemManager::LoadDungeonItemModels() {
}
}
extern unk32 data_ov000_020eec68;
extern "C" void PlaySoundEffect(void *param1, SfxId sfx);
THUMB void ItemManager::PlayItemFanfareSfx(ItemId item) {
if (gItemManager->mMuteNextFanfare == true) {
gItemManager->mMuteNextFanfare = false;
@@ -1105,7 +1104,7 @@ THUMB void ItemManager::PlayItemFanfareSfx(ItemId item) {
gItemManager->mFanfareSfx = SfxId_None;
}
PlaySoundEffect(&data_ov000_020eec68, sfx);
data_ov000_020eec68.PlaySoundEffect(sfx);
}
THUMB bool ItemManager::HasShipPartPriceShown(ShipPart part, ShipType type) const {