Delink ActorShopItem.cpp (#147)

* Make types compatible with dsd-ghidra typesync

* Update actors.md

* Update docs

* Delink ActorShopItem.cpp
This commit is contained in:
Aetias
2026-04-16 23:10:14 +02:00
committed by GitHub
parent 81f4540e6c
commit 38e9378f8f
17 changed files with 669 additions and 22 deletions
+409
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@@ -0,0 +1,409 @@
#pragma once
#include "global.h"
#include "types.h"
#include "Actor/Actor.hpp"
#include "Actor/ActorType.hpp"
class ActorShopItemBase : public Actor {
public:
/* 000 (base) */
/* 158 */ unk32 mUnk_158;
/* 15c */ unk8 mUnk_15c;
/* 15d */ unk8 mUnk_15d;
/* 15e */ unk8 mUnk_15e;
/* 160 */
/* 00 */ virtual ~ActorShopItemBase() override;
/* 08 */ virtual bool Init() override;
/* 14 */ virtual void vfunc_14(u32 param1) override;
/* 18 */ virtual void vfunc_18(u32 param1) override;
/* b4 */ virtual bool vfunc_b4();
/* b8 */ virtual bool vfunc_b8();
/* bc */
ActorShopItemBase();
};
class ActorShopItem : public ActorShopItemBase {
public:
/* 000 (base) */
/* 160 */ unk32 mUnk_160;
/* 164 */ unk32 mUnk_164;
/* 168 */ unk16 mUnk_168;
/* 16a */ unk16 mUnk_16a;
/* 16c */ unk16 mUnk_16c;
/* 16e */ unk16 mUnk_16e;
/* 170 */ unk16 mUnk_170;
/* 172 */ unk16 mUnk_172;
/* 174 */ unk8 mUnk_174;
/* 175 */ unk8 mUnk_175;
/* 178 */
/* 00 */ virtual ~ActorShopItem() override;
/* 08 */ virtual bool Init() override;
/* 14 */ virtual void vfunc_14(u32 param1) override;
/* 20 */ virtual void vfunc_20(bool param1) override;
/* bc */ virtual unk32 vfunc_bc() = 0;
/* c0 */ virtual unk32 vfunc_c0();
/* c4 */ virtual void vfunc_c4();
/* c8 */ virtual void vfunc_c8();
/* cc */ virtual void vfunc_cc();
/* d0 */ virtual unk32 vfunc_d0() = 0;
/* d4 */ virtual void vfunc_d4();
/* d8 */ virtual unk32 vfunc_d8();
/* dc */ virtual unk32 vfunc_dc();
/* e0 */ virtual unk32 vfunc_e0();
/* e4 */
ActorShopItem();
void func_ov031_0217f0b4();
void func_ov031_0217f114();
void func_ov031_0217f120();
unk32 func_ov031_0217f868();
};
class ActorShopItemDM : public ActorShopItem {
public:
static ActorType gType;
/* 000 (base) */
/* 178 */
/* 00 */ virtual ~ActorShopItemDM() override;
/* 08 */ virtual bool Init() override;
/* 20 */ virtual void vfunc_20(bool param1) override;
/* bc */ virtual unk32 vfunc_bc() override;
/* d0 */ virtual unk32 vfunc_d0() override;
/* d4 */ virtual void vfunc_d4() override;
/* e4 */
static ActorShopItemDM *Create();
};
class ActorShopItemSoldOut : public ActorShopItem {
public:
static ActorType gType;
/* 000 (base) */
/* 178 */
/* 00 */ virtual ~ActorShopItemSoldOut() override;
/* 08 */ virtual bool Init() override;
/* bc */ virtual unk32 vfunc_bc() override;
/* d0 */ virtual unk32 vfunc_d0() override;
/* d4 */ virtual void vfunc_d4() override;
/* e4 */
static ActorShopItemSoldOut *Create();
};
class ActorShopItemHeartContainer : public ActorShopItem {
public:
static ActorType gType;
/* 000 (base) */
/* 178 */
/* 00 */ virtual ~ActorShopItemHeartContainer() override;
/* 08 */ virtual bool Init() override;
/* bc */ virtual unk32 vfunc_bc() override;
/* c4 */ virtual void vfunc_c4() override;
/* d0 */ virtual unk32 vfunc_d0() override;
/* d4 */ virtual void vfunc_d4() override;
/* e0 */ virtual unk32 vfunc_e0() override;
/* e4 */
static ActorShopItemHeartContainer *Create();
};
class ActorShopItemArrows : public ActorShopItem {
public:
static ActorType gType;
/* 000 (base) */
/* 178 */
/* 00 */ virtual ~ActorShopItemArrows() override;
/* 08 */ virtual bool Init() override;
/* bc */ virtual unk32 vfunc_bc() override;
/* c4 */ virtual void vfunc_c4() override;
/* d0 */ virtual unk32 vfunc_d0() override;
/* e4 */
static ActorShopItemArrows *Create();
};
class ActorShopItemBombs : public ActorShopItem {
public:
static ActorType gType;
/* 000 (base) */
/* 178 */
/* 00 */ virtual ~ActorShopItemBombs() override;
/* 08 */ virtual bool Init() override;
/* bc */ virtual unk32 vfunc_bc() override;
/* c4 */ virtual void vfunc_c4() override;
/* d0 */ virtual unk32 vfunc_d0() override;
/* e4 */
static ActorShopItemBombs *Create();
};
class ActorShopItemBombchus : public ActorShopItem {
public:
static ActorType gType;
/* 000 (base) */
/* 178 */
/* 00 */ virtual ~ActorShopItemBombchus() override;
/* 08 */ virtual bool Init() override;
/* bc */ virtual unk32 vfunc_bc() override;
/* c4 */ virtual void vfunc_c4() override;
/* d0 */ virtual unk32 vfunc_d0() override;
/* e4 */
static ActorShopItemBombchus *Create();
};
class ActorShopItemQuiver : public ActorShopItem {
public:
static ActorType gType;
/* 000 (base) */
/* 178 */
/* 00 */ virtual ~ActorShopItemQuiver() override;
/* 08 */ virtual bool Init() override;
/* bc */ virtual unk32 vfunc_bc() override;
/* c4 */ virtual void vfunc_c4() override;
/* d0 */ virtual unk32 vfunc_d0() override;
/* e4 */
static ActorShopItemQuiver *Create();
};
class ActorShopItemBombBag : public ActorShopItem {
public:
static ActorType gType;
/* 000 (base) */
/* 178 */
/* 00 */ virtual ~ActorShopItemBombBag() override;
/* 08 */ virtual bool Init() override;
/* bc */ virtual unk32 vfunc_bc() override;
/* c4 */ virtual void vfunc_c4() override;
/* d0 */ virtual unk32 vfunc_d0() override;
/* e4 */
static ActorShopItemBombBag *Create();
};
class ActorShopItemB2 : public ActorShopItem {
public:
static ActorType gType;
/* 000 (base) */
/* 178 */
/* 00 */ virtual ~ActorShopItemB2() override;
/* 08 */ virtual bool Init() override;
/* bc */ virtual unk32 vfunc_bc() override;
/* c4 */ virtual void vfunc_c4() override;
/* d0 */ virtual unk32 vfunc_d0() override;
/* e4 */
static ActorShopItemB2 *Create();
};
struct ActorShopItemCollectable_Unk1 {
/* 00 */ unk32 mUnk_00;
/* 04 */ unk32 mUnk_04;
/* 08 */ unk32 mUnk_08;
/* 0c */ unk32 mUnk_0c;
/* 10 */ unk32 mUnk_10;
/* 14 */ unk32 mUnk_14;
/* 18 */ unk32 mUnk_18;
/* 1c */ unk32 mUnk_1c;
/* 20 */ unk32 mUnk_20;
/* 24 */ unk8 mUnk_24;
/* 25 */ unk8 mUnk_25;
/* 28 */
};
class ActorShopItemTreasure : public ActorShopItem {
public:
static ActorType gType;
/* 000 (base) */
/* 178 */ ActorShopItemCollectable_Unk1 *mUnk_178;
/* 17c */ unk32 mUnk_17c;
/* 180 */
/* 00 */ virtual ~ActorShopItemTreasure() override;
/* 08 */ virtual bool Init() override;
/* bc */ virtual unk32 vfunc_bc() override;
/* c4 */ virtual void vfunc_c4() override;
/* d0 */ virtual unk32 vfunc_d0() override;
/* d4 */ virtual void vfunc_d4() override;
/* e0 */ virtual unk32 vfunc_e0() override;
/* e4 */
static ActorShopItemTreasure *Create();
ActorShopItemTreasure();
unk32 func_ov031_02180248();
unk32 func_ov031_02180260();
unk32 func_ov031_02180278();
};
class ActorShopItemShipPart : public ActorShopItem {
public:
static ActorType gType;
/* 000 (base) */
/* 178 */ unk32 mUnk_178;
/* 17c */ ActorShopItemCollectable_Unk1 *mUnk_17c;
/* 180 */ unk32 mUnk_180;
/* 184 */
/* 00 */ virtual ~ActorShopItemShipPart() override;
/* 08 */ virtual bool Init() override;
/* 14 */ virtual void vfunc_14(u32 param1) override;
/* 20 */ virtual void vfunc_20(bool param1) override;
/* bc */ virtual unk32 vfunc_bc() override;
/* c4 */ virtual void vfunc_c4() override;
/* d0 */ virtual unk32 vfunc_d0() override;
/* d4 */ virtual void vfunc_d4() override;
/* e0 */ virtual unk32 vfunc_e0() override;
/* e4 */
static ActorShopItemShipPart *Create();
ActorShopItemShipPart();
unk32 func_ov031_02180248();
unk32 func_ov031_02180260();
unk32 func_ov031_02180278();
};
class ActorShopItemGem : public ActorShopItem {
public:
static ActorType gType;
/* 000 (base) */
/* 178 */
/* 00 */ virtual ~ActorShopItemGem() override;
/* 08 */ virtual bool Init() override;
/* bc */ virtual unk32 vfunc_bc() override;
/* c4 */ virtual void vfunc_c4() override;
/* d0 */ virtual unk32 vfunc_d0() override;
/* e4 */
static ActorShopItemGem *Create();
};
class ActorShopItemShield : public ActorShopItem {
public:
static ActorType gType;
/* 000 (base) */
/* 178 */
/* 00 */ virtual ~ActorShopItemShield() override;
/* 08 */ virtual bool Init() override;
/* bc */ virtual unk32 vfunc_bc() override;
/* c4 */ virtual void vfunc_c4() override;
/* d0 */ virtual unk32 vfunc_d0() override;
/* e4 */
static ActorShopItemShield *Create();
};
class ActorShopItemPotion : public ActorShopItem {
public:
static ActorType gType;
/* 000 (base) */
/* 178 */
/* 00 */ virtual ~ActorShopItemPotion() override;
/* 08 */ virtual bool Init() override;
/* bc */ virtual unk32 vfunc_bc() override;
/* c4 */ virtual void vfunc_c4() override;
/* d0 */ virtual unk32 vfunc_d0() override;
/* e0 */ virtual unk32 vfunc_e0() override;
/* e4 */
static ActorShopItemPotion *Create();
};
class ActorShopItemUnk : public ActorShopItemBase {
public:
/* 000 (base) */
/* 160 */ unk32 mUnk_160;
/* 164 */ unk8 mUnk_164;
/* 168 */
/* 00 */ virtual ~ActorShopItemUnk() override;
/* 08 */ virtual bool Init() override;
/* 14 */ virtual void vfunc_14(u32 param1) override;
/* 20 */ virtual void vfunc_20(bool param1) override;
/* bc */
ActorShopItemUnk();
};
class ActorShopItemBK : public ActorShopItemUnk {
public:
static ActorType gType;
/* 000 (base) */
/* 168 */
/* 00 */ virtual ~ActorShopItemBK() override;
/* 1c */ virtual void vfunc_1c(u16 *param1) override;
/* b4 */ virtual bool vfunc_b4() override;
/* b8 */ virtual bool vfunc_b8() override;
/* bc */
static ActorShopItemBK *Create();
};
class ActorShopItemCC : public ActorShopItemUnk {
public:
static ActorType gType;
/* 000 (base) */
/* 168 */
/* 00 */ virtual ~ActorShopItemCC() override;
/* 1c */ virtual void vfunc_1c(u16 *param1) override;
/* b4 */ virtual bool vfunc_b4() override;
/* b8 */ virtual bool vfunc_b8() override;
/* bc */
static ActorShopItemCC *Create();
};
class ActorShopItemBY : public ActorShopItemUnk {
public:
static ActorType gType;
/* 000 (base) */
/* 168 */
/* 00 */ virtual ~ActorShopItemBY() override;
/* 1c */ virtual void vfunc_1c(u16 *param1) override;
/* b4 */ virtual bool vfunc_b4() override;
/* b8 */ virtual bool vfunc_b8() override;
/* bc */
static ActorShopItemBY *Create();
ActorShopItemBY();
};
+2
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@@ -3,6 +3,8 @@
#include "global.h"
#include "types.h"
#include <nds/math.h>
struct UnkStruct_027e0e58 {
/* 00 */ unk8 mUnk_00[0x22];
/* 22 */ unk16 mUnk_22;
+3
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@@ -1,7 +1,10 @@
#pragma once
#include "global.h"
#include "types.h"
#include "Item/Item.hpp"
struct UnkStruct_027e105c {
/* 0 */ const char **unk_0;
/* 4 */
+1 -1
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@@ -50,7 +50,7 @@ public:
bool func_02036770(u32 param_2);
unk32 func_02036798(void);
bool func_020367dc(int param_2);
bool MessageManager::func_020367ec(void);
bool func_020367ec(void);
bool func_02036808(void);
bool func_02036824(void);
bool func_02036850(void);
+2
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@@ -3,6 +3,8 @@
#include "global.h"
#include "types.h"
#include "Game/GameMode.hpp"
class UnkStruct_027e0dbc {
public:
/* 00 */ unk32 mUnk_00;
@@ -3,6 +3,8 @@
#include "global.h"
#include "types.h"
#include <nds/math.h>
struct UnkStruct_ov000_020e9c88 {
void func_ov000_0207b89c(s32 param2, Vec3p *param3, void (*param4)(void *), void *param5);
};
+8 -4
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@@ -3,20 +3,24 @@
#include "global.h"
#include "types.h"
struct TouchStateFlags {
typedef struct TouchStateFlags {
u16 touchX;
u16 touchY;
u16 touch;
u16 flags;
};
} TouchStateFlags;
struct TouchState {
typedef struct TouchState {
bool touch;
s32 touchX;
s32 touchY;
};
} TouchState;
#ifdef __cplusplus
extern "C" {
#endif
void WaitForTouchUpdate(u16 param1);
bool GetTouchStateFlags(TouchStateFlags *pState);
#ifdef __cplusplus
}
#endif