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https://github.com/zeldaret/ph
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Delink ActorShopItem.cpp (#147)
* Make types compatible with dsd-ghidra typesync * Update actors.md * Update docs * Delink ActorShopItem.cpp
This commit is contained in:
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#pragma once
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#include "global.h"
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#include "types.h"
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#include "Actor/Actor.hpp"
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#include "Actor/ActorType.hpp"
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class ActorShopItemBase : public Actor {
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public:
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/* 000 (base) */
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/* 158 */ unk32 mUnk_158;
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/* 15c */ unk8 mUnk_15c;
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/* 15d */ unk8 mUnk_15d;
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/* 15e */ unk8 mUnk_15e;
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/* 160 */
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/* 00 */ virtual ~ActorShopItemBase() override;
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/* 08 */ virtual bool Init() override;
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/* 14 */ virtual void vfunc_14(u32 param1) override;
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/* 18 */ virtual void vfunc_18(u32 param1) override;
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/* b4 */ virtual bool vfunc_b4();
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/* b8 */ virtual bool vfunc_b8();
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/* bc */
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ActorShopItemBase();
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};
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class ActorShopItem : public ActorShopItemBase {
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public:
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/* 000 (base) */
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/* 160 */ unk32 mUnk_160;
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/* 164 */ unk32 mUnk_164;
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/* 168 */ unk16 mUnk_168;
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/* 16a */ unk16 mUnk_16a;
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/* 16c */ unk16 mUnk_16c;
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/* 16e */ unk16 mUnk_16e;
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/* 170 */ unk16 mUnk_170;
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/* 172 */ unk16 mUnk_172;
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/* 174 */ unk8 mUnk_174;
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/* 175 */ unk8 mUnk_175;
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/* 178 */
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/* 00 */ virtual ~ActorShopItem() override;
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/* 08 */ virtual bool Init() override;
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/* 14 */ virtual void vfunc_14(u32 param1) override;
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/* 20 */ virtual void vfunc_20(bool param1) override;
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/* bc */ virtual unk32 vfunc_bc() = 0;
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/* c0 */ virtual unk32 vfunc_c0();
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/* c4 */ virtual void vfunc_c4();
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/* c8 */ virtual void vfunc_c8();
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/* cc */ virtual void vfunc_cc();
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/* d0 */ virtual unk32 vfunc_d0() = 0;
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/* d4 */ virtual void vfunc_d4();
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/* d8 */ virtual unk32 vfunc_d8();
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/* dc */ virtual unk32 vfunc_dc();
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/* e0 */ virtual unk32 vfunc_e0();
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/* e4 */
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ActorShopItem();
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void func_ov031_0217f0b4();
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void func_ov031_0217f114();
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void func_ov031_0217f120();
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unk32 func_ov031_0217f868();
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};
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class ActorShopItemDM : public ActorShopItem {
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public:
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static ActorType gType;
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/* 000 (base) */
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/* 178 */
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/* 00 */ virtual ~ActorShopItemDM() override;
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/* 08 */ virtual bool Init() override;
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/* 20 */ virtual void vfunc_20(bool param1) override;
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/* bc */ virtual unk32 vfunc_bc() override;
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/* d0 */ virtual unk32 vfunc_d0() override;
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/* d4 */ virtual void vfunc_d4() override;
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/* e4 */
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static ActorShopItemDM *Create();
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};
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class ActorShopItemSoldOut : public ActorShopItem {
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public:
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static ActorType gType;
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/* 000 (base) */
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/* 178 */
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/* 00 */ virtual ~ActorShopItemSoldOut() override;
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/* 08 */ virtual bool Init() override;
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/* bc */ virtual unk32 vfunc_bc() override;
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/* d0 */ virtual unk32 vfunc_d0() override;
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/* d4 */ virtual void vfunc_d4() override;
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/* e4 */
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static ActorShopItemSoldOut *Create();
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};
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class ActorShopItemHeartContainer : public ActorShopItem {
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public:
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static ActorType gType;
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/* 000 (base) */
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/* 178 */
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/* 00 */ virtual ~ActorShopItemHeartContainer() override;
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/* 08 */ virtual bool Init() override;
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/* bc */ virtual unk32 vfunc_bc() override;
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/* c4 */ virtual void vfunc_c4() override;
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/* d0 */ virtual unk32 vfunc_d0() override;
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/* d4 */ virtual void vfunc_d4() override;
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/* e0 */ virtual unk32 vfunc_e0() override;
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/* e4 */
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static ActorShopItemHeartContainer *Create();
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};
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class ActorShopItemArrows : public ActorShopItem {
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public:
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static ActorType gType;
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/* 000 (base) */
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/* 178 */
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/* 00 */ virtual ~ActorShopItemArrows() override;
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/* 08 */ virtual bool Init() override;
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/* bc */ virtual unk32 vfunc_bc() override;
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/* c4 */ virtual void vfunc_c4() override;
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/* d0 */ virtual unk32 vfunc_d0() override;
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/* e4 */
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static ActorShopItemArrows *Create();
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};
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class ActorShopItemBombs : public ActorShopItem {
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public:
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static ActorType gType;
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/* 000 (base) */
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/* 178 */
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/* 00 */ virtual ~ActorShopItemBombs() override;
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/* 08 */ virtual bool Init() override;
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/* bc */ virtual unk32 vfunc_bc() override;
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/* c4 */ virtual void vfunc_c4() override;
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/* d0 */ virtual unk32 vfunc_d0() override;
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/* e4 */
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static ActorShopItemBombs *Create();
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};
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class ActorShopItemBombchus : public ActorShopItem {
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public:
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static ActorType gType;
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/* 000 (base) */
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/* 178 */
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/* 00 */ virtual ~ActorShopItemBombchus() override;
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/* 08 */ virtual bool Init() override;
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/* bc */ virtual unk32 vfunc_bc() override;
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/* c4 */ virtual void vfunc_c4() override;
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/* d0 */ virtual unk32 vfunc_d0() override;
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/* e4 */
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static ActorShopItemBombchus *Create();
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};
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class ActorShopItemQuiver : public ActorShopItem {
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public:
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static ActorType gType;
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/* 000 (base) */
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/* 178 */
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/* 00 */ virtual ~ActorShopItemQuiver() override;
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/* 08 */ virtual bool Init() override;
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/* bc */ virtual unk32 vfunc_bc() override;
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/* c4 */ virtual void vfunc_c4() override;
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/* d0 */ virtual unk32 vfunc_d0() override;
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/* e4 */
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static ActorShopItemQuiver *Create();
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};
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class ActorShopItemBombBag : public ActorShopItem {
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public:
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static ActorType gType;
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/* 000 (base) */
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/* 178 */
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/* 00 */ virtual ~ActorShopItemBombBag() override;
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/* 08 */ virtual bool Init() override;
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/* bc */ virtual unk32 vfunc_bc() override;
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/* c4 */ virtual void vfunc_c4() override;
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/* d0 */ virtual unk32 vfunc_d0() override;
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/* e4 */
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static ActorShopItemBombBag *Create();
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};
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class ActorShopItemB2 : public ActorShopItem {
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public:
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static ActorType gType;
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/* 000 (base) */
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/* 178 */
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/* 00 */ virtual ~ActorShopItemB2() override;
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/* 08 */ virtual bool Init() override;
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/* bc */ virtual unk32 vfunc_bc() override;
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/* c4 */ virtual void vfunc_c4() override;
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/* d0 */ virtual unk32 vfunc_d0() override;
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/* e4 */
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static ActorShopItemB2 *Create();
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};
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struct ActorShopItemCollectable_Unk1 {
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/* 00 */ unk32 mUnk_00;
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/* 04 */ unk32 mUnk_04;
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/* 08 */ unk32 mUnk_08;
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/* 0c */ unk32 mUnk_0c;
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/* 10 */ unk32 mUnk_10;
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/* 14 */ unk32 mUnk_14;
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/* 18 */ unk32 mUnk_18;
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/* 1c */ unk32 mUnk_1c;
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/* 20 */ unk32 mUnk_20;
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/* 24 */ unk8 mUnk_24;
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/* 25 */ unk8 mUnk_25;
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/* 28 */
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};
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class ActorShopItemTreasure : public ActorShopItem {
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public:
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static ActorType gType;
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/* 000 (base) */
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/* 178 */ ActorShopItemCollectable_Unk1 *mUnk_178;
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/* 17c */ unk32 mUnk_17c;
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/* 180 */
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/* 00 */ virtual ~ActorShopItemTreasure() override;
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/* 08 */ virtual bool Init() override;
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/* bc */ virtual unk32 vfunc_bc() override;
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/* c4 */ virtual void vfunc_c4() override;
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/* d0 */ virtual unk32 vfunc_d0() override;
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/* d4 */ virtual void vfunc_d4() override;
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/* e0 */ virtual unk32 vfunc_e0() override;
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/* e4 */
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static ActorShopItemTreasure *Create();
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ActorShopItemTreasure();
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unk32 func_ov031_02180248();
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unk32 func_ov031_02180260();
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unk32 func_ov031_02180278();
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};
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class ActorShopItemShipPart : public ActorShopItem {
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public:
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static ActorType gType;
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/* 000 (base) */
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/* 178 */ unk32 mUnk_178;
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/* 17c */ ActorShopItemCollectable_Unk1 *mUnk_17c;
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/* 180 */ unk32 mUnk_180;
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/* 184 */
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/* 00 */ virtual ~ActorShopItemShipPart() override;
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/* 08 */ virtual bool Init() override;
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/* 14 */ virtual void vfunc_14(u32 param1) override;
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/* 20 */ virtual void vfunc_20(bool param1) override;
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/* bc */ virtual unk32 vfunc_bc() override;
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/* c4 */ virtual void vfunc_c4() override;
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/* d0 */ virtual unk32 vfunc_d0() override;
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/* d4 */ virtual void vfunc_d4() override;
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/* e0 */ virtual unk32 vfunc_e0() override;
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/* e4 */
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static ActorShopItemShipPart *Create();
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ActorShopItemShipPart();
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unk32 func_ov031_02180248();
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unk32 func_ov031_02180260();
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unk32 func_ov031_02180278();
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};
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class ActorShopItemGem : public ActorShopItem {
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public:
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static ActorType gType;
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/* 000 (base) */
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/* 178 */
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/* 00 */ virtual ~ActorShopItemGem() override;
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/* 08 */ virtual bool Init() override;
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/* bc */ virtual unk32 vfunc_bc() override;
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/* c4 */ virtual void vfunc_c4() override;
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/* d0 */ virtual unk32 vfunc_d0() override;
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/* e4 */
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static ActorShopItemGem *Create();
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};
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class ActorShopItemShield : public ActorShopItem {
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public:
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static ActorType gType;
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/* 000 (base) */
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/* 178 */
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/* 00 */ virtual ~ActorShopItemShield() override;
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/* 08 */ virtual bool Init() override;
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/* bc */ virtual unk32 vfunc_bc() override;
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/* c4 */ virtual void vfunc_c4() override;
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/* d0 */ virtual unk32 vfunc_d0() override;
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/* e4 */
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static ActorShopItemShield *Create();
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};
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class ActorShopItemPotion : public ActorShopItem {
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public:
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static ActorType gType;
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/* 000 (base) */
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/* 178 */
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/* 00 */ virtual ~ActorShopItemPotion() override;
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/* 08 */ virtual bool Init() override;
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/* bc */ virtual unk32 vfunc_bc() override;
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/* c4 */ virtual void vfunc_c4() override;
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/* d0 */ virtual unk32 vfunc_d0() override;
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/* e0 */ virtual unk32 vfunc_e0() override;
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/* e4 */
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static ActorShopItemPotion *Create();
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};
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class ActorShopItemUnk : public ActorShopItemBase {
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public:
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/* 000 (base) */
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/* 160 */ unk32 mUnk_160;
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/* 164 */ unk8 mUnk_164;
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/* 168 */
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/* 00 */ virtual ~ActorShopItemUnk() override;
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/* 08 */ virtual bool Init() override;
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/* 14 */ virtual void vfunc_14(u32 param1) override;
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/* 20 */ virtual void vfunc_20(bool param1) override;
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/* bc */
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ActorShopItemUnk();
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};
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class ActorShopItemBK : public ActorShopItemUnk {
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public:
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static ActorType gType;
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/* 000 (base) */
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/* 168 */
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/* 00 */ virtual ~ActorShopItemBK() override;
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/* 1c */ virtual void vfunc_1c(u16 *param1) override;
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/* b4 */ virtual bool vfunc_b4() override;
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/* b8 */ virtual bool vfunc_b8() override;
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/* bc */
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static ActorShopItemBK *Create();
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};
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class ActorShopItemCC : public ActorShopItemUnk {
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public:
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static ActorType gType;
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/* 000 (base) */
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/* 168 */
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/* 00 */ virtual ~ActorShopItemCC() override;
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/* 1c */ virtual void vfunc_1c(u16 *param1) override;
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/* b4 */ virtual bool vfunc_b4() override;
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/* b8 */ virtual bool vfunc_b8() override;
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/* bc */
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static ActorShopItemCC *Create();
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};
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class ActorShopItemBY : public ActorShopItemUnk {
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public:
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static ActorType gType;
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/* 000 (base) */
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/* 168 */
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/* 00 */ virtual ~ActorShopItemBY() override;
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/* 1c */ virtual void vfunc_1c(u16 *param1) override;
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/* b4 */ virtual bool vfunc_b4() override;
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/* b8 */ virtual bool vfunc_b8() override;
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/* bc */
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static ActorShopItemBY *Create();
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ActorShopItemBY();
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};
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