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Delink ActorShopItem.cpp (#147)
* Make types compatible with dsd-ghidra typesync * Update actors.md * Update docs * Delink ActorShopItem.cpp
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@@ -3,6 +3,8 @@
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#include "global.h"
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#include "types.h"
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#include "Game/GameMode.hpp"
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class UnkStruct_027e0dbc {
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public:
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/* 00 */ unk32 mUnk_00;
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@@ -3,6 +3,8 @@
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#include "global.h"
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#include "types.h"
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#include <nds/math.h>
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struct UnkStruct_ov000_020e9c88 {
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void func_ov000_0207b89c(s32 param2, Vec3p *param3, void (*param4)(void *), void *param5);
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};
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