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Mangle ActorRupee actor type and resource
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@@ -0,0 +1,13 @@
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#pragma once
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#include "global.h"
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#include "types.h"
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typedef void (*ResourceCleanupFunc)(void *object);
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struct Resource {
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/* 0 */ Resource *next;
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/* 4 */ ResourceCleanupFunc cleanup;
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/* 8 */ void *object;
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/* c */
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};
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