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Merge branch 'main' into actor
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@@ -140,6 +140,7 @@ struct ActorType {
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/* 10 */ ActorType *next;
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/* 14 */
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inline ActorType() {}
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ActorType(ActorTypeId id, ActorCreateFunc create, unk32 (*unk_08)());
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~ActorType();
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unk32 func_0203e7c8();
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@@ -42,4 +42,5 @@ public:
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void func_ov00_020aee58(s16 param1, u16 param2);
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void func_ov00_020aee84();
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bool func_ov00_020aeeac();
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};
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