mirror of
https://github.com/zeldaret/ph
synced 2026-07-09 06:03:28 -04:00
Merge branch 'main' into actor
This commit is contained in:
@@ -1,14 +1,12 @@
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#include "Actor/ActorManager.hpp"
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#ifdef STUBS
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void ActorManager::DeleteActor(u32 index, bool param2) {}
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void ActorManager::func_ov00_020c3484(ActorRef *ref, Actor *actor, unk32 param3) {}
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void ActorManager::Actor_vfunc_10(u32 param1) {}
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Actor* ActorManager::FindActorById(u32 id) {}
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Actor* ActorManager::GetActor(ActorRef *ref) {}
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bool FilterActor::Filter(Actor *actor) {}
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s32 ActorManager::FilterActors(ActorFilterBase *filter, ActorList *filteredActors) {}
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s32 ActorManager::FilterActors(FilterActorBase *filter, ActorList *filteredActors) {}
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void ActorManager::FindActorByType(ActorRef *ref, ActorManager *manager, ActorTypeId type) {}
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void ActorManager::FindNearestActorOfType(ActorRef *ref, ActorManager *manager, ActorTypeId type, Vec3p *pos) {}
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bool ActorManager::func_ov00_020c398c(u32 index) {}
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@@ -20,4 +18,3 @@ void ActorManager::func_ov00_020c3ce8(unk32 param1, unk32 param2) {}
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void ActorManager::Actor_vfunc_28() {}
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bool ActorManager::ActorTypeIsOneOf(u32 type, ActorTypeId *types) {}
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#endif
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@@ -1,8 +1,4 @@
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#include "Item/Item.hpp"
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#ifdef STUBS
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bool Item::func_ov00_020ad020(ItemId item) {}
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bool Item::func_ov00_020ad068(ItemId item) {}
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#endif
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@@ -1,7 +1,5 @@
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#include "Map/Course.hpp"
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#ifdef STUBS
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void Course::GetDungeonProgress(CourseProgress *param_2) {}
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void Course::func_ov00_0207ca28(s32 param_2, unk32 param_3, unk32 param_4) {}
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char* Course::SetCourseName(char *src) {}
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@@ -51,5 +49,3 @@ void Course::SetMapDataFlag4(unk32 param_2, unk32 param_3) {}
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bool Course::GetMapDataFlag4(unk32 param_2) {}
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MapData* Course::FindMapData(u32 map) {}
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MapData* Course::FindCurrentMapData() {}
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#endif
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@@ -1,8 +1,6 @@
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#include "Map/MapBase.hpp"
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#include "Map/MapManager.hpp"
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#ifdef STUBS
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MapBase::~MapBase() {}
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MapBase_Unk_180::~MapBase_Unk_180() {}
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void MapBase::SetBounds(unk32 map, unk32 course) {}
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@@ -112,5 +110,3 @@ unk32 TriggerBase::vfunc_10() {}
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void MapBase::func_ov00_02080de4() {}
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unk8 MapBase::func_ov00_02080de8(unk32 param_2) {}
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void MapBase::func_ov00_02080edc() {}
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#endif
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@@ -1,7 +1,5 @@
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#include "Map/MapManager.hpp"
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#ifdef STUBS
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void MapManager::func_ov00_020820ec(unk32 *param_2) {}
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void MapManager::func_ov00_020820fc(s32 param_2, unk32 param_3, unk32 param_4) {}
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unk8 MapManager::func_ov00_0208210c(unk32 param_2, unk32 param_3) {}
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@@ -200,5 +198,3 @@ unk8 MapManager::func_ov00_02085c60(unk32 param_2, unk32 param_3, unk32 param_4,
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unk8 MapManager::func_ov00_02086044(unk32 param_2, unk32 param_3, unk32 param_4) {}
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bool MapManager::func_ov00_02086284(s32 *param_2, Vec3p *param_3, Vec3p *param_4, s32 param_5, u16 param_6, Vec3p *param_7, Vec3p *param_8) {}
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bool MapManager::func_ov00_02086a84(s32 *param_2, Vec3p *param_3, Vec3p *param_4, s32 param_5, s32 param_6, unk32 param_7, Vec3p *param_8, Vec3p *param_9) {}
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#endif
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@@ -1,7 +1,5 @@
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#include "Player/LinkStateBase.hpp"
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#ifdef STUBS
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void LinkStateBase::vfunc_00() {}
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void LinkStateBase::OnStateEnter() {}
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void LinkStateBase::OnStateLeave(s32 param1) {}
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@@ -85,5 +83,3 @@ unk32 LinkStateBase::Get_PlayerControlData_Unk120() {}
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s32 LinkStateBase::Get_PlayerLinkBase_Unk38() {}
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DebugHierarchy* LinkStateBase::GetDebugHierarchy0() {}
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DebugHierarchy* LinkStateBase::GetDebugHierarchy1() {}
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#endif
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@@ -1,7 +1,5 @@
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#include "Player/LinkStateDamage.hpp"
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#ifdef STUBS
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void LinkStateDamage::vfunc_00() {}
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void LinkStateDamage::CreateDebugHierarchy() {}
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void LinkStateDamage::OnStateEnter() {}
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@@ -16,5 +14,3 @@ bool LinkStateDamage::vfunc_24(s32 param1) {}
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bool LinkStateDamage::vfunc_20(s32 param1) {}
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void LinkStateDamage::func_ov00_020acfe8(bool param1) {}
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LinkStateId LinkStateDamage::GetId() {}
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#endif
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@@ -1,7 +1,5 @@
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#include "Player/LinkStateFollow.hpp"
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#ifdef STUBS
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void LinkStateFollow::vfunc_00() {}
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LinkStateId LinkStateFollow::GetId() {}
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void LinkStateFollow::MoveTowardTarget() {}
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@@ -12,5 +10,3 @@ LinkStateCutscene* LinkStateFollow::GetLinkStateCutscene() {}
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bool LinkStateFollow::vfunc_34(Vec3p *param1) {}
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bool LinkStateFollow::func_ov00_020a9180(Vec3p *param1) {}
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bool LinkStateFollow::func_ov00_020a9210(Vec3p *param1, Actor *param2) {}
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#endif
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@@ -1,7 +1,5 @@
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#include "Player/LinkStateInteract.hpp"
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#ifdef STUBS
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void LinkStateInteract::vfunc_00() {}
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LinkStateId LinkStateInteract::GetId() {}
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void LinkStateInteract::CreateDebugHierarchy() {}
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@@ -30,5 +28,3 @@ void LinkStateInteract::func_ov00_020abbdc(ActorRef *ref) {}
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void LinkStateInteract::func_ov00_020abc18(ActorRef *ref) {}
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bool LinkStateInteract::func_ov00_020abc40() {}
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bool LinkStateInteract::func_ov00_020abc78(ActorRef *ref) {}
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#endif
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@@ -1,7 +1,5 @@
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#include "Player/LinkStateItem.hpp"
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#ifdef STUBS
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void LinkStateItem::vfunc_00() {}
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LinkStateId LinkStateItem::GetId() {}
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s32 LinkStateItem::IsHammerEquipped() {}
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@@ -10,5 +8,3 @@ EquipBombchu* LinkStateItem::GetEquipBombchu() {}
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LinkStateMove* LinkStateItem::GetLinkStateMove() {}
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bool LinkStateItem::func_ov00_020abf70() {}
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bool LinkStateItem::vfunc_28() {}
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#endif
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@@ -1,7 +1,5 @@
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#include "Player/LinkStateMove.hpp"
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#ifdef STUBS
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void LinkStateMove::vfunc_00() {}
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LinkStateId LinkStateMove::GetId() {}
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void LinkStateMove::CreateDebugHierarchy() {}
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@@ -10,5 +8,3 @@ void LinkStateMove::OnStateLeave(s32 param1) {}
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bool LinkStateMove::vfunc_24(s32 param1) {}
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bool LinkStateMove::func_ov00_020a8f2c() {}
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bool LinkStateMove::func_ov00_020a8f4c() {}
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#endif
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@@ -1,7 +1,5 @@
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#include "Player/LinkStateRoll.hpp"
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#ifdef STUBS
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void LinkStateRoll::vfunc_00() {}
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LinkStateId LinkStateRoll::GetId() {}
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void LinkStateRoll::CreateDebugHierarchy() {}
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@@ -12,5 +10,3 @@ bool LinkStateRoll::vfunc_24(s32 param1) {}
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void LinkStateRoll::func_ov00_020aee58(s16 param1, u16 param2) {}
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void LinkStateRoll::func_ov00_020aee84() {}
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bool LinkStateRoll::func_ov00_020aeeac() {}
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#endif
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@@ -1,7 +1,5 @@
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#include "Player/PlayerLinkBase.hpp"
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#ifdef STUBS
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bool PlayerBase::vfunc_04() {}
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ItemFlag PlayerBase::GetEquipId() {}
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bool PlayerBase::CanMove() {}
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@@ -20,5 +18,3 @@ void PlayerBase::AddHealth(s16 amount) {}
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bool PlayerBase::Teleport(Vec3p *pos, s16 angle, unk32 param3, bool param4, bool param5) {}
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bool PlayerBase::TeleportToEntrance(unk32 entranceId, bool param2) {}
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bool PlayerBase::TeleportToLastEntrance(bool param1) {}
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#endif
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@@ -1,7 +1,5 @@
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#include "Player/PlayerControl.hpp"
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#ifdef STUBS
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bool PlayerControl::func_ov00_020aeeac() {}
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void PlayerControl::func_ov00_020aeef8() {}
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void PlayerControl::func_ov00_020aef30() {}
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@@ -52,5 +50,3 @@ bool PlayerControl::IsNotTouching() {}
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bool PlayerControl::IsTouchingFast() {}
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bool PlayerControl::IsTappedNow() {}
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bool PlayerControl::func_ov00_020b13c4() {}
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#endif
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@@ -1,7 +1,5 @@
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#include "Player/TouchControl.hpp"
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#ifdef STUBS
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TouchControl::TouchControl() {}
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void TouchControl::IncreaseSpeed(s16 increase) {}
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void TouchControl::UpdateFlags(u16 speed) {}
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@@ -11,5 +9,3 @@ bool TouchControl::func_ov00_0207aeac() {}
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void TouchControl::UpdateConditionally(TouchState *state, u16 speed) {}
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void TouchControl::func_ov00_0207af38(u16 speed, bool param2) {}
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TouchControl::~TouchControl() {}
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#endif
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@@ -1,7 +1,5 @@
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#include "Player/TouchGesture.hpp"
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#ifdef STUBS
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TouchGesture::TouchGesture() {}
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void TouchGesture::ResetTouchHistory() {}
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void TouchGesture::Update(void *param1) {}
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@@ -9,5 +7,3 @@ TouchGesture::~TouchGesture() {}
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void TouchGestureBase::ResetTouchHistory() {}
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TouchGestureBase::~TouchGestureBase() {}
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#endif STUBS
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@@ -1,7 +1,5 @@
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#include "Save/AdventureFlags.hpp"
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#ifdef STUBS
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bool AdventureFlags::Exists() {}
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void AdventureFlags::CopyTo(unk32 *flags) {}
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void AdventureFlags::func_ov00_02097674() {}
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@@ -50,5 +48,3 @@ bool AdventureFlags::func_ov00_0209809c() {}
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bool AdventureFlags::func_ov00_020980ac() {}
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void AdventureFlags::func_ov00_020980bc(s32 param1) {}
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void AdventureFlags::func_ov00_020980d0() {}
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#endif
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@@ -1,8 +1,5 @@
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#include "Actor/ActorRupee.hpp"
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#ifdef STUBS
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Resource ActorRupee::gResource;
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ActorType ActorRupee::gType;
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ActorRupee* ActorRupee::Create() {}
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@@ -21,5 +18,3 @@ void ActorRupee::func_ov14_0213b5f4(RupeeId id, unk32 param2, Vec3p *param3, boo
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void ActorRupee::func_ov14_0213b6a4(RupeeId id, void *param2) {}
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bool ActorRupee::func_ov14_0213b70c(RupeeId id) {}
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ActorRupee::~ActorRupee() {}
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#endif
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