mirror of
https://github.com/zeldaret/ph
synced 2026-08-31 09:11:14 -04:00
Merge branch 'main' into actor
This commit is contained in:
@@ -1,7 +1,5 @@
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#include "Player/LinkStateBase.hpp"
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#ifdef STUBS
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void LinkStateBase::vfunc_00() {}
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void LinkStateBase::OnStateEnter() {}
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void LinkStateBase::OnStateLeave(s32 param1) {}
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@@ -85,5 +83,3 @@ unk32 LinkStateBase::Get_PlayerControlData_Unk120() {}
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s32 LinkStateBase::Get_PlayerLinkBase_Unk38() {}
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DebugHierarchy* LinkStateBase::GetDebugHierarchy0() {}
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DebugHierarchy* LinkStateBase::GetDebugHierarchy1() {}
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#endif
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@@ -1,7 +1,5 @@
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#include "Player/LinkStateDamage.hpp"
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#ifdef STUBS
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void LinkStateDamage::vfunc_00() {}
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void LinkStateDamage::CreateDebugHierarchy() {}
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void LinkStateDamage::OnStateEnter() {}
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@@ -16,5 +14,3 @@ bool LinkStateDamage::vfunc_24(s32 param1) {}
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bool LinkStateDamage::vfunc_20(s32 param1) {}
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void LinkStateDamage::func_ov00_020acfe8(bool param1) {}
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LinkStateId LinkStateDamage::GetId() {}
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#endif
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@@ -1,7 +1,5 @@
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#include "Player/LinkStateFollow.hpp"
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#ifdef STUBS
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void LinkStateFollow::vfunc_00() {}
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LinkStateId LinkStateFollow::GetId() {}
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void LinkStateFollow::MoveTowardTarget() {}
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@@ -12,5 +10,3 @@ LinkStateCutscene* LinkStateFollow::GetLinkStateCutscene() {}
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bool LinkStateFollow::vfunc_34(Vec3p *param1) {}
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bool LinkStateFollow::func_ov00_020a9180(Vec3p *param1) {}
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bool LinkStateFollow::func_ov00_020a9210(Vec3p *param1, Actor *param2) {}
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#endif
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@@ -1,7 +1,5 @@
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#include "Player/LinkStateInteract.hpp"
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#ifdef STUBS
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void LinkStateInteract::vfunc_00() {}
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LinkStateId LinkStateInteract::GetId() {}
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void LinkStateInteract::CreateDebugHierarchy() {}
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@@ -30,5 +28,3 @@ void LinkStateInteract::func_ov00_020abbdc(ActorRef *ref) {}
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void LinkStateInteract::func_ov00_020abc18(ActorRef *ref) {}
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bool LinkStateInteract::func_ov00_020abc40() {}
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bool LinkStateInteract::func_ov00_020abc78(ActorRef *ref) {}
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#endif
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@@ -1,7 +1,5 @@
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#include "Player/LinkStateItem.hpp"
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#ifdef STUBS
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void LinkStateItem::vfunc_00() {}
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LinkStateId LinkStateItem::GetId() {}
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s32 LinkStateItem::IsHammerEquipped() {}
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@@ -10,5 +8,3 @@ EquipBombchu* LinkStateItem::GetEquipBombchu() {}
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LinkStateMove* LinkStateItem::GetLinkStateMove() {}
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bool LinkStateItem::func_ov00_020abf70() {}
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bool LinkStateItem::vfunc_28() {}
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#endif
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@@ -1,7 +1,5 @@
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#include "Player/LinkStateMove.hpp"
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#ifdef STUBS
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void LinkStateMove::vfunc_00() {}
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LinkStateId LinkStateMove::GetId() {}
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void LinkStateMove::CreateDebugHierarchy() {}
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@@ -10,5 +8,3 @@ void LinkStateMove::OnStateLeave(s32 param1) {}
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bool LinkStateMove::vfunc_24(s32 param1) {}
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bool LinkStateMove::func_ov00_020a8f2c() {}
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bool LinkStateMove::func_ov00_020a8f4c() {}
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#endif
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@@ -1,7 +1,5 @@
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#include "Player/LinkStateRoll.hpp"
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#ifdef STUBS
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void LinkStateRoll::vfunc_00() {}
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LinkStateId LinkStateRoll::GetId() {}
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void LinkStateRoll::CreateDebugHierarchy() {}
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@@ -12,5 +10,3 @@ bool LinkStateRoll::vfunc_24(s32 param1) {}
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void LinkStateRoll::func_ov00_020aee58(s16 param1, u16 param2) {}
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void LinkStateRoll::func_ov00_020aee84() {}
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bool LinkStateRoll::func_ov00_020aeeac() {}
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#endif
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@@ -1,7 +1,5 @@
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#include "Player/PlayerLinkBase.hpp"
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#ifdef STUBS
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bool PlayerBase::vfunc_04() {}
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ItemFlag PlayerBase::GetEquipId() {}
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bool PlayerBase::CanMove() {}
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@@ -20,5 +18,3 @@ void PlayerBase::AddHealth(s16 amount) {}
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bool PlayerBase::Teleport(Vec3p *pos, s16 angle, unk32 param3, bool param4, bool param5) {}
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bool PlayerBase::TeleportToEntrance(unk32 entranceId, bool param2) {}
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bool PlayerBase::TeleportToLastEntrance(bool param1) {}
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#endif
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@@ -1,7 +1,5 @@
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#include "Player/PlayerControl.hpp"
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#ifdef STUBS
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bool PlayerControl::func_ov00_020aeeac() {}
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void PlayerControl::func_ov00_020aeef8() {}
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void PlayerControl::func_ov00_020aef30() {}
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@@ -52,5 +50,3 @@ bool PlayerControl::IsNotTouching() {}
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bool PlayerControl::IsTouchingFast() {}
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bool PlayerControl::IsTappedNow() {}
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bool PlayerControl::func_ov00_020b13c4() {}
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#endif
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@@ -1,7 +1,5 @@
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#include "Player/TouchControl.hpp"
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#ifdef STUBS
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TouchControl::TouchControl() {}
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void TouchControl::IncreaseSpeed(s16 increase) {}
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void TouchControl::UpdateFlags(u16 speed) {}
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@@ -11,5 +9,3 @@ bool TouchControl::func_ov00_0207aeac() {}
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void TouchControl::UpdateConditionally(TouchState *state, u16 speed) {}
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void TouchControl::func_ov00_0207af38(u16 speed, bool param2) {}
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TouchControl::~TouchControl() {}
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#endif
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@@ -1,7 +1,5 @@
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#include "Player/TouchGesture.hpp"
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#ifdef STUBS
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TouchGesture::TouchGesture() {}
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void TouchGesture::ResetTouchHistory() {}
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void TouchGesture::Update(void *param1) {}
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@@ -9,5 +7,3 @@ TouchGesture::~TouchGesture() {}
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void TouchGestureBase::ResetTouchHistory() {}
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TouchGestureBase::~TouchGestureBase() {}
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#endif STUBS
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