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https://github.com/zeldaret/ph
synced 2026-07-11 14:38:44 -04:00
Decomp ActorForceNavi and ActorWisdomNavi 100%
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@@ -9,8 +9,7 @@ public:
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/* 000 (base) */
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/* 294 */
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/* 00 */ virtual ~ActorForceNavi() override;
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/* b4 */ virtual void vfunc_b4() override;
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/* b4 */ virtual FairyId GetFairyId() override;
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static ActorForceNavi *Create();
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};
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@@ -43,7 +43,7 @@ public:
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/* 08 */ virtual bool vfunc_08() override;
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/* 20 */ virtual void vfunc_20(bool param1) override;
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/* 8c */ virtual bool vfunc_8c() override;
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/* b4 */ virtual void vfunc_b4() override;
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/* b4 */ virtual FairyId GetFairyId() override;
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/* b8 */ virtual s32 vfunc_b8() override;
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/* c0 */ virtual bool vfunc_c0(Vec3p *param1) override;
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/* c4 */ virtual void vfunc_c4() override;
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@@ -7,6 +7,15 @@
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#include "Player/EquipHammer.hpp"
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#include "Render/ModelRender.hpp"
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typedef s32 FairyId;
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enum FairyId_ {
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FairyId_None = -1,
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FairyId_Courage = 0,
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FairyId_Power = 1,
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FairyId_Wisdom = 2,
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FairyId_COUNT = 3,
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};
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class ActorNaviBase_Unk1 {};
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class ActorNaviBase : public Actor {
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@@ -16,12 +25,12 @@ public:
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/* 164 */ unk32 mUnk_164;
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/* 168 */ ModelRender mUnk_168;
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/* 1c4 */ unk8 mUnk_1c4[0xc];
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/* 1d0 */ void *mUnk_1d0;
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/* 1d4 */ unk8 mUnk_1d4[0x30];
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/* 1d0 */ unk8 mUnk_1d0[0x24];
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/* 1f4 */ unk8 mUnk_1f4[0x20];
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/* 214 */ unk16 mUnk_214;
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/* 216 */ unk8 mUnk_216[0xc];
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/* 222 */ unk16 mUnk_222;
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/* 224 */ unk8 mUnk_224[0x18];
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/* 224 */ unk8 mUnk_224[0x28];
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/* 24c */ unk32 mUnk_24c;
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/* 250 */ unk32 mUnk_250;
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/* 254 */ unk32 mUnk_254;
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@@ -51,9 +60,7 @@ public:
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/* 84 */ virtual void vfunc_84() override;
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/* 90 */ virtual bool vfunc_90() override;
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/* 94 */ virtual void vfunc_94() override;
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/* a0 */ virtual bool TrySetTransform(Transform *transform) override;
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/* b0 */ virtual void SetTransform(Transform *transform) override;
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/* b4 */ virtual void vfunc_b4() = 0;
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/* b4 */ virtual FairyId GetFairyId() = 0;
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/* b8 */ virtual s32 vfunc_b8();
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/* bc */ virtual bool vfunc_bc(unk32 param1, unk8 param2, s32 param3);
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/* c0 */ virtual bool vfunc_c0(Vec3p *param1);
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@@ -9,8 +9,7 @@ public:
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/* 000 (base) */
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/* 294 */
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/* 00 */ virtual ~ActorWisdomNavi() override;
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/* b4 */ virtual void vfunc_b4() override;
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/* b4 */ virtual FairyId GetFairyId() override;
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static ActorWisdomNavi *Create();
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};
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@@ -8,7 +8,7 @@ extern "C" {
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#include "nds/math.h"
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#include "types.h"
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#include "Actor/Navi/ActorNavi.hpp"
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#include "Actor/Navi/ActorNaviBase.hpp"
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#include "Item/Item.hpp"
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#include "Player/EquipItem.hpp"
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#include "Render/ModelRender.hpp"
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@@ -20,15 +20,6 @@ extern "C" {
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#define MAX_AMMO_UPGRADE 2
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#define MAX_UNK_0BA 9
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typedef s32 FairyId;
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enum FairyId_ {
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FairyId_None = -1,
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FairyId_Courage = 0,
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FairyId_Power = 1,
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FairyId_Wisdom = 2,
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FairyId_COUNT = 3,
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};
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typedef u32 ItemModelId;
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enum ItemModelId_ {
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ItemModelId_OshusSword, // swA
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@@ -66,7 +57,7 @@ private:
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/* 008 */ ItemFlag mForcedItem; // game crashes when any item besides this one is equipped
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/* 00c */ u32 mHourglassSandFrames;
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/* 010 */ FairyId mEquippedFairy;
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/* 014 */ ActorNavi *mFairies[FairyId_COUNT];
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/* 014 */ ActorNaviBase *mFairies[FairyId_COUNT];
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/* 020 */ u16 mEquipLoadTimer;
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/* 022 */ u16 mNumRupees;
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/* 024 */ u8 mNumGems[Gem_COUNT];
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@@ -114,7 +105,7 @@ public:
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// Fairy
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FairyId GetEquippedFairy() const;
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ActorNavi *GetFairy(FairyId id) const;
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ActorNaviBase *GetFairy(FairyId id) const;
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u32 GetActiveFairyLevel(FairyId id) const;
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u32 GetFairyLevel(FairyId id) const;
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void SpawnFairies();
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