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https://github.com/zeldaret/ph
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Add LinkStateItem.cpp
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@@ -4,6 +4,8 @@
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#include "types.h"
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#include "Player/LinkStateBase.hpp"
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#include "Player/LinkStateMove.hpp"
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#include "Player/EquipBombchu.hpp"
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#include "Item/Item.hpp"
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class LinkStateItem : public LinkStateBase {
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@@ -35,7 +37,7 @@ public:
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/* 00 */ virtual void vfunc_00() override;
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/* 04 */ virtual ~LinkStateItem() override;
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/* 0c */ virtual LinkStateId GetId() = 0 override;
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/* 0c */ virtual LinkStateId GetId() override;
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/* 14 */ virtual void OnStateEnter() override;
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/* 18 */ virtual void OnStateLeave(s32 param1) override;
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/* 1c */ virtual void vfunc_1c() override;
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@@ -43,4 +45,9 @@ public:
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/* 24 */ virtual bool vfunc_24(s32 param1) override;
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/* 28 */ virtual bool vfunc_28() override;
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/* 44 */
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s32 IsHammerEquipped(); // returns 0 if hammer is equipped, otherwise -1
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EquipBombchu* GetEquipBombchu();
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LinkStateMove* GetLinkStateMove();
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bool func_ov00_020abf70();
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};
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