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Add LinkStateItem.cpp
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#include "Player/LinkStateItem.hpp"
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#ifdef STUBS
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void LinkStateItem::vfunc_00() {}
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LinkStateId LinkStateItem::GetId() {}
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s32 LinkStateItem::IsHammerEquipped() {}
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void LinkStateItem::OnStateLeave(s32 param1) {}
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EquipBombchu* LinkStateItem::GetEquipBombchu() {}
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LinkStateMove* LinkStateItem::GetLinkStateMove() {}
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bool LinkStateItem::func_ov00_020abf70() {}
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#endif
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