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Decomp ItemManager::UpdateSwordShieldInUse
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@@ -822,3 +822,8 @@ THUMB bool ItemManager::ClearForcedEquipItem() {
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if (mEquippedItem != ItemFlag_None) return this->SetEquippedItem(mEquippedItem);
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return false;
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}
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ARM void ItemManager::UpdateSwordShieldInUse() {
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this->GetEquipItem(ItemFlag_OshusSword)->UpdateInUse(1);
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this->GetEquipItem(ItemFlag_WoodenShield)->UpdateInUse(1);
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}
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