diff --git a/docs/actors.md b/docs/actors.md index 72382438..0ccd1e25 100644 --- a/docs/actors.md +++ b/docs/actors.md @@ -1,6 +1,7 @@ # Actors This file documents what is known about actors in the game. - [Actor IDs](#actor-ids) +- [Link states](#link-states) ## Actor IDs Many actors have a 4-character ID associated with it. This table shows all known IDs and their respective meanings or @@ -15,3 +16,93 @@ translations. Feel free to contribute to this list! `NAVI` | Navi | Spirit of Courage (Ciela) `FCNV` | Force Navi | Spirit of Power (Leaf) `WSNV` | Wisdom Navi | Spirit of Wisdom (Neri) + +## Link states +Link's states are organized in a hierarchical structure. Similar to actor IDs, states are labelled by 4-character IDs. In +addition, the states have names in Japanese. + +> [!NOTE] +> The hierarchy and Japanese names were likely used for debugging and may have no meaning in the actual game engine. + +- `PLYR`: Player + - `PLNK`: Link motion (リンクモーション) + - `LGNR`: General (全般) + - `LWIT`: Wait (ウェイト) + - `LMOV`: Move (移動) + - `LROL`: Roll (前転) + - `LAJP`: Auto-jump (オートジャンプ) + - `LATK`: Attack (剣振り) + - `LVAT`: Vertical attack (縦切り) + - `LLAT`: Horizontal attack (横切り) + - `LSAT`: Stab attack (突き) + - `LTAT`: Spin attack (回転切り) + - `LARB`: Recoil (反動) + - `LJAT`: Jump attack (ジャンプ切り) + - `LDFC`: Defence (防御) + - `LDMG`: Damage (ダメージ) + - `LGRB`: Grab (持ち上げ) + - `LPSH`: Push/pull (押し引き) + - `LIGT`: Item get (アイテムゲット) + - `LNAV`: Navi (精霊) + - `LBOW`: Bow (弓矢) + - `LBMR`: Boomerang (ブーメラン) + - `LHMR`: Hammer (ハンマー) + - `LROP`: Rope (ロープ) + - `LSCP`: Scoop (スコップ) + - `LOIT`: Other item (他のアイテム) + - `LABN`: Abnormal state (状態異常) + - `LLOT`: Other (その他) + - `PTMP`: Temporary (一時調整) + - `PEFT`: Effect (エフェクト) + +The states can also be found in `Player/motion.bhio` in the assets. The file appears to contain configurable properties for +some of the states. The properties are labelled with up to 12 bytes (6 characters) of Japanese text, causing some labels to be cut off. + +State | Property | Type | Value | Japanese +-------|--------------------------|---------|-------|---------- +`LGNR` | Shadow darkness | `int` | 26 | 影の濃さ +`LGNR` | Model type | `int` | 2 | モデルタイプ +`LGNR` | Semi-transparent model | `int` | 11 | 半透明モデル +`LGNR` | Semi-transparent R | `int` | 31 | 半透明R +`LGNR` | Semi-transparent G | `int` | 31 | 半透明G +`LGNR` | Semi-transparent B | `int` | 31 | 半透明B +`LGNR` | Area change | `int` | 15 | エリア替えフ +`LGNR` | Stairway fade | `int` | 10 | 階段フェード +`LGNR` | Other ho... | `int` | 13 | その他フェー +`LGNR` | Area movement o... | `20.12` | 1.9 | エリア移動オ +`LDMG` | Damage tie... | `int` | 0 | ダメージタイ +`LDMG` | Small damage speed | `20.12` | 2.0 | 小ダメ再生速 +`LDMG` | Small damage start frame | `20.12` | 0.0 | 小ダメ開始フ +`LDMG` | Small damage end frame | `20.12` | 10.0 | 小ダメ終了フ +`LDMG` | ??? | `int` | 6 | ビリビリ回数 +`LDMG` | ??? | `20.12` | 1.0 | ビリビリ再生 +`LDMG` | ??? | `20.12` | 1.23 | 吹き上げ高さ +`LDMG` | ??? | `20.12` | 0.2 | 吹き上げふっ +`LDMG` | ??? | `20.12` | 0.2 | フリック跳び +`LDMG` | Ice damage? | `int` | 60 | 凍りダメージ +`LGRB` | Grab speed | `20.12` | 1.6 | 持ち上げ再生 +`LGRB` | Grab start | `20.12` | 2.0 | 持ち上げ開始 +`LGRB` | Grab end | `20.12` | 10.0 | 持ち上げ終了 +`LGRB` | Throw speed | `20.12` | 1.0 | 投げ再生速度 +`LGRB` | Throw start frame | `20.12` | 0.0 | 投げ開始フレ +`LGRB` | Throw end frame | `20.12` | 15.0 | 投げ終了フレ +`LGRB` | Throw frame | `20.12` | 2.0 | 投げ離れフレ +`LPSH` | Stop time | `int` | 3 | 停止時間 +`LPSH` | Direct push | `20.12` | 0.5 | ダイレクトプ +`LIGT` | X-offset | `20.12` | 0.368 | オフセットX +`LIGT` | Y-offset | `20.12` | 1.323 | オフセットY +`LIGT` | Z-offset | `20.12` | 0.05 | オフセットZ +`LIGT` | Rotation speed | `20.12` | 0.066 | 回転速度 +`LROP` | Rope width | `20.12` | 0.12 | ロープ幅 +`LROP` | Texture... | `20.12` | 30.0 | テクスチャリ +`LROP` | High jump | `20.12` | 0.54 | ハイジャンプ +`LROP` | Lean depth? | `20.12` | 0.6 | 寄りかかり深 +`LLOT` | Breath start frame | `20.12` | 0.0 | 息吹き開始フ +`LLOT` | Breath end frame | `20.12` | 10.0 | 息吹き終了フ +`LLOT` | Walk offset | `20.12` | 1.1 | 歩きオフセッ +`LLOT` | Run offset | `20.12` | 1.7 | 走りオフセッ +`LLOT` | Stairway offset | `20.12` | 1.0 | 階段オフセッ +`LLOT` | Player ... | `20.12` | 0.01 | プレイヤー消 +`LLOT` | Warp ho... | `int` | 55 | ワープフェー +`LLOT` | Player ... | `int` | 10 | プレイヤー半 +`LLOT` | Warp rise | `20.12` | 0.03 | ワープ浮き上 diff --git a/docs/memory.md b/docs/memory.md index 048c1868..e4f5fd8f 100644 --- a/docs/memory.md +++ b/docs/memory.md @@ -10,6 +10,9 @@ meanings or translations. > These IDs will appear in memory in reverse order. This is because allocation IDs are often interpreted as 32-bit integers, > and integers are stored in little-endian which effectively "reverses" the character order. - ID | Translation | Meaning --------|-------------|--------- -`EXPH` | ? | SysObject + ID | Translation | Meaning +-------|-----------------|--------- +`EDGM` | Edge manager | ? +`EXPH` | ? | SysObject +`MESG` | Message manager | ? +`IMNG` | Item manager | ?