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https://github.com/zeldaret/ph
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Merge branch 'main' into decomp/MapManager
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@@ -1,11 +1,39 @@
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#include "Player/TouchControl.hpp"
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TouchControl::TouchControl() {}
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void TouchControl::IncreaseSpeed(s16 increase) {}
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void TouchControl::IncreaseSpeed(s16 increase) {
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this->mFlags = 0;
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this->mSpeed += increase;
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}
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void TouchControl::UpdateFlags(u16 speed) {}
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void TouchControl::UpdateWithStateFlags(TouchStateFlags *state, u16 speed) {}
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void TouchControl::Update(TouchState *state, u16 speed) {}
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bool TouchControl::func_ov00_0207aeac() {}
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bool TouchControl::func_ov00_0207aeac() {
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return ((*data_0207aecc & 0x8000) >> 15) == 1;
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}
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void TouchControl::UpdateConditionally(TouchState *state, u16 speed) {}
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void TouchControl::func_ov00_0207af38(u16 speed, bool param2) {}
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void TouchControl::func_ov00_0207af38(u16 speedIncrease, bool shouldIncrease) {
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TouchStateFlags touchState;
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if (shouldIncrease) {
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IncreaseSpeed(speedIncrease); /* TODO: IncreaseSpeed expects an s16 variable,
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while speedIncrease is a u16. As a result, the function
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performs a conversion that is not present in the binary. */
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return;
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}
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u32 result = TouchControl::func_ov00_0207aeac();
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if (result != 0) {
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Fill16(0, &touchState.touchX, 8);
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} else {
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GetTouchStateFlags(&touchState);
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}
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UpdateWithStateFlags(&touchState, speedIncrease);
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}
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TouchControl::~TouchControl() {}
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