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PlayerControl: Decomp 80%
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@@ -180,7 +180,7 @@ public:
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void GetTileWorldBounds(Vec2b *tile, AABB *tileBounds);
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unk8 MapData_vfunc_54();
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unk8 func_ov00_020840a0(unk8 param_2, unk8 param_3, unk32 param_4);
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unk32 MapData_vfunc_78();
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unk32 MapData_vfunc_78(Vec2b *param1);
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static unk8 func_ov00_020840dc();
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static unk8 func_ov00_02084100(unk32 param_1, MapManager *param_2);
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unk8 GetMapData_Unk_48();
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