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https://github.com/zeldaret/ph
synced 2026-07-09 06:03:28 -04:00
PlayerControl: Decomp 80%
This commit is contained in:
@@ -92,19 +92,20 @@ ARM void PlayerControl::func_ov00_020af06c() {
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if (mUnk_7a) {
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mUnk_7b = usingEquipItem;
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}
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if (gAdventureFlags->func_ov00_02097738() || data_027e0c68->mUnk_04 != 0) {
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if (gAdventureFlags->func_ov00_02097738() || data_027e0c68.mUnk_04 != 0) {
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if (data_027e0d38->func_ov000_02078b40() != 2) {
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mUsingEquipItem = false;
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}
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return;
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}
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ItemManager *itemManager = gItemManager;
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if (itemManager->mEquippedItem == ItemFlag_PotionA) {
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ItemFlag equippedItem = itemManager->mEquippedItem;
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if (equippedItem == ItemFlag_PotionA) {
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if (itemManager->HasPotion(0)) {
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mUsingEquipItem = true;
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return;
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}
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} else if (itemManager->mEquippedItem == ItemFlag_PotionB) {
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} else if (equippedItem == ItemFlag_PotionB) {
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if (itemManager->HasPotion(1)) {
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mUsingEquipItem = true;
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return;
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@@ -112,7 +113,7 @@ ARM void PlayerControl::func_ov00_020af06c() {
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}
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if (data_027e0d38->func_ov000_02078b40() == 2) {
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mUnk_7b = true;
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mUnk_7b = (mUnk_7b & itemManager->func_ov00_020ad790(1)) != 0;
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mUnk_7b = (mUnk_7b & gItemManager->func_ov00_020ad790(1)) != 0;
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} else {
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if (((data_027e05f8.mUnk_0 & 0x300) != 0) && mUnk_7e != 0 && func_ov00_020aeef8()) {
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mUnk_7b = true;
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@@ -126,18 +127,21 @@ ARM void PlayerControl::func_ov00_020af06c() {
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}
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}
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}
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mUnk_7b = (mUnk_7b & itemManager->func_ov00_020ad790(1)) != 0;
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mUnk_7b = (mUnk_7b & gItemManager->func_ov00_020ad790(1)) != 0;
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if (itemManager->mEquippedItem == ItemFlag_Hammer && !mUsingEquipItem && mUnk_7b == true) {
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ActorNaviBase *courageFairy = itemManager->GetFairy(FairyId_Courage);
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if (equippedItem == ItemFlag_Hammer && !usingEquipItem && mUnk_7b == true) {
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ActorNaviBase *courageFairy = gItemManager->GetFairy(FairyId_Courage);
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if (courageFairy != NULL) {
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mAimWorld.x = courageFairy->mPos.x;
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mAimWorld.y = gPlayerPos.y + FLOAT_TO_Q20(0.5);
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mAimWorld.z = courageFairy->mPos.z;
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q20 x = courageFairy->mPos.x;
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q20 y = gPlayerPos.y + FLOAT_TO_Q20(0.5);
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q20 z = courageFairy->mPos.z;
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mAimWorld.x = x;
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mAimWorld.y = y;
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mAimWorld.z = z;
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}
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}
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}
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if (!mUnk_7a) {
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if (mUnk_7a) {
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mUsingEquipItem = mUnk_7b;
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}
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}
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@@ -176,9 +180,9 @@ bool PlayerControl::func_ov00_020af2d4(u32 param1, bool param2) {
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if (mUnk_7c) {
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bool unk1 = true;
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bool unk2 = true;
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bool unk2 = false;
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if ((param1 & 0x2) != 0 && (data_02056be4[data_027e077c.mUnk_0] & 0x1) != 0) {
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unk2 = false;
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unk2 = true;
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}
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if (!unk2 && ((param1 & 0x1) == 0 || !this->func_ov00_020aeef8() || !data_027e103c->mUnk_24)) {
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unk1 = false;
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@@ -242,7 +246,7 @@ ARM void PlayerControl::func_ov00_020af538(bool param1, u8 param2) {
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mUnk_7e = param2;
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mUnk_7d = param1;
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if (mUnk_78) {
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bool unk = gAdventureFlags->func_ov00_02097738() || data_027e0c68->mUnk_04 ? false : true;
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bool unk = gAdventureFlags->func_ov00_02097738() || data_027e0c68.mUnk_04 ? false : true;
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if (unk) {
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if (!this->func_ov00_020af4a4()) {
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mUnk_7c = false;
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@@ -317,17 +321,19 @@ ARM bool PlayerControl::func_ov00_020af778() {
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return false;
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}
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bool bVar1 = false;
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EquipItem *equipItem;
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bool bVar1 = false;
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EquipItem *equipItem = NULL;
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if ((mFlags & TouchFlag_UntouchedNow) != 0 && mTouchDuration < 21) {
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s32 dx = mTouchLastX - mTouchFastX;
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s32 dy = mTouchLastY - mTouchFastY;
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if (dx * dx + dy * dy < 100) {
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bVar1 = !this->func_ov00_020af2d4(7, true);
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if (!bVar1 && mUsingEquipItem) {
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ItemFlag equipId = gPlayer->GetEquipId();
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if (equipId != ItemFlag_None) {
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equipItem = gItemManager->GetEquipItem(equipId);
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if (this->func_ov00_020af2d4(7, true)) {
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bVar1 = true;
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if (mUsingEquipItem) {
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ItemFlag equipId = gPlayer->GetEquipId();
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if (equipId != ItemFlag_None) {
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equipItem = gItemManager->GetEquipItem(equipId);
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}
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}
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}
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}
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@@ -358,13 +364,13 @@ ARM bool PlayerControl::func_ov00_020af778() {
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return true;
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}
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} else {
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if (equipItem->vfunc_48()) {
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if (equipItem->vfunc_48(iVar4)) {
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this->func_ov00_020af6e4(&vec, followDistance, uVar4);
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return true;
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}
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if (followDistance == 0 && equipItem->vfunc_40()) {
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this->ApplyTouchWorld(&vec, 0);
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this->func_ov00_020af6e4(&vec, 0, uVar4);
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this->func_ov00_020af6e4(&vec, followDistance, uVar4);
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return true;
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}
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}
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@@ -396,17 +402,16 @@ ARM bool PlayerControl::func_ov00_020afad8(Vec3p *param1) {
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ARM void PlayerControl::func_ov00_020afb6c() {
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bool iVar1 = this->func_ov00_020af778();
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Actor *followActor = gActorManager->GetActor(&mFollowRef);
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FairyId fairyId = gItemManager->GetEquippedFairy();
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ActorNaviBase *fairy = gItemManager->GetFairy(fairyId);
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ItemManager *itemMgr = gItemManager;
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FairyId fairyId = itemMgr->GetEquippedFairy();
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ActorNaviBase *fairy = itemMgr->GetFairy(fairyId);
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if (followActor == NULL && fairy != NULL) {
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if (followActor == NULL && !mFollowing && fairy != NULL) {
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fairy->func_ov000_020bad18();
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}
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q20 followDist = mFollowDist;
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if (followActor == NULL) {
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mFollowRef.Reset();
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} else {
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if (followActor != NULL) {
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followDist = Vec3p_Distance(&gPlayerPos, &followActor->mPos);
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Cylinder followHitbox;
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followActor->GetHitbox(&followHitbox);
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@@ -417,47 +422,80 @@ ARM void PlayerControl::func_ov00_020afb6c() {
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switch (followActor->mUnk_12c) {
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case 0: mFollowRef.Reset(); break;
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case 1: iVar8 = 1; break;
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case 2:
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iVar8 = 3;
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followHitbox.pos.y += followHitbox.size;
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uVar9 = 0;
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break;
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case 3:
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case 4:
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iVar8 = 2;
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followHitbox.pos.y += followHitbox.size;
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uVar9 = 2;
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break;
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case 5:
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iVar8 = 2;
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uVar9 = 1;
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followHitbox.pos.y += followActor->mYOffset;
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break;
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case 2:
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iVar8 = 3;
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followHitbox.pos.y += followHitbox.size;
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uVar9 = 0;
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break;
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default:
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iVar8 = 2;
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followHitbox.pos.y += followHitbox.size;
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uVar9 = 2;
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break;
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}
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if (iVar8 != 0 && gPlayerLink->GetCurrentCharacter() == PlayerCharacter_Link) {
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this->func_ov00_020aff90(&followHitbox, iVar8);
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this->func_ov00_020aff90(&followHitbox.pos, iVar8);
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if (iVar1) {
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data_027e0ffc.func_ov000_020ced64(&followHitbox, followActor->mRef.id);
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data_027e0ffc.func_ov000_020ced64(&followHitbox, followActor->mRef.id, uVar9);
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}
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}
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} else {
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mFollowRef.Reset();
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}
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if (!mFollowing) {
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mFollowObject = NULL;
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} else {
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mFollowObject = (void *) gMapManager->MapData_vfunc_78();
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if (mFollowing) {
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mFollowObject = (void *) gMapManager->MapData_vfunc_78(&mUnk_9c);
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Vec3p local_3c;
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s32 iVar2;
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s32 iVar7;
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if (mFollowObject == NULL) {
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if (mFollowObject != NULL) {
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local_3c = *(Vec3p *) ((u32) mFollowObject + 0x18);
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void *piVar4 = (*(void *(**) (void *) )((*(u32 *) mFollowObject) + 0x54))(mFollowObject);
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if (piVar4 == NULL) {
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iVar7 = 0;
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} else {
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iVar7 = (*(s32(**)(void *))((*(u32 *) piVar4) + 0x44))(piVar4);
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}
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local_3c.y += iVar7;
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if (*(s8 *) ((u32) mFollowObject + 0x12) == 1) {
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iVar2 = 1;
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iVar7 = 3;
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} else {
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iVar2 = 2;
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iVar7 = 2;
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}
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} else {
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local_3c.y = gPlayerPos.y;
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Vec2b local_44 = mUnk_9c;
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gMapManager->func_ov00_02083c7c(&local_3c, local_44);
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iVar2 = 2;
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iVar7 = 3;
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} else {
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}
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if (iVar2 != 0 && gPlayerLink->GetCurrentCharacter() == PlayerCharacter_Link) {
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this->func_ov00_020aff90(&local_3c, iVar2);
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if (iVar1) {
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data_027e0ffc.func_ov000_020ced7c(&local_3c, mUnk_9c.x, mUnk_9c.y, iVar7);
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}
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}
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followDist = Vec3p_Distance(&gPlayerPos, &local_3c);
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} else {
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mFollowObject = NULL;
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}
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if (mFollowStuckTimer > 0 && mFollowDist - followDist <= FLOAT_TO_Q20(0.01)) {
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mFollowStuckTimer -= 1;
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if (mFollowStuckTimer <= 0) {
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this->StopFollowing();
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}
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}
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mFollowDist = followDist;
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}
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ARM bool PlayerControl::func_ov00_020afe88(s32 param1, bool param2) {
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@@ -490,7 +528,7 @@ ARM bool PlayerControl::func_ov00_020afeec(unk32 param1, bool param2) {
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}
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}
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ARM void PlayerControl::func_ov00_020aff90(Cylinder *param1, unk32 param2) {
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ARM void PlayerControl::func_ov00_020aff90(Vec3p *param1, unk32 param2) {
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if (data_027e0d38->func_ov000_02078b40() == 2) {
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return;
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}
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@@ -509,8 +547,8 @@ ARM void PlayerControl::func_ov00_020affec(Vec3p *param1, s32 y, s32 param3, Vec
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Vec3p_Axpy(y, &mUnk_44, &mTouchWorld, &local_24);
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Vec3p local_30;
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local_30.x = param4->x - local_24.x;
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local_30.y = 0;
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local_30.x = param4->x - local_24.x;
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local_30.z = param4->z - local_24.z;
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q20 iVar2 = Vec3p_Length(&local_30);
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if (iVar2 <= param3) {
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