PlayerControl: Decomp 80%

This commit is contained in:
Aetias
2025-02-18 18:33:12 +01:00
parent 83bdfdb892
commit 4a764f9d58
14 changed files with 117 additions and 78 deletions
+88 -50
View File
@@ -92,19 +92,20 @@ ARM void PlayerControl::func_ov00_020af06c() {
if (mUnk_7a) {
mUnk_7b = usingEquipItem;
}
if (gAdventureFlags->func_ov00_02097738() || data_027e0c68->mUnk_04 != 0) {
if (gAdventureFlags->func_ov00_02097738() || data_027e0c68.mUnk_04 != 0) {
if (data_027e0d38->func_ov000_02078b40() != 2) {
mUsingEquipItem = false;
}
return;
}
ItemManager *itemManager = gItemManager;
if (itemManager->mEquippedItem == ItemFlag_PotionA) {
ItemFlag equippedItem = itemManager->mEquippedItem;
if (equippedItem == ItemFlag_PotionA) {
if (itemManager->HasPotion(0)) {
mUsingEquipItem = true;
return;
}
} else if (itemManager->mEquippedItem == ItemFlag_PotionB) {
} else if (equippedItem == ItemFlag_PotionB) {
if (itemManager->HasPotion(1)) {
mUsingEquipItem = true;
return;
@@ -112,7 +113,7 @@ ARM void PlayerControl::func_ov00_020af06c() {
}
if (data_027e0d38->func_ov000_02078b40() == 2) {
mUnk_7b = true;
mUnk_7b = (mUnk_7b & itemManager->func_ov00_020ad790(1)) != 0;
mUnk_7b = (mUnk_7b & gItemManager->func_ov00_020ad790(1)) != 0;
} else {
if (((data_027e05f8.mUnk_0 & 0x300) != 0) && mUnk_7e != 0 && func_ov00_020aeef8()) {
mUnk_7b = true;
@@ -126,18 +127,21 @@ ARM void PlayerControl::func_ov00_020af06c() {
}
}
}
mUnk_7b = (mUnk_7b & itemManager->func_ov00_020ad790(1)) != 0;
mUnk_7b = (mUnk_7b & gItemManager->func_ov00_020ad790(1)) != 0;
if (itemManager->mEquippedItem == ItemFlag_Hammer && !mUsingEquipItem && mUnk_7b == true) {
ActorNaviBase *courageFairy = itemManager->GetFairy(FairyId_Courage);
if (equippedItem == ItemFlag_Hammer && !usingEquipItem && mUnk_7b == true) {
ActorNaviBase *courageFairy = gItemManager->GetFairy(FairyId_Courage);
if (courageFairy != NULL) {
mAimWorld.x = courageFairy->mPos.x;
mAimWorld.y = gPlayerPos.y + FLOAT_TO_Q20(0.5);
mAimWorld.z = courageFairy->mPos.z;
q20 x = courageFairy->mPos.x;
q20 y = gPlayerPos.y + FLOAT_TO_Q20(0.5);
q20 z = courageFairy->mPos.z;
mAimWorld.x = x;
mAimWorld.y = y;
mAimWorld.z = z;
}
}
}
if (!mUnk_7a) {
if (mUnk_7a) {
mUsingEquipItem = mUnk_7b;
}
}
@@ -176,9 +180,9 @@ bool PlayerControl::func_ov00_020af2d4(u32 param1, bool param2) {
if (mUnk_7c) {
bool unk1 = true;
bool unk2 = true;
bool unk2 = false;
if ((param1 & 0x2) != 0 && (data_02056be4[data_027e077c.mUnk_0] & 0x1) != 0) {
unk2 = false;
unk2 = true;
}
if (!unk2 && ((param1 & 0x1) == 0 || !this->func_ov00_020aeef8() || !data_027e103c->mUnk_24)) {
unk1 = false;
@@ -242,7 +246,7 @@ ARM void PlayerControl::func_ov00_020af538(bool param1, u8 param2) {
mUnk_7e = param2;
mUnk_7d = param1;
if (mUnk_78) {
bool unk = gAdventureFlags->func_ov00_02097738() || data_027e0c68->mUnk_04 ? false : true;
bool unk = gAdventureFlags->func_ov00_02097738() || data_027e0c68.mUnk_04 ? false : true;
if (unk) {
if (!this->func_ov00_020af4a4()) {
mUnk_7c = false;
@@ -317,17 +321,19 @@ ARM bool PlayerControl::func_ov00_020af778() {
return false;
}
bool bVar1 = false;
EquipItem *equipItem;
bool bVar1 = false;
EquipItem *equipItem = NULL;
if ((mFlags & TouchFlag_UntouchedNow) != 0 && mTouchDuration < 21) {
s32 dx = mTouchLastX - mTouchFastX;
s32 dy = mTouchLastY - mTouchFastY;
if (dx * dx + dy * dy < 100) {
bVar1 = !this->func_ov00_020af2d4(7, true);
if (!bVar1 && mUsingEquipItem) {
ItemFlag equipId = gPlayer->GetEquipId();
if (equipId != ItemFlag_None) {
equipItem = gItemManager->GetEquipItem(equipId);
if (this->func_ov00_020af2d4(7, true)) {
bVar1 = true;
if (mUsingEquipItem) {
ItemFlag equipId = gPlayer->GetEquipId();
if (equipId != ItemFlag_None) {
equipItem = gItemManager->GetEquipItem(equipId);
}
}
}
}
@@ -358,13 +364,13 @@ ARM bool PlayerControl::func_ov00_020af778() {
return true;
}
} else {
if (equipItem->vfunc_48()) {
if (equipItem->vfunc_48(iVar4)) {
this->func_ov00_020af6e4(&vec, followDistance, uVar4);
return true;
}
if (followDistance == 0 && equipItem->vfunc_40()) {
this->ApplyTouchWorld(&vec, 0);
this->func_ov00_020af6e4(&vec, 0, uVar4);
this->func_ov00_020af6e4(&vec, followDistance, uVar4);
return true;
}
}
@@ -396,17 +402,16 @@ ARM bool PlayerControl::func_ov00_020afad8(Vec3p *param1) {
ARM void PlayerControl::func_ov00_020afb6c() {
bool iVar1 = this->func_ov00_020af778();
Actor *followActor = gActorManager->GetActor(&mFollowRef);
FairyId fairyId = gItemManager->GetEquippedFairy();
ActorNaviBase *fairy = gItemManager->GetFairy(fairyId);
ItemManager *itemMgr = gItemManager;
FairyId fairyId = itemMgr->GetEquippedFairy();
ActorNaviBase *fairy = itemMgr->GetFairy(fairyId);
if (followActor == NULL && fairy != NULL) {
if (followActor == NULL && !mFollowing && fairy != NULL) {
fairy->func_ov000_020bad18();
}
q20 followDist = mFollowDist;
if (followActor == NULL) {
mFollowRef.Reset();
} else {
if (followActor != NULL) {
followDist = Vec3p_Distance(&gPlayerPos, &followActor->mPos);
Cylinder followHitbox;
followActor->GetHitbox(&followHitbox);
@@ -417,47 +422,80 @@ ARM void PlayerControl::func_ov00_020afb6c() {
switch (followActor->mUnk_12c) {
case 0: mFollowRef.Reset(); break;
case 1: iVar8 = 1; break;
case 2:
iVar8 = 3;
followHitbox.pos.y += followHitbox.size;
uVar9 = 0;
break;
case 3:
case 4:
iVar8 = 2;
followHitbox.pos.y += followHitbox.size;
uVar9 = 2;
break;
case 5:
iVar8 = 2;
uVar9 = 1;
followHitbox.pos.y += followActor->mYOffset;
break;
case 2:
iVar8 = 3;
followHitbox.pos.y += followHitbox.size;
uVar9 = 0;
break;
default:
iVar8 = 2;
followHitbox.pos.y += followHitbox.size;
uVar9 = 2;
break;
}
if (iVar8 != 0 && gPlayerLink->GetCurrentCharacter() == PlayerCharacter_Link) {
this->func_ov00_020aff90(&followHitbox, iVar8);
this->func_ov00_020aff90(&followHitbox.pos, iVar8);
if (iVar1) {
data_027e0ffc.func_ov000_020ced64(&followHitbox, followActor->mRef.id);
data_027e0ffc.func_ov000_020ced64(&followHitbox, followActor->mRef.id, uVar9);
}
}
} else {
mFollowRef.Reset();
}
if (!mFollowing) {
mFollowObject = NULL;
} else {
mFollowObject = (void *) gMapManager->MapData_vfunc_78();
if (mFollowing) {
mFollowObject = (void *) gMapManager->MapData_vfunc_78(&mUnk_9c);
Vec3p local_3c;
s32 iVar2;
s32 iVar7;
if (mFollowObject == NULL) {
if (mFollowObject != NULL) {
local_3c = *(Vec3p *) ((u32) mFollowObject + 0x18);
void *piVar4 = (*(void *(**) (void *) )((*(u32 *) mFollowObject) + 0x54))(mFollowObject);
if (piVar4 == NULL) {
iVar7 = 0;
} else {
iVar7 = (*(s32(**)(void *))((*(u32 *) piVar4) + 0x44))(piVar4);
}
local_3c.y += iVar7;
if (*(s8 *) ((u32) mFollowObject + 0x12) == 1) {
iVar2 = 1;
iVar7 = 3;
} else {
iVar2 = 2;
iVar7 = 2;
}
} else {
local_3c.y = gPlayerPos.y;
Vec2b local_44 = mUnk_9c;
gMapManager->func_ov00_02083c7c(&local_3c, local_44);
iVar2 = 2;
iVar7 = 3;
} else {
}
if (iVar2 != 0 && gPlayerLink->GetCurrentCharacter() == PlayerCharacter_Link) {
this->func_ov00_020aff90(&local_3c, iVar2);
if (iVar1) {
data_027e0ffc.func_ov000_020ced7c(&local_3c, mUnk_9c.x, mUnk_9c.y, iVar7);
}
}
followDist = Vec3p_Distance(&gPlayerPos, &local_3c);
} else {
mFollowObject = NULL;
}
if (mFollowStuckTimer > 0 && mFollowDist - followDist <= FLOAT_TO_Q20(0.01)) {
mFollowStuckTimer -= 1;
if (mFollowStuckTimer <= 0) {
this->StopFollowing();
}
}
mFollowDist = followDist;
}
ARM bool PlayerControl::func_ov00_020afe88(s32 param1, bool param2) {
@@ -490,7 +528,7 @@ ARM bool PlayerControl::func_ov00_020afeec(unk32 param1, bool param2) {
}
}
ARM void PlayerControl::func_ov00_020aff90(Cylinder *param1, unk32 param2) {
ARM void PlayerControl::func_ov00_020aff90(Vec3p *param1, unk32 param2) {
if (data_027e0d38->func_ov000_02078b40() == 2) {
return;
}
@@ -509,8 +547,8 @@ ARM void PlayerControl::func_ov00_020affec(Vec3p *param1, s32 y, s32 param3, Vec
Vec3p_Axpy(y, &mUnk_44, &mTouchWorld, &local_24);
Vec3p local_30;
local_30.x = param4->x - local_24.x;
local_30.y = 0;
local_30.x = param4->x - local_24.x;
local_30.z = param4->z - local_24.z;
q20 iVar2 = Vec3p_Length(&local_30);
if (iVar2 <= param3) {