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https://github.com/zeldaret/ph
synced 2026-05-23 15:01:37 -04:00
Decomp progress 29%
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@@ -945,10 +945,15 @@ ARM bool MapManager::func_ov00_020836dc(u32 type, u32 actorId) {
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Actor *actor;
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Vec3p playerPos;
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if (!(actorId != 0 && actorId != 1)) { // what an awkward statement (as opposed to actorId < 2)
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playerPos.x = gPlayerPos->x;
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playerPos.y = gPlayerPos->y;
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playerPos.z = gPlayerPos->z;
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if (!(actorId != 0 && actorId != 1)) { // what an awkward statement (as opposed to if (actorId < 2))
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// below doesn't match in objdiff
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q20 x = gPlayerPos->x;
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q20 y = gPlayerPos->y;
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playerPos.x = x;
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playerPos.y = y;
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q20 z = gPlayerPos->z;
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playerPos.z = z;
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} else {
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actor = gActorManager->FindActorById(actorId);
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if (actor == NULL) {
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@@ -1210,12 +1215,14 @@ ARM void MapManager::func_ov00_02083ce8(MapManager *param_1, s32 *param_2, u32 p
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}
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ARM void MapManager::func_ov00_02083e34(unk8 param_2, unk8 param_3, unk32 param_4) {
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unk8 local_8; // Should this be a bool or a Vec2p or a Vec3p?
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// Missing opcode in objdiff
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unk8 local_8; // What type is this?
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unk8 local_7; // Unused.
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unk16 uStack_6;
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unk16 uStack_6; // Unused.
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uStack_6 = (unk16) ((u32) param_4 >> 0x10);
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// _local_8 = CONCAT11(param_3, param_2); What is this?
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local_8 = param_2;
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local_7 = param_3;
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this->mMap->vfunc_60(&local_8);
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}
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@@ -1227,7 +1234,7 @@ ARM bool MapManager::func_ov00_02083e70() {
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int iVar1;
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int iVar2;
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iVar1 = this->MapData_vfunc_54();
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iVar1 = this->MapData_vfunc_54(0);
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if (iVar1 < 0x2c) {
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if ((0x2a < iVar1) || (iVar1 == 0x1b)) {
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return true;
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@@ -1277,7 +1284,7 @@ unk8 MapManager::MapData_vfunc_70(Vec3p *param_2) {
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this->mMap->vfunc_70(param_2);
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}
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unk8 MapManager::func_ov00_02083fb0(u32 *param_1, MapManager *param_2, Vec3p *param_3) {
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ARM void MapManager::func_ov00_02083fb0(u32 *param_1, MapManager *param_2, Vec3p *param_3) {
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s32 iVar1;
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unk32 dVar2;
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@@ -1307,8 +1314,8 @@ void MapManager::GetTileWorldBounds(Vec2b *tile, AABB *tileBounds) {
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Vec3p_Add(&tileBounds->max, &local_20, &tileBounds->max);
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}
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unk32 MapManager::MapData_vfunc_54() {
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return this->mMap->vfunc_54(0); // what to use for this param?
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unk32 MapManager::MapData_vfunc_54(unk8 *a) {
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return this->mMap->vfunc_54(a); // what to use for this param?
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}
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unk8 MapManager::func_ov00_020840a0(unk8 param_2, unk8 param_3, unk32 param_4) {
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@@ -1318,7 +1325,7 @@ unk8 MapManager::func_ov00_020840a0(unk8 param_2, unk8 param_3, unk32 param_4) {
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uStack_6 = (unk16) ((u32) param_4 >> 0x10);
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// _local_8 = CONCAT11(param_3, param_2);
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this->MapData_vfunc_54(/*&local_8*/); // Doesn't take any params.
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this->MapData_vfunc_54(&local_8); // Doesn't take any params.
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// No calls to functions according to objdiff, why???
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}
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@@ -1367,7 +1374,7 @@ unk8 MapManager::func_ov00_02084164(Vec2b *param_2) {
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iVar1 = this->mMap->vfunc_58(param_2, 7 /*, pcVar3, param_4*/); // Params?
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if (iVar1 == 0) {
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uVar2 = this->MapData_vfunc_54();
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uVar2 = this->MapData_vfunc_54(0);
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switch (uVar2) {
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case 0: break;
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case 1: return 0;
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@@ -1599,32 +1606,30 @@ void MapManager::func_ov00_020843ec(s32 *param_2) {
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}
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}
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unk32 MapManager::GetMapData_Unk_38() {
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ARM unk32 MapManager::GetMapData_Unk_38() {
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return this->mMap->mUnk_038;
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}
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unk8 MapManager::func_ov00_020846a4() {
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ARM s32 MapManager::func_ov00_020846a4() {
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s32 iVar1 = *(s32 *) ((s32) this->mMap->mUnk_144 + 4);
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if (iVar1 == 0xff) {
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switch (this->mCourse->mType) {
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case CourseType_Normal: return 0;
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case CourseType_Dungeon: break;
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case CourseType_Dungeon:
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case CourseType_TempleOfTheOceanKing:
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case CourseType_Battle: return 1;
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case CourseType_Sea: return 2;
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case CourseType_TempleOfTheOceanKing: break;
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case CourseType_Battle: break;
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case CourseType_Normal:
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default: return 0;
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}
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return 1;
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}
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return iVar1;
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}
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unk8 MapManager::func_ov00_02084700(s32 *param_1) { // param_1 perhaps Vec2b ?
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int iVar1;
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iVar1 = *(int *) (param_1[1] + 0x34);
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ARM s32 MapManager::func_ov00_02084700(MapManager *pMapManager) {
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s32 iVar1;
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iVar1 = pMapManager->mMap->mUnk_034;
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if (iVar1 == -1) {
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iVar1 = *(int *) (*param_1 + 0xc4);
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iVar1 = pMapManager->mCourse->mUnk_0c4;
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}
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if ((iVar1 == 0x1b) && (gActorManager->mUnk_29 != false)) {
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iVar1 = 0x1c;
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@@ -2061,7 +2066,7 @@ unk32 MapManager::func_ov00_02084ebc(Vec3p *param_2) {
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if (iVar2 != 0) {
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return 0;
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}
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iVar2 = this->MapData_vfunc_54();
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iVar2 = this->MapData_vfunc_54(0);
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if (iVar2 < 0x47) {
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if (0x45 < iVar2) {
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return 0;
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