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https://github.com/zeldaret/ph
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Move ov055 documentation from Ghidra
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@@ -2,19 +2,24 @@
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#include "types.h"
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#include "Actor/Actor.hpp"
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#include "Actor/ActorRef.hpp"
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#include "Player/EquipItem.hpp"
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#include "Render/ModelRender.hpp"
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#define MAX_BOMB_ACTORS 3
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class LinkStateItem;
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class EquipBomb : public EquipItem {
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private:
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public:
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static ModelRender gModelRender;
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/* 00 (base) */
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/* 09 */ unk8 mUnk_09[3];
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/* 0c */ unk32 mUnk_0c;
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/* 10 */ unk8 mUnk_10[0x14];
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/* 09 */ unk8 mUnk_09[0x3];
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/* 0c */ ActorRef mBombs[MAX_BOMB_ACTORS];
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/* 24 */
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public:
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/* 00 */ virtual void vfunc_00() override;
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/* 04 */ virtual ~EquipBomb() override;
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/* 0c */ virtual ItemFlag GetId() const override;
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@@ -25,7 +30,7 @@ public:
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/* 50 */ virtual unk32 vfunc_50();
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/* 54 */
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static void StopUsing(LinkStateItem *param1, unk32 param2);
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EquipBomb();
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Actor *func_ov055_02198e60();
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};
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@@ -66,4 +66,10 @@ public:
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bool func_ov005_02106bbc(Vec3p *param1, unk32 param2, u32 param3);
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void StopUsingScoop();
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void func_ov055_02198f78();
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void StopUsingBomb(s32 param1);
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void func_ov055_02199020();
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void func_ov055_021993b8();
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void func_ov055_02199654();
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};
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