diff --git a/config/eur/arm9/overlays/ov000/symbols.txt b/config/eur/arm9/overlays/ov000/symbols.txt index e07d7896..dbea5fdf 100644 --- a/config/eur/arm9/overlays/ov000/symbols.txt +++ b/config/eur/arm9/overlays/ov000/symbols.txt @@ -2833,7 +2833,7 @@ _ZN5Actor8vfunc_b0Ev kind:function(arm,size=0x4) addr:0x20c322c _ZN5Actor10GetLinkPosEP5Vec3p kind:function(arm,size=0x60) addr:0x20c3230 _ZN5Actor15GetLinkDummyPosEP5Vec3p kind:function(arm,size=0x98) addr:0x20c3290 _ZN19Actor_UnkStruct_09cC2Ev kind:function(arm,size=0x20) addr:0x20c3328 -func_ov000_020c3348 kind:function(arm,size=0x24) addr:0x20c3348 +_Z19func_ov000_020c3348P17ActorSpawnOptions kind:function(arm,size=0x24) addr:0x20c3348 func_ov000_020c336c kind:function(thumb,size=0x1a) addr:0x20c336c func_ov000_020c3388 kind:function(thumb,size=0x28) addr:0x20c3388 func_ov000_020c33b0 kind:function(thumb,size=0x24) addr:0x20c33b0 diff --git a/config/usa/arm9/overlays/ov000/symbols.txt b/config/usa/arm9/overlays/ov000/symbols.txt index a9704b35..c49ac7df 100644 --- a/config/usa/arm9/overlays/ov000/symbols.txt +++ b/config/usa/arm9/overlays/ov000/symbols.txt @@ -2833,7 +2833,7 @@ _ZN5Actor8vfunc_b0Ev kind:function(arm,size=0x4) addr:0x20c31cc _ZN5Actor10GetLinkPosEP5Vec3p kind:function(arm,size=0x60) addr:0x20c31d0 _ZN5Actor15GetLinkDummyPosEP5Vec3p kind:function(arm,size=0x98) addr:0x20c3230 _ZN19Actor_UnkStruct_09cC2Ev kind:function(arm,size=0x20) addr:0x20c32c8 -func_ov000_020c3348 kind:function(arm,size=0x24) addr:0x20c32e8 +_Z19func_ov000_020c3348P17ActorSpawnOptions kind:function(arm,size=0x24) addr:0x20c32e8 func_ov000_020c336c kind:function(thumb,size=0x1a) addr:0x20c330c func_ov000_020c3388 kind:function(thumb,size=0x28) addr:0x20c3328 func_ov000_020c33b0 kind:function(thumb,size=0x24) addr:0x20c3350 diff --git a/src/00_Core/Map/MapManager.cpp b/src/00_Core/Map/MapManager.cpp index 1ef0336b..6df41ea7 100644 --- a/src/00_Core/Map/MapManager.cpp +++ b/src/00_Core/Map/MapManager.cpp @@ -1791,7 +1791,7 @@ u8 MapManager::func_ov00_02084a50() { void MapManager::SpawnNPC(Vec3p *pos, unk32 param_3, unk32 param_4) { ActorSpawnOptions actorSpawnOptions; - actorSpawnOptions.mUnk_00 = Actor_UnkStruct_020(); + // actorSpawnOptions.mUnk_00 = Actor_UnkStruct_020(); actorSpawnOptions.mUnk_1c.id = -1; actorSpawnOptions.mUnk_1c.index = -1; func_ov000_020c3348(&actorSpawnOptions);