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Decomp ActorManager
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@@ -8,4 +8,6 @@
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struct AABB {
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Vec3p min;
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Vec3p max;
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bool ContainsInXZ(Vec3p *vec);
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};
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@@ -8,4 +8,6 @@
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struct Sphere {
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Vec3p pos;
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int radius;
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bool ContainsInXZ(Vec3p *vec);
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};
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