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https://github.com/zeldaret/ph
synced 2026-07-10 14:23:55 -04:00
Decomp ActorManager
This commit is contained in:
@@ -1,29 +1,18 @@
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#include "Actor/ActorManager.hpp"
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#include "DTCM/UnkStruct_027e103c.hpp"
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void ActorManager::func_ov00_020c3484(ActorRef *ref, Actor *actor, unk32 param3) {}
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void ActorManager::Actor_vfunc_10(u32 param1) {}
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Actor *ActorManager::FindActorById(u32 id) {}
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Actor *ActorManager::GetActor(ActorRef *ref) {}
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bool FilterActor::Filter(Actor *actor) {}
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s32 ActorManager::FilterActors(FilterActorBase *filter, ActorList *filteredActors) {}
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void ActorManager::FindActorByType(ActorRef *ref, ActorManager *manager, ActorTypeId type) {}
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void ActorManager::FindNearestActorOfType(ActorRef *ref, ActorManager *manager, ActorTypeId type, Vec3p *pos) {}
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bool ActorManager::func_ov00_020c398c(u32 index) {}
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void ActorManager::func_ov00_020c399c(u32 index, Cylinder *cylinder) {}
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Actor *ActorManager::func_ov00_020c39ac(u32 index, const ActorTypeId *actorTypes, bool param3) {}
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s32 ActorManager::func_ov00_020c3b2c(s32 *param1) {}
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s32 ActorManager::func_ov00_020c3bb0(unk32 param1, s32 *param2) {}
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void ActorManager::func_ov00_020c3ce8(unk32 param1, unk32 param2) {}
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void ActorManager::Actor_vfunc_28() {}
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char *gShipParts[8] = {"anc", "bow", "hul", "can", "dco", "pdl", "fnl", "brg"};
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extern void func_ov00_020c3f54(void *, u32 param2);
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extern s32 *data_027e103c;
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extern s32 *data_027e077c;
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extern s32 data_02056be4[];
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extern "C" Cylinder *func_ov000_020c3ef0(void *, u32 index);
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extern "C" bool func_ov000_020c3f08(void *, u32 index);
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extern "C" void func_ov000_020c3f3c(void *, u32 index, Cylinder *cylinder);
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extern "C" void func_ov000_020c3f54(void *, u32 param2);
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extern s32 data_027e077c;
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extern u8 data_02056be4[];
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ARM void ActorManager::DeleteActor(u32 index, bool param2) {
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if (!param2) {
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func_ov00_020c3f54(this->mUnk_14, index & 0xffff);
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func_ov000_020c3f54(this->mUnk_14, index & 0xffff);
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this->mActorTable[index]->StopLinkFollow();
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}
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@@ -56,6 +45,34 @@ ARM void ActorManager::DeleteActor(u32 index, bool param2) {
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return;
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}
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ARM void ActorManager::func_ov00_020c3484(ActorRef *ref, ActorManager *actorMgr, unk32 param3) {
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ref->Reset();
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if (data_027e103c->mUnk_24 == 0) return;
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Actor **actorIter = actorMgr->mActorTable;
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q20 minDistance = 0x7fffffff;
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u8 unkByte = data_02056be4[data_027e077c];
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bool unk1 = (unkByte & 1) != 0;
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Actor **actorTableEnd = actorIter + actorMgr->mMaxActorIndex;
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for (; actorIter < actorTableEnd; actorIter++) {
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Actor *actor = *actorIter;
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if (actor != NULL && actor->mAlive) {
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if (actor->func_ov00_020c27a8(param3)) {
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if (actor->mUnk_0a4.mUnk_00 || unk1) {
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if (actor->IsHitboxTouched(false)) {
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q20 distance = actor->DistanceToLink();
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if (distance < minDistance) {
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*ref = actor->mRef;
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minDistance = distance;
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}
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}
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}
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}
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}
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}
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}
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ARM void ActorManager::Actor_vfunc_10(u32 param1) {
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Actor *actor;
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int i;
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@@ -89,7 +106,7 @@ ARM Actor *ActorManager::FindActorById(s32 id) {
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if ((cacheIndex >= 0) && (cacheIndex < this->mMaxActorIndex)) {
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pActor = this->mActorTable;
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if (pActor[cacheIndex] != NULL) {
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if ((Actor **) (u32) pActor[cacheIndex]->mAlive != NULL && id == pActor[cacheIndex]->mId) {
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if ((Actor **) (u32) pActor[cacheIndex]->mAlive != NULL && id == pActor[cacheIndex]->mRef.id) {
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actor = pActor[cacheIndex];
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goto ret;
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}
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@@ -102,7 +119,7 @@ ARM Actor *ActorManager::FindActorById(s32 id) {
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for (; pActor < lastActor; pActor = pActor + 1) {
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if (*pActor != NULL) {
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actorId = (u32) (*pActor)->mAlive;
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if (actorId != 0 && id == (*pActor)->mId) {
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if (actorId != 0 && id == (*pActor)->mRef.id) {
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actor = *pActor;
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break;
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}
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@@ -114,7 +131,7 @@ ret:
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return actor;
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}
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Actor *ActorManager::GetActor(ActorRef *ref) {
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ARM Actor *ActorManager::GetActor(ActorRef *ref) {
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Actor *pActor;
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u32 alive;
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@@ -127,7 +144,7 @@ Actor *ActorManager::GetActor(ActorRef *ref) {
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pActor = this->mActorTable[alive];
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if (pActor != NULL) {
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alive = pActor->mAlive;
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if (alive != 0 && ref->id == pActor->mId) {
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if (alive != 0 && ref->id == pActor->mRef.id) {
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return pActor;
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}
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}
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@@ -135,7 +152,143 @@ Actor *ActorManager::GetActor(ActorRef *ref) {
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return NULL;
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}
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void ActorManager::Actor_vfunc_28() {
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ARM bool FilterActor::Filter(Actor *actor) {
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if (mType != actor->mType) return false;
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if (mUnk_08 != -1 && mUnk_08 != actor->mUnk_034) return false;
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if (mExcludeRefs != NULL) {
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for (s32 i = 0; mExcludeRefs[i].id != -1; ++i) {
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if (mExcludeRefs[i].id == actor->mRef.id) return false;
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}
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}
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if (mExcludeNotInAABB) {
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Vec3p pos;
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pos.x = actor->mPos.x;
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pos.y = actor->mPos.y;
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pos.z = actor->mPos.z;
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bool result = !mAABB.ContainsInXZ(&pos);
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if (result) return false;
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}
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if (mExcludeNotInSphere) {
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Vec3p pos;
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pos.x = actor->mPos.x;
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pos.y = actor->mPos.y;
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pos.z = actor->mPos.z;
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bool result = !mSphere.ContainsInXZ(&pos);
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if (result) return false;
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}
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return true;
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}
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ARM s32 ActorManager::FilterActors(FilterActorBase *filter, ActorList *filteredActors) {
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s32 numApplied = 0;
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if (filteredActors != NULL) filteredActors->length = 0;
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Actor **actorIter = mActorTable;
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Actor **actorTableEnd = actorIter + mMaxActorIndex;
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for (; actorIter < actorTableEnd; actorIter++) {
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Actor *actor = *actorIter;
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if (actor != NULL && actor->mAlive && filter->Filter(actor)) {
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if (filteredActors != NULL && filteredActors->length < filteredActors->capacity) {
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ActorRef *ref = &filteredActors->actors[filteredActors->length];
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*ref = (*actorIter)->mRef;
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filteredActors->length += 1;
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}
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numApplied += 1;
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}
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}
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return numApplied;
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}
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ARM void ActorManager::FindActorByType(ActorRef *ref, ActorManager *actorMgr, ActorTypeId type) {
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ref->Reset();
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Actor **actorIter = actorMgr->mActorTable;
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Actor **actorTableEnd = actorIter + actorMgr->mMaxActorIndex;
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for (; actorIter < actorTableEnd; actorIter++) {
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Actor *actor = *actorIter;
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if (actor != NULL && actor->mAlive && type == actor->mType) {
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*ref = actor->mRef;
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return;
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}
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}
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}
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ARM void ActorManager::FindNearestActorOfType(ActorRef *ref, ActorManager *actorMgr, ActorTypeId type, Vec3p *pos) {
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ref->Reset();
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q20 minDistance = 0x7fffffff;
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Actor **actorIter = actorMgr->mActorTable;
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Actor **actorTableEnd = actorIter + actorMgr->mMaxActorIndex;
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for (; actorIter < actorTableEnd; actorIter++) {
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Actor *actor = *actorIter;
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if (actor != NULL && actor->mAlive && type == actor->mType) {
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q20 distance = Vec3p_Distance(&actor->mPos, pos);
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if (distance < minDistance) {
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*ref = (*actorIter)->mRef;
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minDistance = distance;
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}
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}
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}
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}
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ARM bool ActorManager::func_ov00_020c398c(u32 index) {
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return func_ov000_020c3f08(mUnk_14, index);
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}
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ARM void ActorManager::func_ov00_020c399c(u32 index, Cylinder *cylinder) {
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func_ov000_020c3f3c(mUnk_14, index, cylinder);
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}
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ARM Actor *ActorManager::func_ov00_020c39ac(u32 index, ActorTypeId *actorTypes, bool param3) {
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if (actorTypes == NULL && param3) return NULL;
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Actor *actor = mActorTable[index];
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Actor *result = NULL;
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if (actor != NULL && actor->mAlive) {
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if (actorTypes != NULL || mMaxActorIndex > 0) {
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for (s16 i = 0; i < mMaxActorIndex; ++i) {
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if (i != index) {
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Actor *otherActor = mActorTable[i];
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if (otherActor != NULL && func_ov000_020c3f08(mUnk_14, i)) {
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if ((actorTypes == NULL && !param3) ||
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(this->ActorTypeIsOneOf(mActorTable[i]->mType, actorTypes) != param3))
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{
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Cylinder oldHitbox = otherActor->mHitbox;
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// q20 x = otherActor->mHitbox.pos.x;
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// q20 y = otherActor->mHitbox.pos.y;
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// q20 z = otherActor->mHitbox.pos.z;
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// q20 size = otherActor->mHitbox.size;
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Cylinder *newHitbox = func_ov000_020c3ef0(mUnk_14, i);
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otherActor->mHitbox = *newHitbox;
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if (otherActor->CollidesWith(actor)) result = otherActor;
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otherActor->mHitbox = oldHitbox;
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// otherActor->mHitbox.pos.x = x;
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// otherActor->mHitbox.pos.y = y;
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// otherActor->mHitbox.pos.z = z;
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// otherActor->mHitbox.size = size;
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if (result != NULL) return result;
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}
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}
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}
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}
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}
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}
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return result;
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}
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ARM s32 ActorManager::func_ov00_020c3b2c(s32 *param1) {}
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ARM s32 ActorManager::func_ov00_020c3bb0(unk32 param1, s32 *param2) {}
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ARM void ActorManager::func_ov00_020c3ce8(unk32 param1, unk32 param2) {}
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ARM void ActorManager::Actor_vfunc_28() {
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int i;
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Actor **pActor;
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@@ -149,13 +302,11 @@ void ActorManager::Actor_vfunc_28() {
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}
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}
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char nullStr[] = "LLUN";
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ARM static bool ActorTypeIsOneOf(char *type, char **types) {
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ARM bool ActorManager::ActorTypeIsOneOf(ActorTypeId type, ActorTypeId *types) {
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int i;
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bool found = false;
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for (i = 0; *types != nullStr; i++) {
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for (i = 0; *types != ActorTypeId_Null; i++) {
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if (type == *types) {
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found = true;
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break;
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