Decomp ActorManager

This commit is contained in:
Aetias
2024-10-21 23:32:28 +02:00
parent a62cc074e9
commit 52d4fce351
8 changed files with 224 additions and 60 deletions
+180 -29
View File
@@ -1,29 +1,18 @@
#include "Actor/ActorManager.hpp"
#include "DTCM/UnkStruct_027e103c.hpp"
void ActorManager::func_ov00_020c3484(ActorRef *ref, Actor *actor, unk32 param3) {}
void ActorManager::Actor_vfunc_10(u32 param1) {}
Actor *ActorManager::FindActorById(u32 id) {}
Actor *ActorManager::GetActor(ActorRef *ref) {}
bool FilterActor::Filter(Actor *actor) {}
s32 ActorManager::FilterActors(FilterActorBase *filter, ActorList *filteredActors) {}
void ActorManager::FindActorByType(ActorRef *ref, ActorManager *manager, ActorTypeId type) {}
void ActorManager::FindNearestActorOfType(ActorRef *ref, ActorManager *manager, ActorTypeId type, Vec3p *pos) {}
bool ActorManager::func_ov00_020c398c(u32 index) {}
void ActorManager::func_ov00_020c399c(u32 index, Cylinder *cylinder) {}
Actor *ActorManager::func_ov00_020c39ac(u32 index, const ActorTypeId *actorTypes, bool param3) {}
s32 ActorManager::func_ov00_020c3b2c(s32 *param1) {}
s32 ActorManager::func_ov00_020c3bb0(unk32 param1, s32 *param2) {}
void ActorManager::func_ov00_020c3ce8(unk32 param1, unk32 param2) {}
void ActorManager::Actor_vfunc_28() {}
char *gShipParts[8] = {"anc", "bow", "hul", "can", "dco", "pdl", "fnl", "brg"};
extern void func_ov00_020c3f54(void *, u32 param2);
extern s32 *data_027e103c;
extern s32 *data_027e077c;
extern s32 data_02056be4[];
extern "C" Cylinder *func_ov000_020c3ef0(void *, u32 index);
extern "C" bool func_ov000_020c3f08(void *, u32 index);
extern "C" void func_ov000_020c3f3c(void *, u32 index, Cylinder *cylinder);
extern "C" void func_ov000_020c3f54(void *, u32 param2);
extern s32 data_027e077c;
extern u8 data_02056be4[];
ARM void ActorManager::DeleteActor(u32 index, bool param2) {
if (!param2) {
func_ov00_020c3f54(this->mUnk_14, index & 0xffff);
func_ov000_020c3f54(this->mUnk_14, index & 0xffff);
this->mActorTable[index]->StopLinkFollow();
}
@@ -56,6 +45,34 @@ ARM void ActorManager::DeleteActor(u32 index, bool param2) {
return;
}
ARM void ActorManager::func_ov00_020c3484(ActorRef *ref, ActorManager *actorMgr, unk32 param3) {
ref->Reset();
if (data_027e103c->mUnk_24 == 0) return;
Actor **actorIter = actorMgr->mActorTable;
q20 minDistance = 0x7fffffff;
u8 unkByte = data_02056be4[data_027e077c];
bool unk1 = (unkByte & 1) != 0;
Actor **actorTableEnd = actorIter + actorMgr->mMaxActorIndex;
for (; actorIter < actorTableEnd; actorIter++) {
Actor *actor = *actorIter;
if (actor != NULL && actor->mAlive) {
if (actor->func_ov00_020c27a8(param3)) {
if (actor->mUnk_0a4.mUnk_00 || unk1) {
if (actor->IsHitboxTouched(false)) {
q20 distance = actor->DistanceToLink();
if (distance < minDistance) {
*ref = actor->mRef;
minDistance = distance;
}
}
}
}
}
}
}
ARM void ActorManager::Actor_vfunc_10(u32 param1) {
Actor *actor;
int i;
@@ -89,7 +106,7 @@ ARM Actor *ActorManager::FindActorById(s32 id) {
if ((cacheIndex >= 0) && (cacheIndex < this->mMaxActorIndex)) {
pActor = this->mActorTable;
if (pActor[cacheIndex] != NULL) {
if ((Actor **) (u32) pActor[cacheIndex]->mAlive != NULL && id == pActor[cacheIndex]->mId) {
if ((Actor **) (u32) pActor[cacheIndex]->mAlive != NULL && id == pActor[cacheIndex]->mRef.id) {
actor = pActor[cacheIndex];
goto ret;
}
@@ -102,7 +119,7 @@ ARM Actor *ActorManager::FindActorById(s32 id) {
for (; pActor < lastActor; pActor = pActor + 1) {
if (*pActor != NULL) {
actorId = (u32) (*pActor)->mAlive;
if (actorId != 0 && id == (*pActor)->mId) {
if (actorId != 0 && id == (*pActor)->mRef.id) {
actor = *pActor;
break;
}
@@ -114,7 +131,7 @@ ret:
return actor;
}
Actor *ActorManager::GetActor(ActorRef *ref) {
ARM Actor *ActorManager::GetActor(ActorRef *ref) {
Actor *pActor;
u32 alive;
@@ -127,7 +144,7 @@ Actor *ActorManager::GetActor(ActorRef *ref) {
pActor = this->mActorTable[alive];
if (pActor != NULL) {
alive = pActor->mAlive;
if (alive != 0 && ref->id == pActor->mId) {
if (alive != 0 && ref->id == pActor->mRef.id) {
return pActor;
}
}
@@ -135,7 +152,143 @@ Actor *ActorManager::GetActor(ActorRef *ref) {
return NULL;
}
void ActorManager::Actor_vfunc_28() {
ARM bool FilterActor::Filter(Actor *actor) {
if (mType != actor->mType) return false;
if (mUnk_08 != -1 && mUnk_08 != actor->mUnk_034) return false;
if (mExcludeRefs != NULL) {
for (s32 i = 0; mExcludeRefs[i].id != -1; ++i) {
if (mExcludeRefs[i].id == actor->mRef.id) return false;
}
}
if (mExcludeNotInAABB) {
Vec3p pos;
pos.x = actor->mPos.x;
pos.y = actor->mPos.y;
pos.z = actor->mPos.z;
bool result = !mAABB.ContainsInXZ(&pos);
if (result) return false;
}
if (mExcludeNotInSphere) {
Vec3p pos;
pos.x = actor->mPos.x;
pos.y = actor->mPos.y;
pos.z = actor->mPos.z;
bool result = !mSphere.ContainsInXZ(&pos);
if (result) return false;
}
return true;
}
ARM s32 ActorManager::FilterActors(FilterActorBase *filter, ActorList *filteredActors) {
s32 numApplied = 0;
if (filteredActors != NULL) filteredActors->length = 0;
Actor **actorIter = mActorTable;
Actor **actorTableEnd = actorIter + mMaxActorIndex;
for (; actorIter < actorTableEnd; actorIter++) {
Actor *actor = *actorIter;
if (actor != NULL && actor->mAlive && filter->Filter(actor)) {
if (filteredActors != NULL && filteredActors->length < filteredActors->capacity) {
ActorRef *ref = &filteredActors->actors[filteredActors->length];
*ref = (*actorIter)->mRef;
filteredActors->length += 1;
}
numApplied += 1;
}
}
return numApplied;
}
ARM void ActorManager::FindActorByType(ActorRef *ref, ActorManager *actorMgr, ActorTypeId type) {
ref->Reset();
Actor **actorIter = actorMgr->mActorTable;
Actor **actorTableEnd = actorIter + actorMgr->mMaxActorIndex;
for (; actorIter < actorTableEnd; actorIter++) {
Actor *actor = *actorIter;
if (actor != NULL && actor->mAlive && type == actor->mType) {
*ref = actor->mRef;
return;
}
}
}
ARM void ActorManager::FindNearestActorOfType(ActorRef *ref, ActorManager *actorMgr, ActorTypeId type, Vec3p *pos) {
ref->Reset();
q20 minDistance = 0x7fffffff;
Actor **actorIter = actorMgr->mActorTable;
Actor **actorTableEnd = actorIter + actorMgr->mMaxActorIndex;
for (; actorIter < actorTableEnd; actorIter++) {
Actor *actor = *actorIter;
if (actor != NULL && actor->mAlive && type == actor->mType) {
q20 distance = Vec3p_Distance(&actor->mPos, pos);
if (distance < minDistance) {
*ref = (*actorIter)->mRef;
minDistance = distance;
}
}
}
}
ARM bool ActorManager::func_ov00_020c398c(u32 index) {
return func_ov000_020c3f08(mUnk_14, index);
}
ARM void ActorManager::func_ov00_020c399c(u32 index, Cylinder *cylinder) {
func_ov000_020c3f3c(mUnk_14, index, cylinder);
}
ARM Actor *ActorManager::func_ov00_020c39ac(u32 index, ActorTypeId *actorTypes, bool param3) {
if (actorTypes == NULL && param3) return NULL;
Actor *actor = mActorTable[index];
Actor *result = NULL;
if (actor != NULL && actor->mAlive) {
if (actorTypes != NULL || mMaxActorIndex > 0) {
for (s16 i = 0; i < mMaxActorIndex; ++i) {
if (i != index) {
Actor *otherActor = mActorTable[i];
if (otherActor != NULL && func_ov000_020c3f08(mUnk_14, i)) {
if ((actorTypes == NULL && !param3) ||
(this->ActorTypeIsOneOf(mActorTable[i]->mType, actorTypes) != param3))
{
Cylinder oldHitbox = otherActor->mHitbox;
// q20 x = otherActor->mHitbox.pos.x;
// q20 y = otherActor->mHitbox.pos.y;
// q20 z = otherActor->mHitbox.pos.z;
// q20 size = otherActor->mHitbox.size;
Cylinder *newHitbox = func_ov000_020c3ef0(mUnk_14, i);
otherActor->mHitbox = *newHitbox;
if (otherActor->CollidesWith(actor)) result = otherActor;
otherActor->mHitbox = oldHitbox;
// otherActor->mHitbox.pos.x = x;
// otherActor->mHitbox.pos.y = y;
// otherActor->mHitbox.pos.z = z;
// otherActor->mHitbox.size = size;
if (result != NULL) return result;
}
}
}
}
}
}
return result;
}
ARM s32 ActorManager::func_ov00_020c3b2c(s32 *param1) {}
ARM s32 ActorManager::func_ov00_020c3bb0(unk32 param1, s32 *param2) {}
ARM void ActorManager::func_ov00_020c3ce8(unk32 param1, unk32 param2) {}
ARM void ActorManager::Actor_vfunc_28() {
int i;
Actor **pActor;
@@ -149,13 +302,11 @@ void ActorManager::Actor_vfunc_28() {
}
}
char nullStr[] = "LLUN";
ARM static bool ActorTypeIsOneOf(char *type, char **types) {
ARM bool ActorManager::ActorTypeIsOneOf(ActorTypeId type, ActorTypeId *types) {
int i;
bool found = false;
for (i = 0; *types != nullStr; i++) {
for (i = 0; *types != ActorTypeId_Null; i++) {
if (type == *types) {
found = true;
break;