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https://github.com/zeldaret/ph
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Delink ActorManager
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#pragma once
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#include "global.h"
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#include "types.h"
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#include "lib/math.h"
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struct AABB {
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Vec3p min;
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Vec3p max;
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};
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@@ -0,0 +1,11 @@
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#pragma once
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#include "global.h"
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#include "types.h"
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#include "lib/math.h"
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struct Sphere {
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Vec3p pos;
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int radius;
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};
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