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https://github.com/zeldaret/ph
synced 2026-06-14 22:18:55 -04:00
Decomp Actor
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@@ -212,7 +212,7 @@ public:
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bool CollidesWithPlayer(PlayerCollide flags);
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static void func_ov00_020c23c4(ActorRef *ref, Actor *actor);
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static void func_ov00_020c23d4(ActorRef *ref, Actor *actor, Cylinder *cylinder);
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bool func_ov00_020c243c(ActorTypeId *actorTypes, s32 *param2);
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bool func_ov00_020c243c(ActorTypeId *actorTypes, Actor **result);
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bool func_ov00_020c27a8(unk32 param1);
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bool IsFollowedByLink();
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void StopLinkFollow();
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@@ -34,7 +34,6 @@
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#define __ACTOR_TYPE_2 '2'
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#define __ACTOR_TYPE_3 '3'
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#define __ACTOR_TYPE_4 '4'
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#define __ACTOR_TYPE_4 '4'
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#define __ACTOR_TYPE_5 '5'
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#define __ACTOR_TYPE_6 '6'
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#define __ACTOR_TYPE_7 '7'
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@@ -106,13 +105,25 @@ enum ActorTypeId_ {
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ActorTypeId_Mailbox = __ACTOR_TYPE_ID(P,O,S,T),
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ActorTypeId_Postman = __ACTOR_TYPE_ID(P,S,T,M),
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ActorTypeId_BIGR = __ACTOR_TYPE_ID(B,I,G,R),
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ActorTypeId_BKEY = __ACTOR_TYPE_ID(B,K,E,Y),
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ActorTypeId_BLST = __ACTOR_TYPE_ID(B,L,S,T),
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ActorTypeId_BMRN = __ACTOR_TYPE_ID(B,M,R,N),
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ActorTypeId_BMTY = __ACTOR_TYPE_ID(B,M,T,Y),
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ActorTypeId_BTRF = __ACTOR_TYPE_ID(B,T,R,F),
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ActorTypeId_CBLS = __ACTOR_TYPE_ID(C,B,L,S),
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ActorTypeId_FLAL = __ACTOR_TYPE_ID(F,L,A,L),
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ActorTypeId_FLBM = __ACTOR_TYPE_ID(F,L,B,M),
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ActorTypeId_FLBT = __ACTOR_TYPE_ID(F,L,B,T),
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ActorTypeId_FLTB = __ACTOR_TYPE_ID(F,L,T,B),
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ActorTypeId_FLTM = __ACTOR_TYPE_ID(F,L,T,M),
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ActorTypeId_FORC = __ACTOR_TYPE_ID(F,O,R,C),
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ActorTypeId_ROPE = __ACTOR_TYPE_ID(R,O,P,E),
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ActorTypeId_SBEM = __ACTOR_TYPE_ID(S,B,E,M),
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ActorTypeId_STNE = __ACTOR_TYPE_ID(S,T,N,E),
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ActorTypeId_TARU = __ACTOR_TYPE_ID(T,A,R,U),
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ActorTypeId_TSBH = __ACTOR_TYPE_ID(T,S,B,H),
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ActorTypeId_TSUB = __ACTOR_TYPE_ID(T,S,U,B),
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ActorTypeId_VLR0 = __ACTOR_TYPE_ID(V,L,R,0),
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};
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