mirror of
https://github.com/zeldaret/ph
synced 2026-09-02 09:51:51 -04:00
Merge branch 'main' into match_actor_rupee
This commit is contained in:
@@ -1,7 +1,8 @@
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#include "Item/ItemManager.hpp"
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extern u32 *data_027e0ce0[];
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static const char *sShipPartTypes[] = { "anc", "bow", "hul", "can", "dco", "pdl", "fnl", "brg" };
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|
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extern u32 *data_027e0ce0[];
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THUMB ItemManager* ItemManager::Create() {
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gItemManager = new(data_027e0ce0[1], 4) ItemManager();
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return gItemManager;
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@@ -235,8 +236,7 @@ extern "C" unk32 func_ov00_02078b40(UnkStruct_027e0d38 *param1);
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extern void *data_027e10a4;
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extern "C" bool func_ov15_02136670(void *param1);
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||||
extern unk8 data_ov29_0217a4ac[];
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extern void *data_027e0e60;
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extern "C" bool func_ov00_020849f8(void *param1);
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extern "C" bool _ZN10MapManager18func_ov00_020849f8Ei(void *param1);
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extern unk32 data_027e0fc8;
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||||
extern "C" bool func_ov00_020bbd80(unk32 param1, unk32 param2);
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||||
extern "C" bool _ZNK11ItemManager7HasItemEi();
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@@ -254,7 +254,7 @@ ARM bool NONMATCH(ItemManager::func_ov00_020ad790)(unk32 param1) {
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}
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ItemFlag equipId = mForcedItem;
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bool unk2 = !func_ov00_020849f8(data_027e0e60);
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bool unk2 = !gMapManager->func_ov00_020849f8();
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if (
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mEquippedItem != ItemFlag_None &&
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(unk2 || (u32) mEquippedItem - 9 <= 1) &&
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@@ -380,3 +380,703 @@ THUMB void ItemManager::RemoveItem(ItemFlag item) {
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(*mAmmo)[item] = 0;
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}
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}
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extern ItemModel **data_027e1058;
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extern ItemModel **data_027e105c;
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extern "C" ItemModel* func_ov00_02079ffc(void*, const char *modelName, const char *textureName, unk32 param4, unk8 param5, unk8 param6, bool param7);
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extern "C" ItemModel* LoadTreasureItemFanfare(ItemModel**, s32 treasureType, bool, bool);
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static char *sDefaultItemModel = "key";
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static char *sItemModelNames[70] = {
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[ItemId_Nothing] = "key",
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[ItemId_SmallKey] = "key",
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[ItemId_GreenRupee] = "rupee_g",
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[ItemId_OshusSword] = "swA",
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[ItemId_WoodenShield] = "shA",
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[ItemId_Unk_5] = NULL,
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[ItemId_Unk_6] = "force_y",
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[ItemId_BombBag] = "bomb\0\0\0",
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[ItemId_Bow] = "bow",
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[ItemId_BigGreenRupee] = "rupee_g",
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[ItemId_HeartContainer] = "heart_utu\0\0",
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[ItemId_Unk_11] = NULL,
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[ItemId_Boomerang] = "boomerang\0\0",
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[ItemId_Scoop] = "scp",
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[ItemId_BombchuBag] = "bomchu\0",
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[ItemId_BossKey] = "bosskey",
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[ItemId_Unk_16] = "rev_bin",
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[ItemId_Unk_17] = NULL,
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[ItemId_PhantomHourglass] = NULL,
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[ItemId_SWSeaChart] = "mapSea\0",
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[ItemId_NWSeaChart] = "mapSea\0",
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[ItemId_SESeaChart] = "mapSea\0",
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[ItemId_NESeaChart] = "mapSea\0",
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[ItemId_Unk_23] = NULL,
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[ItemId_BlueRupee] = "rupee_b",
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[ItemId_RedRupee] = "rupee_r",
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[ItemId_BigRedRupee] = "rupee_r",
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[ItemId_GoldRupee] = "rupee_go\0\0\0",
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[ItemId_Unk_28] = "force_y",
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[ItemId_Unk_29] = "force_r",
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[ItemId_Unk_30] = "force_b",
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[ItemId_Hammer] = "ham",
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[ItemId_Rope] = "rope\0\0\0",
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[ItemId_SquareCrystal] = "cstl_c\0",
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[ItemId_RoundCrystal] = "cstl_s\0",
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[ItemId_TriangleCrystal] = "cstl_t\0",
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[ItemId_FishingRod] = "fp\0",
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[ItemId_Cannon] = NULL,
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[ItemId_SunKey] = "key_su\0",
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[ItemId_Unk_39] = NULL,
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[ItemId_Quiver] = "arrowpod\0\0\0",
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[ItemId_BigBombBag] = "bmbagM\0",
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[ItemId_BigBombchuBag] = "bcbagM\0",
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[ItemId_Unk_43] = NULL,
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[ItemId_KingsKey] = "key_ki\0",
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[ItemId_PowerGem] = "minaP\0\0",
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[ItemId_WisdomGem] = "minaC\0\0",
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[ItemId_CourageGem] = "minaY\0\0",
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[ItemId_PinkCoral] = NULL,
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[ItemId_WhitePearlLoop] = NULL,
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[ItemId_DarkPearlLoop] = NULL,
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[ItemId_ZoraScale] = NULL,
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[ItemId_GoronAmber] = NULL,
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[ItemId_RutoCrown] = NULL,
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[ItemId_HelmarocPlume] = NULL,
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[ItemId_RegalRing] = NULL,
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[ItemId_GhostKey] = "key_gh\0",
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[ItemId_FreebieCard] = "tic_tada\0\0\0",
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[ItemId_ComplimentCard] = "tic_ohome\0\0",
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[ItemId_ComplimentaryCard] = "tic_rare\0\0\0",
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[ItemId_RegalNecklace] = "neckl\0\0",
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[ItemId_SalvageArm] = "slvarm\0",
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[ItemId_HerosNewClothes] = NULL,
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[ItemId_Kaleidoscope] = "telescope\0\0",
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[ItemId_GuardNotebook] = "notebook\0\0\0",
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[ItemId_JolenesLetter] = "letter\0",
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[ItemId_PrizePostcard] = "card\0\0\0",
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[ItemId_WoodHeart] = "marron\0",
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[ItemId_PhantomSwordBlade] = "swBedge",
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[ItemId_PhantomSword] = NULL,
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};
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static char *sItemModelNames2[8] = {
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[ItemId_SwordsmanScroll - ItemId_SwordsmanScroll] = "makimono\0\0\0",
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[ItemId_Crimsonine - ItemId_SwordsmanScroll] = "hagaH\0\0",
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[ItemId_Azurine - ItemId_SwordsmanScroll] = "hagaK\0\0",
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[ItemId_Aquanine - ItemId_SwordsmanScroll] = "hagaS\0\0",
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[ItemId_RedPotion - ItemId_SwordsmanScroll] = "rev_bin",
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[ItemId_PurplePotion - ItemId_SwordsmanScroll] = "rev_binP\0\0\0",
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[ItemId_YellowPotion - ItemId_SwordsmanScroll] = "rev_binY\0\0\0",
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[ItemId_SandOfHours - ItemId_SwordsmanScroll] = "sand_m\0",
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};
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static char *sItemModelNames3[9] = {
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[ItemId_CycloneSlate - ItemId_CycloneSlate] = "compass",
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[ItemId_Unk_128 - ItemId_CycloneSlate] = "lure\0\0\0",
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[ItemId_Rupoor10 - ItemId_CycloneSlate] = "rupee_bb\0\0\0",
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[ItemId_Rupoor50 - ItemId_CycloneSlate] = "rupee_bb\0\0\0",
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[ItemId_Unk_131 - ItemId_CycloneSlate] = NULL,
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[ItemId_Unk_132 - ItemId_CycloneSlate] = NULL,
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[ItemId_Unk_133 - ItemId_CycloneSlate] = NULL,
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[ItemId_Unk_134 - ItemId_CycloneSlate] = NULL,
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[ItemId_Unk_135 - ItemId_CycloneSlate] = NULL,
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};
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char *sSpecialItemModelNames[7] = {
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"mapTakara\0\0",
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"arrowpodL\0\0",
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"bmbagL\0",
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"bcbagL\0",
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"Player/get/gd_\0",
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".nsbmd\0",
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".nsbtx\0",
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};
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THUMB void ItemManager::LoadFanfareItem(ItemId id) {
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mFanfareItem = id;
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ItemModel *model;
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if (
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id == ItemId_Unk_43 ||
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id == ItemId_Cannon ||
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(id >= ItemId_GOLDEN_SHIP_START && id <= ItemId_GOLDEN_SHIP_END) ||
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id == ItemId_Unk_126 ||
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id == ItemId_Unk_133
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) {
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model = *data_027e1058;
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} else if (
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id >= ItemId_TREASURE_START &&
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id <= ItemId_TREASURE_END
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) {
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model = LoadTreasureItemFanfare(data_027e105c, id - ItemId_TREASURE_START, true, false);
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} else if (id == ItemId_Unk_125) {
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model = *data_027e105c;
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} else {
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char modelName[0x80] = {};
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char textureName[0x80] = {};
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const char *itemName = NULL;
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if (id == ItemId_Quiver && (s32) mQuiverSize >= 1) {
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itemName = sSpecialItemModelNames[1];
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} else if (id == ItemId_BigBombBag && (s32) mBombBagSize >= 1) {
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itemName = sSpecialItemModelNames[2];
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} else if (id == ItemId_BigBombchuBag && (s32) mBombchuBagSize >= 1) {
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itemName = sSpecialItemModelNames[3];
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} else if (id == ItemId_HerosNewClothes) {
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itemName = sShipPartTypes[11];
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} else if (id < ItemId_Unk_70) {
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itemName = sItemModelNames[id];
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} else if (id >= ItemId_SwordsmanScroll && id < ItemId_GoldenChimney) {
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itemName = sItemModelNames2[id - ItemId_SwordsmanScroll];
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} else if (id >= ItemId_CycloneSlate && id < ItemId_Unk_136) {
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itemName = sItemModelNames3[id - ItemId_CycloneSlate];
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} else if (id >= ItemId_TREASURE_CHART_START && id <= ItemId_TREASURE_CHART_END) {
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itemName = sSpecialItemModelNames[0];
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}
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if (!itemName) {
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itemName = sDefaultItemModel;
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}
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strcat(modelName, sSpecialItemModelNames[4]);
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strcat(modelName, itemName);
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strcat(modelName, sSpecialItemModelNames[5]);
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strcat(textureName, sSpecialItemModelNames[4]);
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strcat(textureName, itemName);
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strcat(textureName, sSpecialItemModelNames[6]);
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model = func_ov00_02079ffc(mFanfareItemModel, modelName, textureName, 0, 0, 0, true);
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}
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mUnk_114->vfunc_0c(model);
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}
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THUMB bool ItemManager::GetFanfareItemScale(Vec3p *scale) const {
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switch (mFanfareItem) {
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case ItemId_BigGreenRupee:
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case ItemId_BigRedRupee:
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case ItemId_GoldRupee:
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case ItemId_Rupoor50:
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scale->x = FLOAT_TO_Q20(1.4);
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scale->y = FLOAT_TO_Q20(1.4);
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scale->z = FLOAT_TO_Q20(1.4);
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return true;
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}
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return false;
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}
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extern "C" void GiveShipPart(ShipPart part, ShipType type);
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extern "C" void EquipLinebeckCannon();
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THUMB void ItemManager::GiveItem(ItemId id) {
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switch (id) {
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case ItemId_SmallKey: {
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this->GiveKeys(1);
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} break;
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case ItemId_GreenRupee: {
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this->GiveRupees(1, true);
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} break;
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case ItemId_BlueRupee: {
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this->GiveRupees(5, true);
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} break;
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case ItemId_RedRupee: {
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this->GiveRupees(20, true);
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} break;
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case ItemId_BigGreenRupee: {
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this->GiveRupees(100, true);
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} break;
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case ItemId_BigRedRupee: {
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this->GiveRupees(200, true);
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} break;
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case ItemId_GoldRupee: {
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this->GiveRupees(300, true);
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} break;
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|
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case ItemId_OshusSword: {
|
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SET_FLAG(mItemFlags.flags, ItemFlag_OshusSword);
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this->GetEquipItem(ItemFlag_OshusSword)->GiveAmmo(1);
|
||||
} break;
|
||||
|
||||
case ItemId_WoodenShield: {
|
||||
SET_FLAG(mItemFlags.flags, ItemFlag_WoodenShield);
|
||||
this->GetEquipItem(ItemFlag_WoodenShield)->GiveAmmo(1);
|
||||
} break;
|
||||
|
||||
case ItemId_BombBag: {
|
||||
this->GiveEquipItem(ItemFlag_BombBag, 10);
|
||||
} break;
|
||||
|
||||
case ItemId_BombchuBag: {
|
||||
this->GiveEquipItem(ItemFlag_BombchuBag, 10);
|
||||
} break;
|
||||
|
||||
case ItemId_Bow: {
|
||||
this->GiveEquipItem(ItemFlag_Bow, 20);
|
||||
} break;
|
||||
|
||||
case ItemId_Boomerang: {
|
||||
this->GiveEquipItem(ItemFlag_Boomerang, 1);
|
||||
} break;
|
||||
|
||||
case ItemId_Scoop: {
|
||||
this->GiveEquipItem(ItemFlag_Shovel, 1);
|
||||
} break;
|
||||
|
||||
case ItemId_Hammer: {
|
||||
this->GiveEquipItem(ItemFlag_Hammer, 1);
|
||||
} break;
|
||||
|
||||
case ItemId_Rope: {
|
||||
this->GiveEquipItem(ItemFlag_GrapplingHook, 1);
|
||||
} break;
|
||||
|
||||
case ItemId_PhantomHourglass: {
|
||||
SET_FLAG(mItemFlags.flags, ItemFlag_Hourglass);
|
||||
gAdventureFlags->Set(AdventureFlag_Hourglass, true);
|
||||
} break;
|
||||
|
||||
case ItemId_SWSeaChart: {
|
||||
SET_FLAG(mItemFlags.flags, ItemFlag_SeaChartSW);
|
||||
gAdventureFlags->Set(AdventureFlag_SWSeaChart, true);
|
||||
} break;
|
||||
|
||||
case ItemId_NWSeaChart: {
|
||||
SET_FLAG(mItemFlags.flags, ItemFlag_SeaChartNW);
|
||||
gAdventureFlags->Set(AdventureFlag_NWSeaChart, true);
|
||||
} break;
|
||||
|
||||
case ItemId_SESeaChart: {
|
||||
SET_FLAG(mItemFlags.flags, ItemFlag_SeaChartSE);
|
||||
gAdventureFlags->Set(AdventureFlag_SESeaChart, true);
|
||||
} break;
|
||||
|
||||
case ItemId_NESeaChart: {
|
||||
SET_FLAG(mItemFlags.flags, ItemFlag_SeaChartNE);
|
||||
gAdventureFlags->Set(AdventureFlag_NESeaChart, true);
|
||||
} break;
|
||||
|
||||
case ItemId_FishingRod: {
|
||||
SET_FLAG(mItemFlags.flags, ItemFlag_FishingRod);
|
||||
gAdventureFlags->Set(AdventureFlag_FishingRod, true);
|
||||
} break;
|
||||
|
||||
case ItemId_Cannon: {
|
||||
SET_FLAG(mItemFlags.flags, ItemFlag_Cannon);
|
||||
gAdventureFlags->Set(AdventureFlag_Cannon, true);
|
||||
GiveShipPart(ShipPart_Cannon, ShipType_Linebeck);
|
||||
EquipLinebeckCannon();
|
||||
} break;
|
||||
|
||||
case ItemId_SunKey: {
|
||||
SET_FLAG(mItemFlags.flags, ItemFlag_SunKey);
|
||||
gAdventureFlags->Set(AdventureFlag_SunKey, true);
|
||||
} break;
|
||||
|
||||
case ItemId_Unk_39: {
|
||||
SET_FLAG(mItemFlags.flags, ItemFlag_Unk_39);
|
||||
gAdventureFlags->Set(AdventureFlag_Unk_23, true);
|
||||
} break;
|
||||
|
||||
case ItemId_Quiver: {
|
||||
this->UpgradeQuiver();
|
||||
} break;
|
||||
|
||||
case ItemId_BigBombBag: {
|
||||
this->UpgradeBombBag();
|
||||
} break;
|
||||
|
||||
case ItemId_BigBombchuBag: {
|
||||
this->UpgradeBombchuBag();
|
||||
} break;
|
||||
|
||||
case ItemId_KingsKey: {
|
||||
SET_FLAG(mItemFlags.flags, ItemFlag_KingsKey);
|
||||
} break;
|
||||
|
||||
case ItemId_GhostKey: {
|
||||
SET_FLAG(mItemFlags.flags, ItemFlag_GhostKey);
|
||||
} break;
|
||||
|
||||
case ItemId_PowerGem: {
|
||||
mNumGems[Gem_Power] += 1;
|
||||
} break;
|
||||
|
||||
case ItemId_WisdomGem: {
|
||||
mNumGems[Gem_Wisdom] += 1;
|
||||
} break;
|
||||
|
||||
case ItemId_CourageGem: {
|
||||
mNumGems[Gem_Courage] += 1;
|
||||
} break;
|
||||
|
||||
case ItemId_SalvageArm: {
|
||||
SET_FLAG(mItemFlags.flags, ItemFlag_SalvageArm);
|
||||
gAdventureFlags->Set(AdventureFlag_SalvageArm, true);
|
||||
gHealthManager->mSalvageArmHealth = 5;
|
||||
} break;
|
||||
|
||||
case ItemId_SwordsmanScroll: {
|
||||
SET_FLAG(mItemFlags.flags, ItemFlag_SwordsmansScroll);
|
||||
} break;
|
||||
|
||||
case ItemId_Crimsonine: {
|
||||
gAdventureFlags->Set(AdventureFlag_Crimsonine, true);
|
||||
} break;
|
||||
|
||||
case ItemId_Azurine: {
|
||||
gAdventureFlags->Set(AdventureFlag_Azurine, true);
|
||||
} break;
|
||||
|
||||
case ItemId_Aquanine: {
|
||||
gAdventureFlags->Set(AdventureFlag_Aquanine, true);
|
||||
} break;
|
||||
|
||||
case ItemId_SpiritOfPowerUpgradeLvl1: {
|
||||
SET_FLAG(mItemFlags.flags, ItemFlag_PowerLv1);
|
||||
} break;
|
||||
|
||||
case ItemId_SpiritOfWisdomUpgradeLvl1: {
|
||||
SET_FLAG(mItemFlags.flags, ItemFlag_WisdomLv1);
|
||||
} break;
|
||||
|
||||
case ItemId_SpiritOfCourageUpgradeLvl1: {
|
||||
SET_FLAG(mItemFlags.flags, ItemFlag_CourageLv1);
|
||||
} break;
|
||||
|
||||
case ItemId_SpiritOfPowerUpgradeLvl2: {
|
||||
SET_FLAG(mItemFlags.flags, ItemFlag_PowerLv2);
|
||||
} break;
|
||||
|
||||
case ItemId_SpiritOfWisdomUpgradeLvl2: {
|
||||
SET_FLAG(mItemFlags.flags, ItemFlag_WisdomLv2);
|
||||
} break;
|
||||
|
||||
case ItemId_SpiritOfCourageUpgradeLvl2: {
|
||||
SET_FLAG(mItemFlags.flags, ItemFlag_CourageLv2);
|
||||
} break;
|
||||
|
||||
case ItemId_RedPotion: {
|
||||
for (s32 i = 0; i < MAX_POTIONS; ++i) {
|
||||
if (mPotions[i] != Potion_None) continue;
|
||||
this->SetPotion(i, Potion_Red);
|
||||
break;
|
||||
}
|
||||
} break;
|
||||
|
||||
case ItemId_PurplePotion: {
|
||||
for (s32 i = 0; i < MAX_POTIONS; ++i) {
|
||||
if (mPotions[i] != Potion_None) continue;
|
||||
this->SetPotion(i, Potion_Purple);
|
||||
break;
|
||||
}
|
||||
} break;
|
||||
|
||||
case ItemId_YellowPotion: {
|
||||
for (s32 i = 0; i < MAX_POTIONS; ++i) {
|
||||
if (mPotions[i] != Potion_None) continue;
|
||||
this->SetPotion(i, Potion_Yellow);
|
||||
break;
|
||||
}
|
||||
} break;
|
||||
|
||||
case ItemId_SandOfHours: {
|
||||
mHourglassSandFrames += 3600;
|
||||
} break;
|
||||
|
||||
case ItemId_GoldenChimney: {
|
||||
gAdventureFlags->Set(AdventureFlag_ReceivedGoldenChimney, true);
|
||||
GiveShipPart(ShipPart_Chimney, ShipType_Golden);
|
||||
} break;
|
||||
|
||||
case ItemId_GoldenHandrail: {
|
||||
gAdventureFlags->Set(AdventureFlag_ReceivedGoldenHandrail, true);
|
||||
GiveShipPart(ShipPart_Handrail, ShipType_Golden);
|
||||
} break;
|
||||
|
||||
case ItemId_GoldenCannon: {
|
||||
gAdventureFlags->Set(AdventureFlag_ReceivedGoldenCannon, true);
|
||||
GiveShipPart(ShipPart_Cannon, ShipType_Golden);
|
||||
} break;
|
||||
|
||||
case ItemId_GoldenHull: {
|
||||
gAdventureFlags->Set(AdventureFlag_ReceivedGoldenHull, true);
|
||||
GiveShipPart(ShipPart_Hull, ShipType_Golden);
|
||||
} break;
|
||||
|
||||
case ItemId_CycloneSlate: {
|
||||
SET_FLAG(mItemFlags.flags, ItemFlag_CycloneSlate);
|
||||
} break;
|
||||
|
||||
case ItemId_Unk_128: {
|
||||
SET_FLAG(mItemFlags.flags, ItemFlag_Unk_47);
|
||||
} break;
|
||||
|
||||
case ItemId_Rupoor10: {
|
||||
this->GiveRupees(-10, true);
|
||||
} break;
|
||||
|
||||
case ItemId_Rupoor50: {
|
||||
this->GiveRupees(-50, true);
|
||||
} break;
|
||||
|
||||
case ItemId_Nothing: break;
|
||||
case ItemId_Unk_5: break;
|
||||
case ItemId_Unk_16: break;
|
||||
case ItemId_Unk_131: break;
|
||||
case ItemId_Unk_132: break;
|
||||
|
||||
default: {
|
||||
if (ItemId_TREASURE_CHART_START <= id && id <= ItemId_TREASURE_CHART_END) {
|
||||
SET_FLAG(mItemFlags.flags, id + ItemFlag_TREASURE_CHART_START - ItemId_TREASURE_CHART_START);
|
||||
}
|
||||
} break;
|
||||
}
|
||||
if (
|
||||
gAdventureFlags->Get(AdventureFlag_Azurine) &&
|
||||
gAdventureFlags->Get(AdventureFlag_Crimsonine) &&
|
||||
gAdventureFlags->Get(AdventureFlag_Aquanine)
|
||||
) {
|
||||
gAdventureFlags->Set(AdventureFlag_Unk_128, true);
|
||||
}
|
||||
}
|
||||
|
||||
THUMB void ItemManager::GiveEquipItem(ItemFlag item, u16 ammo) {
|
||||
u16 flag = item;
|
||||
SET_FLAG(mItemFlags.flags, flag);
|
||||
this->GetEquipItem(item)->GiveAmmo(ammo);
|
||||
if (mEquippedItem == ItemFlag_None) {
|
||||
this->mEquippedItem = item;
|
||||
this->mEquipLoadTimer = 1;
|
||||
}
|
||||
}
|
||||
|
||||
THUMB void ItemManager::UnequipPotion() {
|
||||
switch (mEquippedItem) {
|
||||
case ItemFlag_PotionA:
|
||||
case ItemFlag_PotionB: {
|
||||
this->EquipPreviousItem();
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
||||
ARM s32 ItemManager::GetMaxRupees() const {
|
||||
return 9999;
|
||||
}
|
||||
|
||||
extern void *data_027e103c;
|
||||
extern "C" s32 func_ov00_020cf374(void *param1, bool param2);
|
||||
extern "C" void func_ov05_02104004(void *param1);
|
||||
ARM void ItemManager::GiveRupees(s16 amount, bool param2) {
|
||||
s32 newRupees = mNumRupees + amount;
|
||||
if (newRupees > this->GetMaxRupees()) {
|
||||
newRupees = this->GetMaxRupees();
|
||||
} else if (newRupees < 0) {
|
||||
newRupees = 0;
|
||||
}
|
||||
|
||||
s32 currRupees = func_ov00_020cf374(data_027e103c, true);
|
||||
if (param2) {
|
||||
currRupees = mNumRupees;
|
||||
if (currRupees != newRupees) {
|
||||
func_ov05_02104004(data_027e103c);
|
||||
}
|
||||
}
|
||||
mNumRupees = newRupees;
|
||||
}
|
||||
|
||||
ARM unk32 ItemManager::GetNumKeys() const {
|
||||
return gMapManager->GetNumKeys();
|
||||
}
|
||||
|
||||
THUMB void ItemManager::GiveKeys(u32 amount) {
|
||||
s32 keys = amount + gMapManager->GetNumKeys();
|
||||
if (keys >= MAX_KEYS) keys = MAX_KEYS;
|
||||
if (keys <= 0) keys = 0;
|
||||
gMapManager->SetNumKeys(keys);
|
||||
}
|
||||
|
||||
ARM ItemFlag ItemManager::GetEquippedItem() const {
|
||||
if (mForcedItem != ItemFlag_None) return mForcedItem;
|
||||
return mEquippedItem;
|
||||
}
|
||||
|
||||
ARM bool ItemManager::SetEquippedItem(ItemFlag equipId) {
|
||||
mPrevEquippedItem = mEquippedItem;
|
||||
mEquippedItem = equipId;
|
||||
mEquipLoadTimer = 2;
|
||||
return true;
|
||||
}
|
||||
|
||||
ARM void ItemManager::EquipPreviousItem() {
|
||||
this->SetEquippedItem(mPrevEquippedItem);
|
||||
}
|
||||
|
||||
THUMB void ItemManager::ForceEquipItem(ItemFlag equipId) {
|
||||
for (ItemFlag i = ItemFlag_EQUIP_START; i < ItemFlag_EQUIP_END; ++i) {
|
||||
if (i == equipId) continue;
|
||||
(*mEquipItems)[i - ItemFlag_EQUIP_START]->UpdateInUse(0);
|
||||
}
|
||||
mForcedItem = equipId;
|
||||
mEquipLoadTimer = 1;
|
||||
}
|
||||
|
||||
THUMB bool ItemManager::ClearForcedEquipItem() {
|
||||
mForcedItem = ItemFlag_None;
|
||||
if (mEquippedItem != ItemFlag_None) return this->SetEquippedItem(mEquippedItem);
|
||||
return false;
|
||||
}
|
||||
|
||||
ARM void ItemManager::UpdateSwordShieldInUse() {
|
||||
this->GetEquipItem(ItemFlag_OshusSword)->UpdateInUse(1);
|
||||
this->GetEquipItem(ItemFlag_WoodenShield)->UpdateInUse(1);
|
||||
}
|
||||
|
||||
THUMB void ItemManager::UpgradeQuiver() {
|
||||
if (mQuiverSize < MAX_AMMO_UPGRADE) mQuiverSize += 1;
|
||||
(*mAmmo)[ItemFlag_Bow] = this->GetMaxAmmo(ItemFlag_Bow);
|
||||
}
|
||||
|
||||
THUMB void ItemManager::UpgradeBombBag() {
|
||||
if (mBombBagSize < MAX_AMMO_UPGRADE) mBombBagSize += 1;
|
||||
(*mAmmo)[ItemFlag_BombBag] = this->GetMaxAmmo(ItemFlag_BombBag);
|
||||
}
|
||||
|
||||
THUMB void ItemManager::UpgradeBombchuBag() {
|
||||
if (mBombchuBagSize < MAX_AMMO_UPGRADE) mBombchuBagSize += 1;
|
||||
(*mAmmo)[ItemFlag_BombchuBag] = this->GetMaxAmmo(ItemFlag_BombchuBag);
|
||||
}
|
||||
|
||||
ARM void ItemManager::func_ov00_020ae4dc(s32 param1) {
|
||||
s32 newValue = mUnk_0ba + param1;
|
||||
if (newValue > MAX_UNK_0BA) {
|
||||
mUnk_0ba = MAX_UNK_0BA;
|
||||
} else if (mUnk_0ba < -param1) {
|
||||
mUnk_0ba = 0;
|
||||
} else {
|
||||
mUnk_0ba = newValue;
|
||||
}
|
||||
}
|
||||
|
||||
ARM void ItemManager::SetPotion(u32 index, Potion potion) {
|
||||
mPotions[index] = potion;
|
||||
if (potion == Potion_None) {
|
||||
RESET_FLAG(mItemFlags.flags, index + ItemFlag_PotionA);
|
||||
} else {
|
||||
SET_FLAG(mItemFlags.flags, index + ItemFlag_PotionA);
|
||||
}
|
||||
}
|
||||
|
||||
ARM bool ItemManager::HasPotion(u32 index) const {
|
||||
switch (mPotions[index]) {
|
||||
case Potion_Red:
|
||||
case Potion_Purple:
|
||||
case Potion_Yellow:
|
||||
return true;
|
||||
|
||||
case Potion_None:
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
ARM bool ItemManager::HasAllPotions() const {
|
||||
for (s32 i = 0; i < MAX_POTIONS; ++i) {
|
||||
if (!this->HasPotion(i)) return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
ARM bool ItemManager::HasPurplePotion() const {
|
||||
for (s32 i = 0; i < MAX_POTIONS; ++i) {
|
||||
if (mPotions[i] == Potion_Purple) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
extern "C" void func_020196bc(ItemModel *param1, unk32 param2);
|
||||
extern "C" void func_020196fc(ItemModel *param1, unk32 param2);
|
||||
THUMB void ItemManager::LoadDungeonItemModels() {
|
||||
for (s32 i = 0; i < DungeonItemModelId_COUNT; ++i) {
|
||||
if (mDungeonItemModels[i] == NULL) continue;
|
||||
|
||||
u16 unk1, unk2;
|
||||
switch (i) {
|
||||
case DungeonItemModelId_RoundCrystal:
|
||||
case DungeonItemModelId_SquareCrystal:
|
||||
case DungeonItemModelId_TriangleCrystal: {
|
||||
unk1 = data_027e0f78->mUnk_1e;
|
||||
unk2 = data_027e0f78->mUnk_1c;
|
||||
} break;
|
||||
|
||||
default: {
|
||||
unk1 = data_027e0f78->mUnk_1a;
|
||||
unk2 = data_027e0f78->mUnk_18;
|
||||
} break;
|
||||
}
|
||||
func_020196bc(mDungeonItemModels[i], unk1);
|
||||
func_020196fc(mDungeonItemModels[i], unk2);
|
||||
}
|
||||
}
|
||||
|
||||
extern unk32 data_ov00_020eec68;
|
||||
extern "C" void PlaySoundEffect(void *param1, SfxId sfx);
|
||||
THUMB void ItemManager::PlayItemFanfareSfx(ItemId item) {
|
||||
if (gItemManager->mMuteNextFanfare == true) {
|
||||
gItemManager->mMuteNextFanfare = false;
|
||||
return;
|
||||
}
|
||||
SfxId sfx;
|
||||
switch (item) {
|
||||
case ItemId_PowerGem:
|
||||
case ItemId_WisdomGem:
|
||||
case ItemId_CourageGem: {
|
||||
sfx = SfxId_Fanfare_Gem;
|
||||
} break;
|
||||
|
||||
case ItemId_GoldRupee: {
|
||||
sfx = SfxId_Fanfare_GoldRupee;
|
||||
} break;
|
||||
|
||||
case ItemId_SmallKey:
|
||||
case ItemId_GreenRupee:
|
||||
case ItemId_BlueRupee:
|
||||
case ItemId_RedRupee: {
|
||||
sfx = SfxId_Fanfare_Rupee;
|
||||
} break;
|
||||
|
||||
case ItemId_Rupoor10:
|
||||
case ItemId_Rupoor50: {
|
||||
sfx = SfxId_Fanfare_Rupoor;
|
||||
} break;
|
||||
|
||||
case ItemId_Nothing:
|
||||
case ItemId_HerosNewClothes: {
|
||||
sfx = SfxId_Fanfare_Nothing_2;
|
||||
} break;
|
||||
|
||||
case ItemId_HeartContainer: {
|
||||
sfx = SfxId_Fanfare_HeartContainer;
|
||||
} break;
|
||||
|
||||
default: {
|
||||
sfx = SfxId_Fanfare_Treasure;
|
||||
} break;
|
||||
}
|
||||
if (gItemManager->mFanfareSfx != SfxId_None) {
|
||||
sfx = gItemManager->mFanfareSfx;
|
||||
gItemManager->mFanfareSfx = SfxId_None;
|
||||
}
|
||||
PlaySoundEffect(&data_ov00_020eec68, sfx);
|
||||
}
|
||||
|
||||
THUMB bool ItemManager::HasShipPartPriceShown(ShipPart part, ShipType type) const {
|
||||
return GET_FLAG(mShipPartPricesShown.flags, part * ShipType_COUNT + type);
|
||||
}
|
||||
|
||||
THUMB void ItemManager::AddShipPartPriceShown(ShipPart part, ShipType type) {
|
||||
SET_FLAG(mShipPartPricesShown.flags, part * ShipType_COUNT + type);
|
||||
}
|
||||
|
||||
THUMB bool ItemManager::HasTreasurePriceShown(Treasure treasure) const {
|
||||
return GET_FLAG(mTreasurePriceShownFlags, treasure);
|
||||
}
|
||||
|
||||
THUMB void ItemManager::AddTreasurePriceShown(Treasure treasure) {
|
||||
SET_FLAG(mTreasurePriceShownFlags, treasure);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user