PlayerControl: Decomp 5%

This commit is contained in:
Aetias
2025-01-06 22:09:32 +01:00
parent 247d862475
commit 6b9c7701fe
16 changed files with 238 additions and 60 deletions
+1 -7
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@@ -5,6 +5,7 @@ extern "C" {
#include "Actor/Actor.hpp"
#include "Actor/ActorManager.hpp"
#include "Actor/ActorPlayerDummy.hpp"
#include "DTCM/UnkStruct_027e077c.hpp"
#include "Item/ItemManager.hpp"
#include "Map/MapManager.hpp"
#include "Player/EquipSword.hpp"
@@ -255,13 +256,6 @@ ARM bool Actor::func_ov00_020c195c() {
return true;
}
struct UnkStruct2 {
/* 0 */ u32 mUnk_0;
/* 4 */ u32 mUnk_4;
/* 8 */
};
extern UnkStruct2 data_027e077c;
extern u8 data_02056be4[];
extern "C" bool func_ov05_02103f4c(s32 param1);
extern s32 data_027e103c;
ARM bool Actor::func_ov00_020c198c() {
+2 -3
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@@ -1,4 +1,5 @@
#include "Actor/ActorManager.hpp"
#include "DTCM/UnkStruct_027e077c.hpp"
#include "DTCM/UnkStruct_027e103c.hpp"
#include "Map/MapManager.hpp"
@@ -8,8 +9,6 @@ extern "C" Cylinder *func_ov000_020c3ef0(void *, u32 index);
extern "C" bool func_ov000_020c3f08(void *, u32 index);
extern "C" void func_ov000_020c3f3c(void *, u32 index, Cylinder *cylinder);
extern "C" void func_ov000_020c3f54(void *, u32 param2);
extern s32 data_027e077c;
extern u8 data_02056be4[];
ARM void ActorManager::DeleteActor(u32 index, bool param2) {
if (!param2) {
@@ -52,7 +51,7 @@ ARM void ActorManager::func_ov00_020c3484(ActorRef *ref, ActorManager *actorMgr,
q20 minDistance = 0x7fffffff;
Actor **actorIter = actorMgr->mActorTable;
u8 unkByte = data_02056be4[data_027e077c];
u8 unkByte = data_02056be4[data_027e077c.mUnk_0];
bool unk1 = (unkByte & 1) != 0;
Actor **actorTableEnd = actorIter + actorMgr->mMaxActorIndex;
+2 -6
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@@ -1,4 +1,5 @@
#include "Item/ItemManager.hpp"
#include "DTCM/UnkStruct_027e0d38.hpp"
#include "Player/PlayerLinkBase.hpp"
static const char *sShipPartTypes[] = {"anc", "bow", "hul", "can", "dco", "pdl", "fnl", "brg"};
@@ -124,7 +125,6 @@ ARM ActorNavi *ItemManager::GetFairy(FairyId id) const {
return mFairies[id];
}
extern UnkStruct_027e0d38 *data_027e0d38;
extern unk32 gPlayerAnimHandler;
extern "C" void LoadEquipItemModel(unk32 param1, ItemFlag param2);
extern "C" void _ZNK11ItemManager15GetEquippedItemEv();
@@ -232,15 +232,11 @@ ARM void ItemManager::GiveAmmo(ItemFlag equipId, u16 amount) {
(*mAmmo)[equipId] = this->GetMaxAmmo(equipId);
}
extern "C" unk32 func_ov00_02078b40(UnkStruct_027e0d38 *param1);
extern void *data_027e10a4;
extern "C" bool func_ov15_02136670(void *param1);
extern unk8 data_ov29_0217a4ac[];
extern "C" bool _ZN14PlayerLinkBase18func_ov00_020bbd80Ei(unk32 param1, unk32 param2);
extern "C" bool _ZNK11ItemManager7HasItemEi();
extern "C" void _ZN11ItemManager12GetEquipItemEi();
ARM bool ItemManager::func_ov00_020ad790(unk32 param1) {
unk32 unk1 = func_ov00_02078b40(data_027e0d38);
unk32 unk1 = data_027e0d38->func_ov00_02078b40();
if (unk1 == 2) return func_ov15_02136670(data_027e10a4);
if (data_027e0d38->mUnk_14 == 1) return false;
// NONMATCH: OverlayId_29 should be in constant pool
+115 -9
View File
@@ -1,14 +1,120 @@
#include "Player/PlayerControl.hpp"
#include "Actor/ActorManager.hpp"
#include "DTCM/UnkStruct_027e05f8.hpp"
#include "DTCM/UnkStruct_027e077c.hpp"
#include "DTCM/UnkStruct_027e0c68.hpp"
#include "DTCM/UnkStruct_027e0d38.hpp"
#include "DTCM/UnkStruct_027e103c.hpp"
#include "Item/ItemManager.hpp"
#include "Save/AdventureFlags.hpp"
ARM bool PlayerControl::func_ov00_020aeeac() {
unk32 index = data_027e077c.mUnk_0;
if (((data_02056be4[index] & 1) != 0) || ((data_02056be4[index] & 4) != 0)) {
return false;
}
return index == data_027e077c.mUnk_4;
}
ARM bool PlayerControl::func_ov00_020aeef8() {
unk32 index = data_027e077c.mUnk_0;
if (index == 0x37 || index == 0x3b) {
return false;
}
if (index == 0x3d) {
return true;
}
return func_ov00_020aeeac();
}
THUMB void PlayerControl::func_ov00_020aef30() {
this->ResetTouchWorld();
if (mDebug) {
// 操作 = Operation
mDebug->vfunc_20(0, "\x91\x80\x8d\xec", 'PCTL', 'PLYR', 0, 0);
}
}
THUMB void PlayerControl::UpdateAim() {
ResetTouchWorld();
mAimWorld.x = 0;
mAimWorld.y = 0;
mAimWorld.z = 0;
mUnk_80 = false;
mUnk_82 = 0;
mFollowRef.Reset();
mNextFollowRef.Reset();
mFollowing = false;
mAim = gVec3p_ZERO;
s32 iVar2 = data_027e0d38->func_ov000_02078b40();
if (iVar2 == 2) {
data_027e103c->func_ov000_020cf2b8();
}
mUnk_c8 = -1;
mUnk_cc = -1;
}
ARM Actor *PlayerControl::GetFollowActor() {
return gActorManager->GetActor(&mFollowRef);
}
ARM bool PlayerControl::func_ov00_020af01c(unk8 *param1) {
if (mFollowing) {
param1[0] = mUnk_9c;
param1[1] = mUnk_9d;
return true;
}
return false;
}
ARM void PlayerControl::SetUnk_80() {
mUnk_80 = true;
}
ARM void PlayerControl::StopFollowing() {
mFollowRef.Reset();
mFollowing = false;
mFollowActor = NULL;
}
ARM void PlayerControl::func_ov00_020af06c() {
if (!mUnk_78) {
mUsingEquipItem = false;
return;
}
if (mUnk_7a) {
mUnk_7b = mUsingEquipItem;
}
if (gAdventureFlags->func_ov00_02097738() || data_027e0c68->mUnk_04 != 0) {
if (data_027e0d38->func_ov000_02078b40() != 2) {
mUsingEquipItem = false;
}
return;
}
if (gItemManager->mEquippedItem == ItemFlag_PotionA) {
if (gItemManager->HasPotion(0)) {
mUsingEquipItem = true;
return;
}
} else if (gItemManager->mEquippedItem == ItemFlag_PotionB) {
if (gItemManager->HasPotion(1)) {
mUsingEquipItem = true;
return;
}
}
if (data_027e0d38->func_ov000_02078b40() == 2) {
mUnk_7b = false;
mUnk_7b = (mUnk_7b & gItemManager->func_ov00_020ad790(1)) != 0;
} else {
if (((data_027e05f8.mUnk_0 & 0x300) == 0) || !func_ov00_020aeef8()) {
if (((data_027e05f8.mUnk_0 & 0x300) == 0) && mUnk_83) {
mUnk_7b = false;
} else {
}
}
}
}
bool PlayerControl::func_ov00_020aeeac() {}
void PlayerControl::func_ov00_020aeef8() {}
void PlayerControl::func_ov00_020aef30() {}
void PlayerControl::UpdateAim() {}
Actor *PlayerControl::GetFollowActor() {}
bool PlayerControl::func_ov00_020af01c(unk8 *param1) {}
void PlayerControl::SetUnk_80() {}
void PlayerControl::StopFollowing() {}
void PlayerControl::func_ov00_020af06c() {}
void PlayerControl::UpdateUsingEquipItem() {}
bool PlayerControl::func_ov00_020af2d4(u32 param1, bool param2) {}
bool PlayerControl::CheckTouchedNow(u32 param1) {}