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https://github.com/zeldaret/ph
synced 2026-07-10 14:23:55 -04:00
PlayerControl: Decomp 5%
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@@ -5,6 +5,7 @@ extern "C" {
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#include "Actor/Actor.hpp"
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#include "Actor/ActorManager.hpp"
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#include "Actor/ActorPlayerDummy.hpp"
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#include "DTCM/UnkStruct_027e077c.hpp"
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#include "Item/ItemManager.hpp"
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#include "Map/MapManager.hpp"
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#include "Player/EquipSword.hpp"
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@@ -255,13 +256,6 @@ ARM bool Actor::func_ov00_020c195c() {
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return true;
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}
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struct UnkStruct2 {
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/* 0 */ u32 mUnk_0;
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/* 4 */ u32 mUnk_4;
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/* 8 */
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};
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extern UnkStruct2 data_027e077c;
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extern u8 data_02056be4[];
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extern "C" bool func_ov05_02103f4c(s32 param1);
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extern s32 data_027e103c;
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ARM bool Actor::func_ov00_020c198c() {
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@@ -1,4 +1,5 @@
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#include "Actor/ActorManager.hpp"
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#include "DTCM/UnkStruct_027e077c.hpp"
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#include "DTCM/UnkStruct_027e103c.hpp"
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#include "Map/MapManager.hpp"
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@@ -8,8 +9,6 @@ extern "C" Cylinder *func_ov000_020c3ef0(void *, u32 index);
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extern "C" bool func_ov000_020c3f08(void *, u32 index);
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extern "C" void func_ov000_020c3f3c(void *, u32 index, Cylinder *cylinder);
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extern "C" void func_ov000_020c3f54(void *, u32 param2);
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extern s32 data_027e077c;
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extern u8 data_02056be4[];
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ARM void ActorManager::DeleteActor(u32 index, bool param2) {
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if (!param2) {
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@@ -52,7 +51,7 @@ ARM void ActorManager::func_ov00_020c3484(ActorRef *ref, ActorManager *actorMgr,
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q20 minDistance = 0x7fffffff;
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Actor **actorIter = actorMgr->mActorTable;
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u8 unkByte = data_02056be4[data_027e077c];
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u8 unkByte = data_02056be4[data_027e077c.mUnk_0];
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bool unk1 = (unkByte & 1) != 0;
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Actor **actorTableEnd = actorIter + actorMgr->mMaxActorIndex;
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@@ -1,4 +1,5 @@
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#include "Item/ItemManager.hpp"
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#include "DTCM/UnkStruct_027e0d38.hpp"
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#include "Player/PlayerLinkBase.hpp"
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static const char *sShipPartTypes[] = {"anc", "bow", "hul", "can", "dco", "pdl", "fnl", "brg"};
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@@ -124,7 +125,6 @@ ARM ActorNavi *ItemManager::GetFairy(FairyId id) const {
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return mFairies[id];
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}
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extern UnkStruct_027e0d38 *data_027e0d38;
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extern unk32 gPlayerAnimHandler;
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extern "C" void LoadEquipItemModel(unk32 param1, ItemFlag param2);
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extern "C" void _ZNK11ItemManager15GetEquippedItemEv();
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@@ -232,15 +232,11 @@ ARM void ItemManager::GiveAmmo(ItemFlag equipId, u16 amount) {
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(*mAmmo)[equipId] = this->GetMaxAmmo(equipId);
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}
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extern "C" unk32 func_ov00_02078b40(UnkStruct_027e0d38 *param1);
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extern void *data_027e10a4;
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extern "C" bool func_ov15_02136670(void *param1);
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extern unk8 data_ov29_0217a4ac[];
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extern "C" bool _ZN14PlayerLinkBase18func_ov00_020bbd80Ei(unk32 param1, unk32 param2);
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extern "C" bool _ZNK11ItemManager7HasItemEi();
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extern "C" void _ZN11ItemManager12GetEquipItemEi();
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ARM bool ItemManager::func_ov00_020ad790(unk32 param1) {
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unk32 unk1 = func_ov00_02078b40(data_027e0d38);
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unk32 unk1 = data_027e0d38->func_ov00_02078b40();
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if (unk1 == 2) return func_ov15_02136670(data_027e10a4);
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if (data_027e0d38->mUnk_14 == 1) return false;
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// NONMATCH: OverlayId_29 should be in constant pool
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@@ -1,14 +1,120 @@
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#include "Player/PlayerControl.hpp"
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#include "Actor/ActorManager.hpp"
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#include "DTCM/UnkStruct_027e05f8.hpp"
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#include "DTCM/UnkStruct_027e077c.hpp"
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#include "DTCM/UnkStruct_027e0c68.hpp"
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#include "DTCM/UnkStruct_027e0d38.hpp"
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#include "DTCM/UnkStruct_027e103c.hpp"
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#include "Item/ItemManager.hpp"
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#include "Save/AdventureFlags.hpp"
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ARM bool PlayerControl::func_ov00_020aeeac() {
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unk32 index = data_027e077c.mUnk_0;
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if (((data_02056be4[index] & 1) != 0) || ((data_02056be4[index] & 4) != 0)) {
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return false;
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}
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return index == data_027e077c.mUnk_4;
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}
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ARM bool PlayerControl::func_ov00_020aeef8() {
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unk32 index = data_027e077c.mUnk_0;
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if (index == 0x37 || index == 0x3b) {
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return false;
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}
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if (index == 0x3d) {
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return true;
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}
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return func_ov00_020aeeac();
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}
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THUMB void PlayerControl::func_ov00_020aef30() {
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this->ResetTouchWorld();
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if (mDebug) {
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// 操作 = Operation
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mDebug->vfunc_20(0, "\x91\x80\x8d\xec", 'PCTL', 'PLYR', 0, 0);
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}
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}
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THUMB void PlayerControl::UpdateAim() {
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ResetTouchWorld();
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mAimWorld.x = 0;
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mAimWorld.y = 0;
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mAimWorld.z = 0;
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mUnk_80 = false;
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mUnk_82 = 0;
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mFollowRef.Reset();
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mNextFollowRef.Reset();
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mFollowing = false;
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mAim = gVec3p_ZERO;
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s32 iVar2 = data_027e0d38->func_ov000_02078b40();
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if (iVar2 == 2) {
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data_027e103c->func_ov000_020cf2b8();
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}
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mUnk_c8 = -1;
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mUnk_cc = -1;
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}
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ARM Actor *PlayerControl::GetFollowActor() {
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return gActorManager->GetActor(&mFollowRef);
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}
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ARM bool PlayerControl::func_ov00_020af01c(unk8 *param1) {
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if (mFollowing) {
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param1[0] = mUnk_9c;
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param1[1] = mUnk_9d;
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return true;
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}
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return false;
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}
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ARM void PlayerControl::SetUnk_80() {
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mUnk_80 = true;
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}
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ARM void PlayerControl::StopFollowing() {
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mFollowRef.Reset();
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mFollowing = false;
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mFollowActor = NULL;
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}
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ARM void PlayerControl::func_ov00_020af06c() {
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if (!mUnk_78) {
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mUsingEquipItem = false;
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return;
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}
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if (mUnk_7a) {
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mUnk_7b = mUsingEquipItem;
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}
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if (gAdventureFlags->func_ov00_02097738() || data_027e0c68->mUnk_04 != 0) {
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if (data_027e0d38->func_ov000_02078b40() != 2) {
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mUsingEquipItem = false;
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}
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return;
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}
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if (gItemManager->mEquippedItem == ItemFlag_PotionA) {
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if (gItemManager->HasPotion(0)) {
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mUsingEquipItem = true;
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return;
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}
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} else if (gItemManager->mEquippedItem == ItemFlag_PotionB) {
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if (gItemManager->HasPotion(1)) {
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mUsingEquipItem = true;
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return;
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}
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}
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if (data_027e0d38->func_ov000_02078b40() == 2) {
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mUnk_7b = false;
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mUnk_7b = (mUnk_7b & gItemManager->func_ov00_020ad790(1)) != 0;
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} else {
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if (((data_027e05f8.mUnk_0 & 0x300) == 0) || !func_ov00_020aeef8()) {
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if (((data_027e05f8.mUnk_0 & 0x300) == 0) && mUnk_83) {
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mUnk_7b = false;
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} else {
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}
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}
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}
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}
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bool PlayerControl::func_ov00_020aeeac() {}
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void PlayerControl::func_ov00_020aeef8() {}
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void PlayerControl::func_ov00_020aef30() {}
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void PlayerControl::UpdateAim() {}
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Actor *PlayerControl::GetFollowActor() {}
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bool PlayerControl::func_ov00_020af01c(unk8 *param1) {}
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void PlayerControl::SetUnk_80() {}
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void PlayerControl::StopFollowing() {}
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void PlayerControl::func_ov00_020af06c() {}
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void PlayerControl::UpdateUsingEquipItem() {}
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bool PlayerControl::func_ov00_020af2d4(u32 param1, bool param2) {}
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bool PlayerControl::CheckTouchedNow(u32 param1) {}
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