Decomp ItemManager::GiveEquipItem

This commit is contained in:
Aetias
2024-04-18 19:46:32 +02:00
parent ce73f7f765
commit 711cfc7da2
2 changed files with 41 additions and 72 deletions
+41 -31
View File
@@ -491,12 +491,12 @@ THUMB void ItemManager::GiveItem(ItemId id) {
} break;
case ItemId_OshusSword: {
SET_FLAG(this->mItemFlags.flags, ItemFlag_OshusSword);
SET_FLAG(mItemFlags.flags, ItemFlag_OshusSword);
this->GetEquipItem(ItemFlag_OshusSword)->GiveAmmo(1);
} break;
case ItemId_WoodenShield: {
SET_FLAG(this->mItemFlags.flags, ItemFlag_WoodenShield);
SET_FLAG(mItemFlags.flags, ItemFlag_WoodenShield);
this->GetEquipItem(ItemFlag_WoodenShield)->GiveAmmo(1);
} break;
@@ -529,49 +529,49 @@ THUMB void ItemManager::GiveItem(ItemId id) {
} break;
case ItemId_PhantomHourglass: {
SET_FLAG(this->mItemFlags.flags, ItemFlag_Hourglass);
SET_FLAG(mItemFlags.flags, ItemFlag_Hourglass);
gAdventureFlags->Set(AdventureFlag_Hourglass, true);
} break;
case ItemId_SWSeaChart: {
SET_FLAG(this->mItemFlags.flags, ItemFlag_SeaChartSW);
SET_FLAG(mItemFlags.flags, ItemFlag_SeaChartSW);
gAdventureFlags->Set(AdventureFlag_SWSeaChart, true);
} break;
case ItemId_NWSeaChart: {
SET_FLAG(this->mItemFlags.flags, ItemFlag_SeaChartNW);
SET_FLAG(mItemFlags.flags, ItemFlag_SeaChartNW);
gAdventureFlags->Set(AdventureFlag_NWSeaChart, true);
} break;
case ItemId_SESeaChart: {
SET_FLAG(this->mItemFlags.flags, ItemFlag_SeaChartSE);
SET_FLAG(mItemFlags.flags, ItemFlag_SeaChartSE);
gAdventureFlags->Set(AdventureFlag_SESeaChart, true);
} break;
case ItemId_NESeaChart: {
SET_FLAG(this->mItemFlags.flags, ItemFlag_SeaChartNE);
SET_FLAG(mItemFlags.flags, ItemFlag_SeaChartNE);
gAdventureFlags->Set(AdventureFlag_NESeaChart, true);
} break;
case ItemId_FishingRod: {
SET_FLAG(this->mItemFlags.flags, ItemFlag_FishingRod);
SET_FLAG(mItemFlags.flags, ItemFlag_FishingRod);
gAdventureFlags->Set(AdventureFlag_FishingRod, true);
} break;
case ItemId_Cannon: {
SET_FLAG(this->mItemFlags.flags, ItemFlag_Cannon);
SET_FLAG(mItemFlags.flags, ItemFlag_Cannon);
gAdventureFlags->Set(AdventureFlag_Cannon, true);
GiveShipPart(ShipPart_Cannon, ShipType_Linebeck);
EquipLinebeckCannon();
} break;
case ItemId_SunKey: {
SET_FLAG(this->mItemFlags.flags, ItemFlag_SunKey);
SET_FLAG(mItemFlags.flags, ItemFlag_SunKey);
gAdventureFlags->Set(AdventureFlag_SunKey, true);
} break;
case ItemId_Unk_39: {
SET_FLAG(this->mItemFlags.flags, ItemFlag_Unk_39);
SET_FLAG(mItemFlags.flags, ItemFlag_Unk_39);
gAdventureFlags->Set(AdventureFlag_Unk_23, true);
} break;
@@ -588,33 +588,33 @@ THUMB void ItemManager::GiveItem(ItemId id) {
} break;
case ItemId_KingsKey: {
SET_FLAG(this->mItemFlags.flags, ItemFlag_KingsKey);
SET_FLAG(mItemFlags.flags, ItemFlag_KingsKey);
} break;
case ItemId_GhostKey: {
SET_FLAG(this->mItemFlags.flags, ItemFlag_GhostKey);
SET_FLAG(mItemFlags.flags, ItemFlag_GhostKey);
} break;
case ItemId_PowerGem: {
this->mNumGems[Gem_Power] += 1;
mNumGems[Gem_Power] += 1;
} break;
case ItemId_WisdomGem: {
this->mNumGems[Gem_Wisdom] += 1;
mNumGems[Gem_Wisdom] += 1;
} break;
case ItemId_CourageGem: {
this->mNumGems[Gem_Courage] += 1;
mNumGems[Gem_Courage] += 1;
} break;
case ItemId_SalvageArm: {
SET_FLAG(this->mItemFlags.flags, ItemFlag_SalvageArm);
SET_FLAG(mItemFlags.flags, ItemFlag_SalvageArm);
gAdventureFlags->Set(AdventureFlag_SalvageArm, true);
gHealthManager->mSalvageArmHealth = 5;
} break;
case ItemId_SwordsmanScroll: {
SET_FLAG(this->mItemFlags.flags, ItemFlag_SwordsmansScroll);
SET_FLAG(mItemFlags.flags, ItemFlag_SwordsmansScroll);
} break;
case ItemId_Crimsonine: {
@@ -630,32 +630,32 @@ THUMB void ItemManager::GiveItem(ItemId id) {
} break;
case ItemId_SpiritOfPowerUpgradeLvl1: {
SET_FLAG(this->mItemFlags.flags, ItemFlag_PowerLv1);
SET_FLAG(mItemFlags.flags, ItemFlag_PowerLv1);
} break;
case ItemId_SpiritOfWisdomUpgradeLvl1: {
SET_FLAG(this->mItemFlags.flags, ItemFlag_WisdomLv1);
SET_FLAG(mItemFlags.flags, ItemFlag_WisdomLv1);
} break;
case ItemId_SpiritOfCourageUpgradeLvl1: {
SET_FLAG(this->mItemFlags.flags, ItemFlag_CourageLv1);
SET_FLAG(mItemFlags.flags, ItemFlag_CourageLv1);
} break;
case ItemId_SpiritOfPowerUpgradeLvl2: {
SET_FLAG(this->mItemFlags.flags, ItemFlag_PowerLv2);
SET_FLAG(mItemFlags.flags, ItemFlag_PowerLv2);
} break;
case ItemId_SpiritOfWisdomUpgradeLvl2: {
SET_FLAG(this->mItemFlags.flags, ItemFlag_WisdomLv2);
SET_FLAG(mItemFlags.flags, ItemFlag_WisdomLv2);
} break;
case ItemId_SpiritOfCourageUpgradeLvl2: {
SET_FLAG(this->mItemFlags.flags, ItemFlag_CourageLv2);
SET_FLAG(mItemFlags.flags, ItemFlag_CourageLv2);
} break;
case ItemId_RedPotion: {
for (s32 i = 0; i < 2; ++i) {
if (this->mPotions[i] != Potion_None) continue;
if (mPotions[i] != Potion_None) continue;
this->SetPotion(i, Potion_Red);
break;
}
@@ -663,7 +663,7 @@ THUMB void ItemManager::GiveItem(ItemId id) {
case ItemId_PurplePotion: {
for (s32 i = 0; i < 2; ++i) {
if (this->mPotions[i] != Potion_None) continue;
if (mPotions[i] != Potion_None) continue;
this->SetPotion(i, Potion_Purple);
break;
}
@@ -671,14 +671,14 @@ THUMB void ItemManager::GiveItem(ItemId id) {
case ItemId_YellowPotion: {
for (s32 i = 0; i < 2; ++i) {
if (this->mPotions[i] != Potion_None) continue;
if (mPotions[i] != Potion_None) continue;
this->SetPotion(i, Potion_Yellow);
break;
}
} break;
case ItemId_SandOfHours: {
this->mHourglassSandFrames += 3600;
mHourglassSandFrames += 3600;
} break;
case ItemId_GoldenChimney: {
@@ -702,11 +702,11 @@ THUMB void ItemManager::GiveItem(ItemId id) {
} break;
case ItemId_CycloneSlate: {
SET_FLAG(this->mItemFlags.flags, ItemFlag_CycloneSlate);
SET_FLAG(mItemFlags.flags, ItemFlag_CycloneSlate);
} break;
case ItemId_Unk_128: {
SET_FLAG(this->mItemFlags.flags, ItemFlag_Unk_47);
SET_FLAG(mItemFlags.flags, ItemFlag_Unk_47);
} break;
case ItemId_Rupoor10: {
@@ -725,7 +725,7 @@ THUMB void ItemManager::GiveItem(ItemId id) {
default: {
if (ItemId_TREASURE_CHART_START <= id && id <= ItemId_TREASURE_CHART_END) {
SET_FLAG(this->mItemFlags.flags, id + ItemFlag_TREASURE_CHART_START - ItemId_TreasureChart1);
SET_FLAG(mItemFlags.flags, id + ItemFlag_TREASURE_CHART_START - ItemId_TREASURE_CHART_START);
}
} break;
}
@@ -737,3 +737,13 @@ THUMB void ItemManager::GiveItem(ItemId id) {
gAdventureFlags->Set(AdventureFlag_Unk_128, true);
}
}
THUMB void ItemManager::GiveEquipItem(ItemFlag item, u16 ammo) {
u16 flag = item;
SET_FLAG(mItemFlags.flags, flag);
this->GetEquipItem(item)->GiveAmmo(ammo);
if (mEquippedItem == ItemFlag_None) {
this->mEquippedItem = item;
this->mEquipLoadTimer = 1;
}
}