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https://github.com/zeldaret/ph
synced 2026-07-02 11:55:50 -04:00
Add ActorEventIcon
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@@ -38,6 +38,7 @@ enum ActorTypeId_ {
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ActorTypeId_SmallKey = 'NKEY',
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ActorTypeId_SwitchObject = 'SWOB',
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ActorTypeId_EventIcon = 'EVIC',
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ActorTypeId_Sandworm = 'MLDW',
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ActorTypeId_Tektite = 'TEKT',
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@@ -0,0 +1,30 @@
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#pragma once
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#include "global.h"
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#include "types.h"
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#include "Actor/Actor.hpp"
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#include "Actor/ActorType.hpp"
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#include "Unknown/UnkStruct_02035064.hpp"
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class ActorEventIcon : public Actor {
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public:
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static ActorType gType;
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/* 000 (base) */
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/* 158 */ void *mUnk_158;
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/* 15c */ u32 mUnk_15c;
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/* 160 */ UnkStruct_02035064 mUnk_160;
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/* 00 */ virtual ~ActorEventIcon() override;
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/* 08 */ virtual bool vfunc_08() override;
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/* 14 */ virtual void vfunc_14(u32 param1) override;
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/* 18 */ virtual void vfunc_18(u32 param1) override;
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/* 1c */ virtual void vfunc_1c(u16 *param1) override;
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/* b4 */
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static ActorEventIcon *Create();
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ActorEventIcon();
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u32 func_ov000_02090648(u32 param1);
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bool func_ov000_02090774(u32 param1);
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};
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