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https://github.com/zeldaret/ph
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EquipBombchu (#131)
* Map symbol in Game * EquipBombchu 12% * EquipBombchu 53% * EquipBombchu 71% * configure: Don't verify dsd version if `--dsd` specified * EquipBombchu 89% * Fix regression
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@@ -3,28 +3,24 @@
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#include "types.h"
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#include "Actor/Actor.hpp"
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#include "Map/TilePos.hpp"
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#include "Player/EquipItem.hpp"
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#include "Render/ModelRender.hpp"
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#include "Unknown/UnkStruct_ov000_020beba8.hpp"
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struct EquipBombchu_Unk1 {
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/* 0 */ unk8 mUnk_0;
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/* 1 */ unk8 mUnk_1;
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/* 2 */
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EquipBombchu_Unk1();
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};
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class EquipBombchu_Unk_02198d00 : public UnkStruct_ov000_020beba8 {
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public:
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/* 0 (base) */
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/* c */
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/* 0c */ unk8 mUnk_0c[4];
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/* 10 */ TilePos mUnk_10;
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/* 12 (padding) */
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/* 14 */ Vec3p mUnk_14;
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/* 20 */
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/* 00 */ virtual ~EquipBombchu_Unk_02198d00() override;
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/* 08 */ virtual void vfunc_08(unk16 *param1) override;
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/* 08 */ virtual bool vfunc_08(UnkStruct_ov000_020beba8_08 *param1) override;
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/* 0c */ virtual void vfunc_0c(unk16 *param1) override;
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/* 10 */ virtual void vfunc_10(s32 *param1) override;
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/* 14 */ virtual void vfunc_14(u16 *param1) override;
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/* 10 */ virtual bool vfunc_10(s32 *param1) override;
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/* 14 */ virtual bool vfunc_14(u16 *param1, s32 param2) override;
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/* 1c */
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inline EquipBombchu_Unk_02198d00() :
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@@ -38,18 +34,16 @@ public:
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/* 00 (base) */
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/* 09 */ u8 mUnk_09[3];
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/* 0c */ ActorRef mUnk_0c;
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/* 0c */ u8 mUnk_14[0x4];
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/* 18 */ u32 mUnk_18;
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/* 1c */ EquipBombchu_Unk1 *mUnk_1c;
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/* 0c */ ActorRef mBombchuRef;
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/* 14 */ unk32 mUnk_14;
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/* 18 */ s32 mUnk_18;
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/* 1c */ TilePos *mUnk_1c;
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/* 20 */ Vec3p mUnk_20;
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/* 2c */ void *mUnk_2c;
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/* 30 */ u32 mUnk_30;
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/* 34 */ u32 mUnk_34;
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/* 2c */ Vec3p mUnk_2c;
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/* 38 */ Vec3p mUnk_38;
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/* 44 */ u16 mUnk_44;
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/* 46 */ u8 mUnk_46;
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/* 47 */ char mUnk_47;
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/* 44 */ s16 mUnk_44;
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/* 46 */ bool mUnk_46;
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/* 47 */ bool mUnk_47;
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/* 48 */ bool mUnk_48;
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/* 49 */ unk8 mUnk_49[3];
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/* 4c */
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@@ -69,19 +63,17 @@ public:
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void func_ov014_0213eba4();
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void func_ov014_0213ec40();
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void func_ov014_0213ec64();
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Actor *func_ov014_0213ed74();
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Actor *func_ov014_0213ed74() const;
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void *func_ov014_0213ed94(s32 param1);
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void func_ov014_0213eda0();
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void func_ov058_02199220();
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void func_ov058_02199228();
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void func_ov058_02199264();
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void func_ov058_0219926c();
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bool CheckUsable(unk32 param1) const;
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Actor *func_ov058_02199400();
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bool func_ov058_02199498(Vec3p *vec);
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void func_ov058_02199ef0(unk16 param1);
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void func_ov058_02199fd8(u32 param1);
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unk32 func_ov058_0219a084(unk16 param1);
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bool func_ov058_0219a3b4(unk16 param1);
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unk32 func_ov058_02199ef0(TilePos param1);
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unk32 func_ov058_02199fd8(TilePos param1);
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unk32 func_ov058_0219a084(TilePos param1);
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bool func_ov058_0219a3b4(TilePos param1);
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};
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@@ -10,8 +10,8 @@
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class EquipItem : public SysObject {
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public:
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/* 0 (vtable) */
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/* 4 */ u16 mUnk_00;
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/* 6 */ u16 mUnk_04;
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/* 4 */ s16 mUnk_04;
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/* 6 */ u16 mUnk_06;
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/* 8 */ bool mInUse;
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/* 9 */
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@@ -40,6 +40,6 @@ public:
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Vec3p *GetPlayerPos();
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void func_ov000_020be99c(Vec3p *param1);
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void func_ov000_020be9e4(s32 param1, s32 param2, s32 param3, s16 param4);
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void func_ov000_020be9e4(Vec3p param3, s16 param4);
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s16 GetAmmo() const;
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};
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