EquipBombchu (#131)

* Map symbol in Game

* EquipBombchu 12%

* EquipBombchu 53%

* EquipBombchu 71%

* configure: Don't verify dsd version if `--dsd` specified

* EquipBombchu 89%

* Fix regression
This commit is contained in:
Aetias
2025-07-31 21:22:55 +02:00
committed by GitHub
parent 8ad6359c7d
commit 82f54b2f07
67 changed files with 1321 additions and 399 deletions
+7 -7
View File
@@ -1264,7 +1264,7 @@ ARM unk32 MapManager::func_ov00_02083f44(Vec3p *param_2, bool param_3) {
return this->func_ov00_02083ef8(param_2, &local_18, param_3);
}
unk8 MapManager::MapData_vfunc_6c(unk32 param_2, unk32 param_3, unk32 param_4) {
unk8 MapManager::MapData_vfunc_6c(Vec3p *param_2, unk32 *param_3, Vec3p *param_4) {
this->mMap->vfunc_6c(param_2, param_3, param_4);
}
@@ -2503,7 +2503,7 @@ unk8 MapManager::func_ov00_02085c60(Vec3p *param_2, unk32 *param_3, unk32 *param
Vec2p iStack_104;
Vec3p VStack_f0;
Vec3p VStack_e4;
Vec4p VStack_d8;
Sphere VStack_d8;
Vec3p VStack_c8;
Vec3p VStack_bc;
Vec3p VStack_b0;
@@ -2566,11 +2566,11 @@ unk8 MapManager::func_ov00_02085c60(Vec3p *param_2, unk32 *param_3, unk32 *param
VStack_b0.z = VStack_bc.z;
Vec3p_Add(&VStack_b0, &VStack_c8, &VStack_b0);
}
bVar5 = false;
VStack_d8.y = param_5 << 1;
VStack_d8.x = 0;
VStack_d8.z = 0;
VStack_d8.w = param_5;
bVar5 = false;
VStack_d8.pos.y = param_5 << 1;
VStack_d8.pos.x = 0;
VStack_d8.pos.z = 0;
VStack_d8.radius = param_5;
do {
bVar4 = func_01ffbe78(param_2, &VStack_b0, &VStack_bc, &VStack_d8);
if (bVar4) {