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EquipBombchu (#131)
* Map symbol in Game * EquipBombchu 12% * EquipBombchu 53% * EquipBombchu 71% * configure: Don't verify dsd version if `--dsd` specified * EquipBombchu 89% * Fix regression
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@@ -1264,7 +1264,7 @@ ARM unk32 MapManager::func_ov00_02083f44(Vec3p *param_2, bool param_3) {
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return this->func_ov00_02083ef8(param_2, &local_18, param_3);
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}
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unk8 MapManager::MapData_vfunc_6c(unk32 param_2, unk32 param_3, unk32 param_4) {
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unk8 MapManager::MapData_vfunc_6c(Vec3p *param_2, unk32 *param_3, Vec3p *param_4) {
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this->mMap->vfunc_6c(param_2, param_3, param_4);
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}
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@@ -2503,7 +2503,7 @@ unk8 MapManager::func_ov00_02085c60(Vec3p *param_2, unk32 *param_3, unk32 *param
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Vec2p iStack_104;
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Vec3p VStack_f0;
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Vec3p VStack_e4;
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Vec4p VStack_d8;
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Sphere VStack_d8;
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Vec3p VStack_c8;
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Vec3p VStack_bc;
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Vec3p VStack_b0;
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@@ -2566,11 +2566,11 @@ unk8 MapManager::func_ov00_02085c60(Vec3p *param_2, unk32 *param_3, unk32 *param
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VStack_b0.z = VStack_bc.z;
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Vec3p_Add(&VStack_b0, &VStack_c8, &VStack_b0);
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}
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bVar5 = false;
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VStack_d8.y = param_5 << 1;
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VStack_d8.x = 0;
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VStack_d8.z = 0;
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VStack_d8.w = param_5;
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bVar5 = false;
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VStack_d8.pos.y = param_5 << 1;
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VStack_d8.pos.x = 0;
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VStack_d8.pos.z = 0;
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VStack_d8.radius = param_5;
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do {
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bVar4 = func_01ffbe78(param_2, &VStack_b0, &VStack_bc, &VStack_d8);
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if (bVar4) {
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