Run pre-commit formatting

This commit is contained in:
mike8699
2025-01-01 21:19:30 -05:00
parent 88c72f0470
commit 83e058a8a1
9 changed files with 12 additions and 12 deletions
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@@ -253,12 +253,12 @@ translations. Feel free to contribute to this list!
`EVIC` | Event Icon | Exclamation point icon on the map screen
`EQAR` | Earthquake Area
`FMSG` | Freestanding? Message | Freestanding textbox
`ITGE` | Item Generator | Spawns an item, such as a small key
`ITGE` | Item Generator | Spawns an item, such as a small key
`NCMA` | NPC Conversation Message?
`NCM2` | NPC Conversation Message 2?
`NMSG` | Navi Message | Starts dialogue with the fairy
`RMTG` | Room Tag | Midpoint of small rooms, such as houses
`SWDS` |
`SWDS` |
`SWOB` | Switch Object | Causes an event when one or more switches are active
`VOCA` | Voice Area | Listens for microphone volume while Link is in the area
`WNAR` | Wind Area | Creates gusts of wind that push Link
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@@ -32,7 +32,7 @@ files to the project.
Each `delinks.txt` file belongs to one module, such as the ARM9 program, the ITCM, the DTCM or an overlay.
> [!NOTE]
> For interested readers:
> For interested readers:
> All modules are loaded into RAM. This is different from the DS predecessor, the Game Boy Advance (GBA), in which all code was
> simply on the ROM at all times. As a result, the GBA's RAM only consisted of variable data.
>
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@@ -24,9 +24,9 @@ We use the object diffing tool [`objdiff`](https://github.com/encounter/objdiff)
1. [Download the latest release.](https://github.com/encounter/objdiff/releases/latest)
1. Run `configure.py <eur|usa>` and `ninja` to generate `objdiff.json` in the repository root.
1. In `objdiff`, set the project directory to the repository root.
1. Select your source file in the left sidebar:
1. Select your source file in the left sidebar:
![List of objects in objdiff](images/objdiff_objects.png)
5. See the list of functions and data to decompile:
5. See the list of functions and data to decompile:
![List of symbols in objdiff](images/objdiff_symbols.png)
> [!NOTE]