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ActorSwitchObject OK (#130)
* Map symbol in Game * ActorSwitchObject OK * Mark ActorSwitchObject as complete * Document `mTrapActors` * Fix FilterActorBase * Fix regressions
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@@ -1,13 +1,15 @@
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#pragma once
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#include "global.h"
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#include "nds/math.h"
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#include "types.h"
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#include <nds/math.h>
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#include "Actor/Actor.hpp"
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#include "Actor/ActorManager.hpp"
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#include "Debug/DebugHierarchy.hpp"
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#include "Item/Item.hpp"
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#include "Map/TilePos.hpp"
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#include "Player/TouchControl.hpp"
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#include "Player/TouchGesture.hpp"
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@@ -57,7 +59,7 @@ public:
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/* 84 */ ActorRef mFollowRef;
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/* 8c */ ActorRef mNextFollowRef;
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/* 94 */ ActorRef mLastFollowRef;
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/* 9c */ Vec2b mUnk_9c;
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/* 9c */ TilePos mUnk_9c;
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/* 9e */ unk8 mUnk_9e[2];
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/* a0 */ void *mFollowObject;
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/* a4 */ q20 mFollowDist;
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@@ -78,7 +80,7 @@ public:
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void func_ov00_020aef30();
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void UpdateAim();
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Actor *GetFollowActor();
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bool func_ov00_020af01c(Vec2b *param1);
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bool func_ov00_020af01c(TilePos *param1);
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void SetUnk_80();
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void StopFollowing();
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void func_ov00_020af06c();
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