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ActorSwitchObject OK (#130)
* Map symbol in Game * ActorSwitchObject OK * Mark ActorSwitchObject as complete * Document `mTrapActors` * Fix FilterActorBase * Fix regressions
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@@ -38,6 +38,7 @@ public:
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void func_ov000_020d77e4(unk32);
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unk32 func_ov000_020d7f18(unk32);
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void func_ov000_020d7ad4(unk32);
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void func_ov008_0211337c();
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};
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