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ActorSwitchObject OK (#130)
* Map symbol in Game * ActorSwitchObject OK * Mark ActorSwitchObject as complete * Document `mTrapActors` * Fix FilterActorBase * Fix regressions
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@@ -50,12 +50,6 @@ bool Approach(unk32 *src, unk32 dest, unk32 step);
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bool Approach_thunk(unk32 *src, unk32 dest, unk32 step);
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extern q4 gSinCosTable[];
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typedef struct {
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/* 0 */ u8 x;
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/* 1 */ u8 y;
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/* 2 */
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} Vec2b;
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typedef struct {
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/* 0 */ s16 x;
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/* 1 */ s16 y;
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