mirror of
https://github.com/zeldaret/ph
synced 2026-07-08 13:46:28 -04:00
ActorSwitchObject OK (#130)
* Map symbol in Game * ActorSwitchObject OK * Mark ActorSwitchObject as complete * Document `mTrapActors` * Fix FilterActorBase * Fix regressions
This commit is contained in:
@@ -20,7 +20,8 @@
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#include "Save/AdventureFlags.hpp"
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#include "Unknown/UnkStruct_02037750.hpp"
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#include "Unknown/UnkStruct_020eec68.hpp"
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#include "stdio.h"
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#include <stdio.h>
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extern bool func_01ffbe78(Vec3p *param1, Vec3p *param2, Vec3p *param3, Vec4p *param4);
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@@ -46,7 +47,6 @@ extern void func_ov000_0208ed74(AABB *param_1, Vec3p *param_2);
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extern void func_ov000_02093a1c(u32 *param_1, unk32 *param_2, unk32 param_3);
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extern void func_ov000_02096324(unk32 *param_1, unk32 *param_2);
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extern s32 *func_ov000_02096418(s32 *param_1);
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extern void func_ov000_020c3348(ActorSpawnOptions *param_1);
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extern void func_ov015_021849a4(unk32 *param_1);
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// extern MapBase *func_ov018_0215b4a0(MapBase *param_1, unk32 param_2, unk32 param_3);
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@@ -135,14 +135,10 @@ extern UnkStruct_0202e894 *data_027e0ce4;
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extern unk32 *data_027e0d3c;
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extern UnkStruct_027e0f68 *data_027e0f68;
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extern unk32 *data_027e0f70;
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extern unk32 data_ov000_020e24a4;
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extern unk32 data_ov000_020e24b4;
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extern unk32 data_ov000_020e24c4;
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extern MapManager_Unk2 data_ov000_020e24c8[];
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extern MapManager_Unk2 data_ov000_020e24e8[];
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extern unk32 data_ov015_02190458;
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// static char *gShipParts[8] = {"anc", "bow", "hul", "can", "dco", "pdl", "fnl", "brg"};
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static char *sShipParts[8] = {"anc", "bow", "hul", "can", "dco", "pdl", "fnl", "brg"};
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MapManager::MapManager() {
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/*MapManager_Unk1 *object;
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@@ -189,6 +185,20 @@ MapManager::MapManager() {
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return;*/
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}
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static const MapManager_Unk3 data_ov000_020e24c4(0x5fff);
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static const MapManager_Unk1 data_ov000_020e24c8[4] = {
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MapManager_Unk1(0, 0x60),
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MapManager_Unk1(0, 0),
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MapManager_Unk1(0x80, 0x60),
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MapManager_Unk1(0x80, 0),
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};
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static const MapManager_Unk2 data_ov000_020e24e8[4] = {
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MapManager_Unk2(-FLOAT_TO_Q20(128.0), -FLOAT_TO_Q20(96.0)),
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MapManager_Unk2(-FLOAT_TO_Q20(128.0), -FLOAT_TO_Q20(96.0)),
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MapManager_Unk2(-FLOAT_TO_Q20(128.0), -FLOAT_TO_Q20(96.0)),
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MapManager_Unk2(-FLOAT_TO_Q20(128.0), -FLOAT_TO_Q20(96.0)),
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};
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MapManager::~MapManager() {}
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ARM void MapManager::GetCourseDungeonProgress(CourseProgress *param_2) {
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@@ -560,14 +570,13 @@ ARM void MapManager::func_ov00_02082af4() {
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}
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ARM bool MapManager::func_ov00_02082b3c(FlagsUnk2 *param_2) {
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Vec2b mapGridPos;
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u8 entranceId;
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bool cmp;
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ActorManager *actorManager;
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u16 var1;
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u32 var2;
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Course::FindMapGridPos(&mapGridPos, this->mCourse, param_2->mUnk_04.mUnk_0e);
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TilePos mapGridPos = this->mCourse->FindMapGridPos(param_2->mUnk_04.mUnk_0e);
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if (mapGridPos.x != this->GetCurrentMapPosX() || mapGridPos.y != this->GetCurrentMapPosY() ||
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(param_2->mUnk_04.mUnk_00.y == 1 && data_027e0d38->mUnk_14 == 1) || param_2->mUnk_04.mUnk_11 != 0) {
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@@ -629,7 +638,7 @@ ARM u32 MapManager::func_ov00_02082d74(unk32 param_2) {
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return func_ov000_02078bc4(param_2);
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}
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ARM void MapManager::func_ov00_02082d84(Vec2b *param_2, s32 *param_3, s32 *param_4) {
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ARM void MapManager::func_ov00_02082d84(TilePos *param_2, s32 *param_3, s32 *param_4) {
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s32 mapWidth = this->GetMapWidth();
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u32 uVar3 = CoDivide64By32(0x100000, mapWidth << 0xc);
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s32 mapHeight = this->GetMapHeight();
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@@ -646,7 +655,6 @@ ARM bool MapManager::func_ov00_02082e1c(s32 *param_2, s32 *param_3) {
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Vec2p mapScreenPos;
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u8 uVar8;
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Vec3p local_28;
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Vec2b local_4a;
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Vec3p local_4c;
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Course *course;
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bool bVar1;
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@@ -678,10 +686,10 @@ ARM bool MapManager::func_ov00_02082e1c(s32 *param_2, s32 *param_3) {
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if (!this->mCourse->GetMapScreenPos(bVar1, &mapScreenPos.x, &mapScreenPos.y)) {
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this->mCourse->GetMapScreenPos(uVar8, &mapScreenPos.x, &mapScreenPos.y);
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Course::FindMapGridPos(&local_4a, this->mCourse, uVar8);
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MapManager::func_ov00_02083a54(&local_4a, this, &local_28, local_4a.x, local_4a.y);
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uVar8 = this->mCourse->GetScreenMapCellSizeX();
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lVar3 = (int) ((u32) local_4c.x << 0xc) * (int) uVar8 + 0x800;
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TilePos local_4a = this->mCourse->FindMapGridPos(uVar8);
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local_4a = this->func_ov00_02083a54(&local_28, local_4a.x, local_4a.y);
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uVar8 = this->mCourse->GetScreenMapCellSizeX();
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lVar3 = (int) ((u32) local_4c.x << 0xc) * (int) uVar8 + 0x800;
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*param_2 = mapScreenPos.y + ((int) (((u32) lVar3 >> 0xc | (int) (lVar3 >> 0x20) * 0x100000) + 0x800) >> 0xc);
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uVar8 = this->mCourse->GetScreenMapCellSizeY();
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} else {
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@@ -713,7 +721,7 @@ ARM bool MapManager::func_ov00_02082e1c(s32 *param_2, s32 *param_3) {
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}
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ARM void MapManager::func_ov00_0208306c(s32 *param_2, s32 *param_3) {
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Vec2b auStack_2c[18];
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TilePos auStack_2c[18];
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Vec3p local_1c;
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Vec3p local_28;
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unk32 pMVar1;
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@@ -726,8 +734,8 @@ ARM void MapManager::func_ov00_0208306c(s32 *param_2, s32 *param_3) {
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pMVar1 = -2;
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}
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local_1c = gPlayerPos;
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this->func_ov00_02083a1c(auStack_2c, this, &local_1c);
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local_1c = gPlayerPos;
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auStack_2c[0] = this->func_ov00_02083a1c(&local_1c);
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this->func_ov00_02082d84(auStack_2c, param_2, param_3);
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if (pMVar3 == -3 || pMVar3 == pMVar1) {
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@@ -916,8 +924,8 @@ ARM void MapManager::func_ov00_02083524(Vec3p *param_2, unk32 param_3, unk32 par
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param_2->z = mapCenter->z;
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}
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ARM void MapManager::func_ov00_02083560(Vec2b *param_1, MapManager *param_2, u32 param_3) {
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param_2->mCourse->FindMapGridPos(param_1, param_2->mCourse, param_3);
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ARM TilePos MapManager::func_ov00_02083560(u32 param_3) {
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return this->mCourse->FindMapGridPos(param_3);
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}
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ARM u8 MapManager::func_ov00_02083570(u8 param_2, u8 param_3) {
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@@ -1120,47 +1128,31 @@ ARM s32 MapManager::func_ov00_020839f8(s32 param_2) {
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return this->mMap->GetClampedTileY(param_2 - this->GetMapCenterZ());
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}
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ARM void MapManager::func_ov00_02083a1c(Vec2b *param_1, MapManager *param_2, Vec3p *param_3) {
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s8 x = param_2->func_ov00_020839f8(param_3->z);
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s8 y = param_2->func_ov00_020839d4(param_3->x);
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param_1->x = y;
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param_1->y = x;
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ARM TilePos MapManager::func_ov00_02083a1c(Vec3p *param_3) {
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s8 y = this->func_ov00_020839f8(param_3->z);
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s8 x = this->func_ov00_020839d4(param_3->x);
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return TilePos(x, y);
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}
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ARM void MapManager::func_ov00_02083a54(Vec2b *param_1, MapManager *param_2, Vec3p *param_3, s32 param_4, unk32 param_5) {
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unk8 uVar2;
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unk8 uVar3;
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s32 iVar4;
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ARM TilePos MapManager::func_ov00_02083a54(Vec3p *param_3, s32 param_4, unk32 param_5) {
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Vec3p VStack_20;
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u32 uVar5;
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Vec3p *piVar6;
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Vec3p local_2c;
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Vec3p local_38;
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if (param_2->GetCourseData_Unk_25c() != 0) {
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uVar5 = (param_4 == -1 || param_5 == 0xffffffff) ? param_2->func_ov00_02082d08()
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: uVar5 = param_2->mCourse->mMapGrid[param_4][param_5];
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if (this->GetCourseData_Unk_25c() != 0) {
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uVar5 = (param_4 == -1 || param_5 == 0xffffffff) ? this->func_ov00_02082d08()
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: uVar5 = this->mCourse->mMapGrid[param_4][param_5];
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if (param_2->IsMapInMainGrid(uVar5)) {
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param_2->func_ov00_02083524(&VStack_20, param_4, param_5);
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if (this->IsMapInMainGrid(uVar5)) {
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this->func_ov00_02083524(&VStack_20, param_4, param_5);
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local_38 = *param_3;
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Vec3p_Sub(&local_38, &VStack_20, &local_2c);
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uVar2 = param_2->mMap->GetClampedTileY(local_2c.z);
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uVar3 = param_2->mMap->GetClampedTileX(local_2c.x);
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param_1->x = uVar3;
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param_1->y = uVar2;
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return;
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return TilePos(this->mMap->GetClampedTileX(local_2c.x), this->mMap->GetClampedTileY(local_2c.z));
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}
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uVar2 = param_2->func_ov00_020839f8(param_3->z);
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uVar3 = param_2->func_ov00_020839d4(param_3->x);
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param_1->x = uVar3;
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param_1->y = uVar2;
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return;
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return TilePos(this->func_ov00_020839d4(param_3->x), this->func_ov00_020839f8(param_3->z));
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}
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uVar2 = param_2->func_ov00_020839f8(param_3->z);
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uVar3 = param_2->func_ov00_020839d4(param_3->x);
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param_1->x = uVar3;
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param_1->y = uVar2;
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return TilePos(this->func_ov00_020839d4(param_3->x), this->func_ov00_020839f8(param_3->z));
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}
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ARM s32 MapManager::GetTileStartX(unk32 x) {
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@@ -1187,7 +1179,7 @@ ARM s32 MapManager::func_ov00_02083c50(unk32 z) {
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return this->GetMapCenterZ() + this->mMap->GetTileStartZ(z) + 0x800;
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}
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ARM void MapManager::func_ov00_02083c7c(Vec3p *param_2, Vec2b param_3) {
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ARM void MapManager::func_ov00_02083c7c(Vec3p *param_2, TilePos param_3) {
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Vec3p local_28;
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param_2->x = this->func_ov00_02083c24(param_3.x);
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@@ -1196,13 +1188,13 @@ ARM void MapManager::func_ov00_02083c7c(Vec3p *param_2, Vec2b param_3) {
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param_2->y = this->MapData_vfunc_68(&local_28, true);
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}
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ARM void MapManager::func_ov00_02083ce8(Vec3p *param_2, Vec2b param_3, s32 param_4, u32 param_5) {
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ARM void MapManager::func_ov00_02083ce8(Vec3p *param_2, TilePos param_3, s32 param_4, u32 param_5) {
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u32 uVar2;
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u8 uVar3;
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u8 uVar4;
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Vec3p local_2c;
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Vec3p local_38;
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Vec2b local_8;
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TilePos local_8;
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if (GetCourseData_Unk_25c()) {
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if (param_4 == -1 || param_5 == -1) {
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@@ -1229,17 +1221,17 @@ ARM void MapManager::func_ov00_02083ce8(Vec3p *param_2, Vec2b param_3, s32 param
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}
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ARM s32 MapManager::func_ov00_02083e34(unk8 param_2, unk8 param_3, unk32 param_4) {
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Vec2b local_8;
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TilePos local_8;
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local_8.x = param_2;
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local_8.y = param_3;
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return this->mMap->vfunc_60(&local_8);
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}
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ARM unk32 MapManager::MapData_vfunc_60(Vec2b *param_1) {
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ARM unk32 MapManager::MapData_vfunc_60(TilePos *param_1) {
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return this->mMap->vfunc_60(param_1);
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}
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ARM bool MapManager::func_ov00_02083e70(Vec2b *param_2) {
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ARM bool MapManager::func_ov00_02083e70(TilePos *param_2) {
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switch (this->MapData_vfunc_54(param_2)) {
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case 0x1b:
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case 0x2b:
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@@ -1268,7 +1260,7 @@ ARM s32 MapManager::func_ov00_02083ef8(Vec3p *param_2, Vec3p *param_3, bool para
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ARM unk32 MapManager::func_ov00_02083f44(Vec3p *param_2, bool param_3) {
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q20 x = param_2->x;
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q20 z = param_2->z;
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Vec3p local_18 = {x, data_ov000_020e24a4, z};
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Vec3p local_18 = {x, data_ov000_020e24c4.mUnk_0, z};
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return this->func_ov00_02083ef8(param_2, &local_18, param_3);
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}
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@@ -1299,7 +1291,7 @@ ARM void MapManager::func_ov00_02083fb0(u32 *param_1, MapManager *param_2, Vec3p
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*param_1 = 0;
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}
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void MapManager::GetTileWorldBounds(Vec2b *tile, AABB *tileBounds) {
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void MapManager::GetTileWorldBounds(TilePos *tile, AABB *tileBounds) {
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int iVar1;
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Vec3p local_20;
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@@ -1312,24 +1304,24 @@ void MapManager::GetTileWorldBounds(Vec2b *tile, AABB *tileBounds) {
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Vec3p_Add(&tileBounds->max, &local_20, &tileBounds->max);
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}
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unk32 MapManager::MapData_vfunc_54(Vec2b *param_1) {
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unk32 MapManager::MapData_vfunc_54(TilePos *param_1) {
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return this->mMap->vfunc_54(param_1);
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}
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ARM unk32 MapManager::func_ov00_020840a0(u8 param_2, u8 param_3) {
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// Correct param types?
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Vec2b vec;
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TilePos vec;
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vec.x = param_2;
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vec.y = param_3;
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return this->mMap->vfunc_54(&vec);
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}
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// Returns UnkStruct_02085594*
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unk32 *MapManager::MapData_vfunc_78(Vec2b *param_1) {
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unk32 *MapManager::MapData_vfunc_78(TilePos *param_1) {
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return this->mMap->vfunc_78(param_1);
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}
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unk32 MapManager::func_ov00_020840dc(Vec2b *param_1) {
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unk32 MapManager::func_ov00_020840dc(TilePos *param_1) {
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UnkStruct_02037750 *piVar1; // placeholder struct until I can find the real struct
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piVar1 = (UnkStruct_02037750 *) this->MapData_vfunc_78(param_1);
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@@ -1362,11 +1354,11 @@ void MapManager::func_ov00_0208413c(unk32 param_2) {
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this->mMap->func_ov00_0207f948(param_2);
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}
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unk8 MapManager::MapData_vfunc_58(Vec2b *param_1, int param_2) {
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unk8 MapManager::MapData_vfunc_58(TilePos *param_1, int param_2) {
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this->mMap->vfunc_58(param_1, param_2);
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}
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ARM s32 MapManager::func_ov00_02084164(Vec2b *param_2) {
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ARM s32 MapManager::func_ov00_02084164(TilePos *param_2) {
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if (this->mMap->vfunc_58(param_2, 7) != 0) {
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return 0;
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}
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@@ -1802,9 +1794,6 @@ u8 MapManager::func_ov00_02084a50() {
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void MapManager::SpawnNPC(Vec3p *pos, unk32 param_3, unk32 param_4) {
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ActorSpawnOptions actorSpawnOptions;
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actorSpawnOptions.mUnk_1c.id = -1;
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actorSpawnOptions.mUnk_1c.index = -1;
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func_ov000_020c3348(&actorSpawnOptions);
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actorSpawnOptions.mUnk_24 = param_3;
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actorSpawnOptions.mUnk_28 = param_4;
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gActorSpawner->Spawn(ActorTypeId_EVIC, pos, &actorSpawnOptions, NULL);
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@@ -1954,9 +1943,9 @@ u8 MapManager::GetMapData_Unk_09() {
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ARM void MapManager::func_ov00_02084d24(unk8 param_2, unk8 param_3, unk16 param_4) {
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// Matches, but param types unsure.
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// param_2 and param_3 aren't both part of a Vec2b *
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// param_2 and param_3 aren't both part of a TilePos *
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// param_4 short or int?
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Vec2b vec;
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TilePos vec;
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vec.x = param_2;
|
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vec.y = param_3;
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this->mMap->vfunc_90(&vec, param_4);
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@@ -2021,11 +2010,11 @@ unk32 MapManager::func_ov00_02084ebc(Vec3p *param_2) {
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||||
int *piVar1;
|
||||
int iVar2;
|
||||
unk32 dVar3; // dword
|
||||
Vec2b auStack_18[4]; // undefined type
|
||||
TilePos auStack_18[4]; // undefined type
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||||
u32 uStack_14;
|
||||
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||||
this->func_ov00_02083a1c(auStack_18, this, param_2);
|
||||
piVar1 = (int *) this->MapData_vfunc_78(auStack_18);
|
||||
auStack_18[0] = this->func_ov00_02083a1c(param_2);
|
||||
piVar1 = (int *) this->MapData_vfunc_78(auStack_18);
|
||||
if (piVar1 != (int *) 0x0) {
|
||||
// iVar2 = (**(code **) (*piVar1 + 0x1c))();
|
||||
if (iVar2 < 0x39) {
|
||||
@@ -2288,13 +2277,12 @@ ARM unk32 MapManager::func_ov00_02085594(Vec3p *param_2) {
|
||||
unk32 dVar3;
|
||||
unk32 uVar4;
|
||||
bool bVar5;
|
||||
Vec2b local_28;
|
||||
u32 uStack_24;
|
||||
Vec3p VStack_20;
|
||||
|
||||
this->func_ov00_02083a1c(&local_28, this, param_2);
|
||||
piVar1 = (UnkStruct_02085594 *) this->MapData_vfunc_78(&local_28);
|
||||
bVar5 = true;
|
||||
TilePos local_28 = this->func_ov00_02083a1c(param_2);
|
||||
piVar1 = (UnkStruct_02085594 *) this->MapData_vfunc_78(&local_28);
|
||||
bVar5 = true;
|
||||
if (piVar1 != NULL) {
|
||||
*param_2 = piVar1->mUnk_14;
|
||||
switch (piVar1->vfunc_1c()) {
|
||||
@@ -2359,10 +2347,9 @@ ARM unk32 MapManager::func_ov00_02085594(Vec3p *param_2) {
|
||||
|
||||
ARM unk32 MapManager::func_ov00_0208583c(MapManager *param_1, Vec3p *param_2, unk32 param_3) {
|
||||
UnkStruct_02085594 *piVar1;
|
||||
Vec2b auStack_10;
|
||||
|
||||
param_1->func_ov00_02083a1c(&auStack_10, param_1, param_2);
|
||||
piVar1 = (UnkStruct_02085594 *) param_1->MapData_vfunc_78(&auStack_10);
|
||||
TilePos auStack_10 = param_1->func_ov00_02083a1c(param_2);
|
||||
piVar1 = (UnkStruct_02085594 *) param_1->MapData_vfunc_78(&auStack_10);
|
||||
if (piVar1 == NULL) {
|
||||
return -1;
|
||||
}
|
||||
@@ -2382,17 +2369,17 @@ unk32 MapManager::func_ov00_020858b0(MapManager *param_1, Vec3p *param_2, unk32
|
||||
UnkStruct_02085594 *piVar5;
|
||||
int playerPosY;
|
||||
unk32 local_38;
|
||||
Vec2b local_28;
|
||||
TilePos local_28;
|
||||
|
||||
if (param_3 == 1) {
|
||||
func_ov000_02088000(data_027e0f64->mUnk_4, 7);
|
||||
} else {
|
||||
func_ov000_02088000(data_027e0f64->mUnk_4, 6);
|
||||
}
|
||||
mapWidth = param_1->GetMapWidth();
|
||||
mapHeight = param_1->GetMapHeight();
|
||||
local_38 = -1;
|
||||
param_1->func_ov00_02083a1c(&local_28, param_1, param_2);
|
||||
mapWidth = param_1->GetMapWidth();
|
||||
mapHeight = param_1->GetMapHeight();
|
||||
local_38 = -1;
|
||||
local_28 = param_1->func_ov00_02083a1c(param_2);
|
||||
playerPosY = gPlayerPos.y;
|
||||
for (u8 x = local_28.x - 1; x <= (int) (local_28.x + 1); x++) {
|
||||
if ((x > -1) && (x < mapWidth)) {
|
||||
@@ -2420,9 +2407,9 @@ s32 MapManager::func_ov00_02085a34(Vec3p *param_2, s32 param_3) {
|
||||
u32 uVar4;
|
||||
u32 uVar5;
|
||||
u32 uVar6;
|
||||
Vec2b uStack_2c;
|
||||
Vec2b auStack_2a[2];
|
||||
Vec2b aVStack_28[2];
|
||||
TilePos uStack_2c;
|
||||
TilePos auStack_2a[2];
|
||||
TilePos aVStack_28[2];
|
||||
unk16 auStack_24[4];
|
||||
unk32 auStack_1c[4];
|
||||
unk32 uStack_18;
|
||||
@@ -2433,8 +2420,8 @@ s32 MapManager::func_ov00_02085a34(Vec3p *param_2, s32 param_3) {
|
||||
if (param_3 != 2 && param_3 != 3) {
|
||||
return -1;
|
||||
}
|
||||
this->func_ov00_02083a1c(auStack_2a, this, param_2);
|
||||
piVar1 = (UnkStruct_02085594 *) this->MapData_vfunc_78(auStack_2a);
|
||||
auStack_2a[0] = this->func_ov00_02083a1c(param_2);
|
||||
piVar1 = (UnkStruct_02085594 *) this->MapData_vfunc_78(auStack_2a);
|
||||
if (piVar1 == NULL) {
|
||||
return -1;
|
||||
}
|
||||
@@ -2448,8 +2435,8 @@ s32 MapManager::func_ov00_02085a34(Vec3p *param_2, s32 param_3) {
|
||||
iVar2 = piVar1->vfunc_38(param_3);
|
||||
return iVar2;
|
||||
}
|
||||
this->func_ov00_02083a1c(aVStack_28, this, param_2);
|
||||
iVar2 = this->func_ov00_02084ebc(param_2);
|
||||
aVStack_28[0] = this->func_ov00_02083a1c(param_2);
|
||||
iVar2 = this->func_ov00_02084ebc(param_2);
|
||||
if (iVar2 == 0) {
|
||||
return -1;
|
||||
}
|
||||
@@ -2658,7 +2645,7 @@ unk8 MapManager::func_ov00_02086044(Vec3p *param_2, Vec3p *param_3, unk32 param_
|
||||
int *piVar9;
|
||||
Vec3p *pVVar10;
|
||||
int iVar11;
|
||||
Vec2b local_c6;
|
||||
TilePos local_c6;
|
||||
unk32 auStack_c4[4];
|
||||
Vec3p iStack_c0;
|
||||
Vec3p local_b0;
|
||||
|
||||
Reference in New Issue
Block a user