ActorSwitchObject OK (#130)

* Map symbol in Game

* ActorSwitchObject OK

* Mark ActorSwitchObject as complete

* Document `mTrapActors`

* Fix FilterActorBase

* Fix regressions
This commit is contained in:
Aetias
2025-07-25 15:59:54 +02:00
committed by GitHub
parent dda45d5574
commit 8ad6359c7d
33 changed files with 519 additions and 347 deletions
+2 -3
View File
@@ -237,7 +237,6 @@ ARM void MessageManager::func_0203690c(unk32 param_2) {
UnkStruct_020397f8 *unk_28_0;
UnkStruct_020397f8 *unk_28_2;
UnkStruct_02038aa0 *pSVar4;
ActorRef actorRef;
Actor *pActor;
bool iVar1;
bool iVar2;
@@ -319,8 +318,8 @@ ARM void MessageManager::func_0203690c(unk32 param_2) {
this->func_02036bbc();
if (this->mUnk_10 != 0) {
ActorManager::FindActorByType(&actorRef, gActorManager, data_0205691c[this->mUnk_10]);
pActor = gActorManager->GetActor(&actorRef);
ActorRef actorRef = gActorManager->FindActorByType(data_0205691c[this->mUnk_10]);
pActor = gActorManager->GetActor(&actorRef);
if (pActor != NULL) {
data_027e0ffc.func_ov000_020cec60(data_02056918[this->mUnk_10], &pActor->mPos, pActor, 0);