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ActorSwitchObject OK (#130)
* Map symbol in Game * ActorSwitchObject OK * Mark ActorSwitchObject as complete * Document `mTrapActors` * Fix FilterActorBase * Fix regressions
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@@ -237,7 +237,6 @@ ARM void MessageManager::func_0203690c(unk32 param_2) {
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UnkStruct_020397f8 *unk_28_0;
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UnkStruct_020397f8 *unk_28_2;
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UnkStruct_02038aa0 *pSVar4;
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ActorRef actorRef;
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Actor *pActor;
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bool iVar1;
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bool iVar2;
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@@ -319,8 +318,8 @@ ARM void MessageManager::func_0203690c(unk32 param_2) {
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this->func_02036bbc();
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if (this->mUnk_10 != 0) {
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ActorManager::FindActorByType(&actorRef, gActorManager, data_0205691c[this->mUnk_10]);
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pActor = gActorManager->GetActor(&actorRef);
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ActorRef actorRef = gActorManager->FindActorByType(data_0205691c[this->mUnk_10]);
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pActor = gActorManager->GetActor(&actorRef);
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if (pActor != NULL) {
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data_027e0ffc.func_ov000_020cec60(data_02056918[this->mUnk_10], &pActor->mPos, pActor, 0);
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