ActorManager_04 (#138)

* Map symbol in Game

* ActorManager_04 OK
This commit is contained in:
Aetias
2025-12-29 20:12:14 +01:00
committed by GitHub
parent fc691f4c8f
commit 90b0175de6
18 changed files with 398 additions and 69 deletions
+29 -9
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@@ -3,6 +3,8 @@
#include "global.h"
#include "types.h"
#include "lib/files.hpp"
#include "Actor/Actor.hpp"
#include "Actor/ActorRef.hpp"
#include "Actor/FilterActorBase.hpp"
@@ -41,7 +43,18 @@ struct ActorList {
/* c */
};
class ActorManager {
class ActorManager_Unk14 : public SysObject {
public:
/* 00 */ unk8 mUnk_00[4];
/* 04 */ void *mUnk_04;
/* 08 */ unk8 mUnk_08[4];
/* 0c */
ActorManager_Unk14(u32 maxActors);
~ActorManager_Unk14();
};
class ActorManager : public SysObject {
public:
/* 00 */ u16 mMaxActors;
/* 02 */ u16 mNumActors;
@@ -49,32 +62,39 @@ public:
/* 08 */ s32 mCacheEmptyActorIndex;
/* 0c */ unk32 mNextActorId;
/* 10 */ Actor **mActorTable;
/* 14 */ void *mUnk_14;
/* 18 */ unk8 mUnk_18[4];
/* 14 */ ActorManager_Unk14 *mUnk_14;
/* 18 */ bool mUnk_18;
/* 1c */ unk32 mUnk_1c;
/* 20 */ unk32 mUnk_20;
/* 24 */ unk32 mUnk_24;
/* 28 */ unk8 mUnk_28;
/* 28 */ u8 mUnk_28;
/* 29 */ bool mUnk_29;
/* 2a */ unk8 mUnk_2a;
/* 2b */ unk8 mUnk_2b;
/* 2c */ unk32 mUnk_2c;
/* 30 */ unk32 mUnk_30;
/* 34 */ unk32 mUnk_34;
/* 38 */ unk8 mUnk_38[4];
/* 38 */ u8 mUnk_38;
/* 39 */ unk8 mUnk_39[3];
/* 3c */ u32 mUnk_3c;
/* 40 */ unk32 mUnk_40;
/* 44 */ unk32 mUnk_44;
/* 48 */ u32 mUnk_48;
/* 4c */ unk32 mUnk_4c;
/* 50 */ unk32 mUnk_50;
/* 54 */ unk8 mUnk_54[4];
/* 54 */ u8 mUnk_54;
/* 55 */ u8 mUnk_55;
/* 56 */ u8 mUnk_56;
/* 57 */ unk8 mUnk_57;
/* 58 */ u32 mUnk_58;
/* 5c */ unk32 mUnk_5c;
/* 60 */ unk32 mUnk_60;
/* 64 */ unk8 mUnk_64[4];
/* 64 */ u8 mUnk_64;
/* 65 */ unk8 mUnk_65;
/* 66 */ unk8 mUnk_66[2];
/* 68 */ ActorManager_UnkStruct_68 mUnk_68[5];
/* a4 */ unk8 mUnk_a4[0x20];
/* a4 */ unk8 mUnk_a4[0x1f];
/* a4 */ u8 mUnk_c3;
/* c4 */
void DeleteActor(u32 index, bool param2);
@@ -100,7 +120,7 @@ public:
~ActorManager();
void func_ov004_0210532c();
void func_ov004_021053dc();
void func_ov004_021054a4(s32 *param1, s32 param2, unk32 param3);
void func_ov004_021054a4(FileEntryFlag *param1, s32 param2, unk32 param3);
void func_ov004_0210554c();
bool func_ov004_02105578(unk32 param1);
bool func_ov004_02105608(unk32 param1, unk32 param2, unk32 param3);
-11
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@@ -1,11 +0,0 @@
#pragma once
#include "global.h"
#include "lib/files.h"
#include "types.h"
struct MotionParams {
/* 00 */ FileEntry motionBhio; // motion.bhio
/* 10 */ unk8 mUnk_10;
/* 11 */
};
+2 -2
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@@ -1,13 +1,13 @@
#pragma once
#include "global.h"
#include "lib/files.hpp"
#include "nds/math.h"
#include "types.h"
#include "Actor/ActorManager.hpp"
#include "Item/ItemManager.hpp"
#include "Player/Bhio.hpp"
#include "Player/MotionParams.hpp"
#include "Player/PlayerBase.hpp"
#include "Player/PlayerControlData.hpp"
@@ -39,7 +39,7 @@ public:
/* 5a */ s16 mUnk_5a;
/* 5c */ unk8 mUnk_5c[3];
/* 5f */ bool mUnk_5f;
/* 60 */ MotionParams *mMotionParams;
/* 60 */ FileEntryFlag *mMotionParams;
/* 64 */ Bhio *mBhio_0;
/* 68 */ Bhio *mBhio_1;
/* 6c */ Bhio *mBhio_2;
+1 -1
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@@ -81,7 +81,7 @@ public:
extern "C" void Fill16(int value, unsigned short *dst, int size);
extern "C" void Fill32(unk32, u32 *, unk32);
extern "C" void Fill256(int value, int *dst, int size);
extern "C" void Fill256(int value, void *dst, int size);
class SaveInventory {
public:
+2
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@@ -24,6 +24,8 @@ public:
void func_ov000_0207b9dc();
void func_ov000_0207b9c8();
void func_ov000_0207b988(GameModeId modeId);
unk32 func_ov003_020f3d5c(unk32 param1);
};
extern UnkStruct_027e0dbc data_027e0dbc;
-12
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@@ -1,12 +0,0 @@
#pragma once
#include "global.h"
#include "types.h"
struct FileEntry {
/* 00 (vtable )*/
/* 04 */ void *path;
/* 08 */ unk32 mUnk_08;
/* 0c */ unk32 mUnk_0c;
/* 10 */
};
+39
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@@ -0,0 +1,39 @@
#pragma once
#include "global.h"
#include "types.h"
struct FileEntry_Unk8 {
/* 00 */ unk8 mUnk_00[0x8];
/* 08 */ u16 mUnk_08;
/* 0a */ u16 mUnk_0a;
/* 0c */ // more fields, probably
};
class FileEntry {
public:
/* 00 (vtable) */
/* 04 */ char *path;
/* 08 */ FileEntry_Unk8 *mUnk_08;
/* 0c */ unk32 mUnk_0c;
/* 10 */
/* 00 */ virtual ~FileEntry() = 0;
/* 08 */ virtual FileEntry_Unk8 *vfunc_08(unk32 param1) = 0;
/* 0c */ virtual void vfunc_0c() = 0;
/* 10 */ virtual u32 vfunc_10(u32 param1) = 0;
/* 14 */
};
class FileEntryFlag : public FileEntry {
public:
/* 00 (base) */
/* 10 */ unk8 mUnk_10;
/* 14 */
/* 00 */ virtual ~FileEntryFlag() override;
/* 08 */ virtual FileEntry_Unk8 *vfunc_08(unk32 param1) override;
/* 0c */ virtual void vfunc_0c() override;
/* 10 */ virtual u32 vfunc_10(u32 param1) override;
/* 14 */
};