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https://github.com/zeldaret/ph
synced 2026-05-23 15:01:37 -04:00
Update for ActorSpawnOptions
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@@ -45,7 +45,7 @@ extern s32 *func_ov000_02096418(s32 *param_1);
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extern void func_ov000_0209d6e8(unk32 *param_1, unk32 *param_2);
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extern s32 func_ov000_0209d71c(s32 *param_1, s32 param_2);
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extern unk32 func_ov000_020a5e9c(unk32 *param_1);
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extern void func_ov000_020c3348(unk32 *param_1);
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extern void func_ov000_020c3348(ActorSpawnOptions *param_1);
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extern void func_ov000_020d70a4(unk32 *param_1, unk32 param_2, unk32 param_3, unk32 param_4);
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extern void func_ov000_020d72b8(unk32 *param_1);
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extern unk32 func_ov000_020d7424(unk32 *param_1);
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@@ -72,7 +72,19 @@ extern MapBase *func_ov017_0215b4e8(MapBase *param_1, unk32 param_2, unk32 param
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// extern MapBase *func_ov018_0215b4a0(MapBase *param_1, unk32 param_2, unk32 param_3);
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struct astruct_16 {}; // What is this struct?
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struct astruct_16 {
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/* 00 */ Actor_UnkStruct_020 *mUnk_00;
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/* 04 */ unk8 mUnk_08[0x10];
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/* 14 */ unk16 mAngle;
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/* 16 */ unk8 mUnk_16;
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/* 17 */ unk8 mUnk_17;
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/* 18 */ unk32 mUnk_18;
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/* 1c */ unk32 mUnk_1c;
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/* 20 */ unk32 mUnk_20;
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/* 24 */ unk32 mUnk_24;
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/* 28 */ unk32 mUnk_28;
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/* 2c */
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}; // What is this struct?
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// This might be FlagsUnk2
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struct UnkStruct_02082348 {
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@@ -1777,14 +1789,15 @@ u8 MapManager::func_ov00_02084a50() {
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return this->mMap->mUnk_011;
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}
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void MapManager::SpawnNPC(Vec3p *param_2, unk32 param_3, unk32 param_4) {
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void *aStack_3c; // = Actor_UnkStruct_020();
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// aStack_3c.field24_0x1c = 0xffffffff;
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// aStack_3c.field25_0x20 = 0xffffffff;
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func_ov000_020c3348((unk32 *) aStack_3c);
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// aStack_3c.field26_0x24 = param_3;
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// aStack_3c.field27_0x28 = param_4;
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gActorSpawner->Spawn(ActorTypeId_EVIC, param_2, aStack_3c, NULL);
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void MapManager::SpawnNPC(Vec3p *pos, unk32 param_3, unk32 param_4) {
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ActorSpawnOptions actorSpawnOptions;
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actorSpawnOptions.mUnk_00 = Actor_UnkStruct_020();
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actorSpawnOptions.mUnk_1c.id = -1;
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actorSpawnOptions.mUnk_1c.index = -1;
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func_ov000_020c3348(&actorSpawnOptions);
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actorSpawnOptions.mUnk_24 = param_3;
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actorSpawnOptions.mUnk_28 = param_4;
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gActorSpawner->Spawn(ActorTypeId_EVIC, pos, &actorSpawnOptions, NULL);
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}
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ARM bool MapManager::func_ov00_02084ac4(u32 actorId) {
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