Move ov014 documentation from Ghidra

This commit is contained in:
Aetias
2025-01-31 21:38:50 +01:00
parent 280801981c
commit 96dd3beb45
39 changed files with 984 additions and 484 deletions
+2 -2
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@@ -28,8 +28,9 @@ enum ActorTypeId_ {
ActorTypeId_Heart = 'HART',
ActorTypeId_Rupee = 'RUPY',
ActorTypeId_Bomb = 'BOMB',
ActorTypeId_Arrow = 'ARRW',
ActorTypeId_Blast = 'BLST',
ActorTypeId_Bomb = 'BOMB',
ActorTypeId_PlayerDummy = 'PLDM',
ActorTypeId_PushBlock = 'PSBL',
@@ -66,7 +67,6 @@ enum ActorTypeId_ {
ActorTypeId_BIGR = 'BIGR',
ActorTypeId_BKEY = 'BKEY',
ActorTypeId_BLST = 'BLST',
ActorTypeId_BMRN = 'BMRN',
ActorTypeId_BMTY = 'BMTY',
ActorTypeId_BTRF = 'BTRF',
+63
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@@ -0,0 +1,63 @@
#pragma once
#include "global.h"
#include "nds/math.h"
#include "types.h"
#include "Actor/Actor.hpp"
#include "Actor/ActorType.hpp"
#include "Player/EquipRope.hpp"
class ActorArrow : public Actor {
public:
static ActorType gType;
/* 000 (base) */
/* 158 */ Vec3p mUnk_158;
/* 164 */ ActorRef mUnk_164;
/* 16c */ unk32 mUnk_16c;
/* 170 */ unk8 mUnk_170[0x14];
/* 184 */ void *mUnk_184;
/* 188 */ unk8 mUnk_188[0x4];
/* 18c */ s32 mUnk_18c;
/* 190 */ s32 mUnk_190;
/* 194 */ s32 mUnk_194;
/* 198 */ s32 mUnk_198;
/* 19c */ unk32 mUnk_19c;
/* 1a0 */ unk32 mSpeed;
/* 1a4 */ unk32 mUnk_1a4;
/* 1a8 */ s32 mUnk_1a8;
/* 1ac */ unk16 mUnk_1ac;
/* 1ae */ s16 mUnk_1ae;
/* 1b0 */ s16 mUnk_1b0;
/* 1b2 */ unk16 mUnk_1b2;
/* 1b4 */ unk8 mUnk_1b4[0x3];
/* 1b7 */ bool mUnk_1b7;
/* 1b8 */
/* 00 */ ~ActorArrow() override;
/* 08 */ bool vfunc_08() override;
/* 10 */ void vfunc_10(u32 param1) override;
/* 14 */ void vfunc_14(u32 param1) override;
/* 18 */ void vfunc_18(u32 param1) override;
/* 20 */ void vfunc_20(bool param1) override;
/* 44 */ bool CollidesWith(Actor *other) override;
/* 48 */ bool vfunc_48(Knockback *param1) override;
/* b4 */
static ActorArrow *Create();
static void func_ov014_0211fd80(unk32 param1);
static void func_ov014_0211fd90();
ActorArrow();
void func_ov014_021200d4();
void func_ov014_02120118();
bool func_ov014_02120180();
static EquipRope *GetEquipRope();
void func_ov014_021207b8(ActorRef *ref, s32 param2, s32 param3);
void func_ov014_02120998(ActorRef *ref, q20 x, q20 y, q20 z, s16 param5);
void func_ov014_02120ac4(unk32 param1, bool param2);
void func_ov014_02120c98(Vec3p *param1);
void func_ov014_02120d58();
void func_ov014_02120da8();
bool func_ov014_02120dec(unk32 param1);
};
+59
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@@ -0,0 +1,59 @@
#pragma once
#include "global.h"
#include "nds/math.h"
#include "types.h"
#include "Actor/Actor.hpp"
#include "Actor/ActorType.hpp"
#include "Unknown/UnkStruct_ov000_020beba8.hpp"
class ActorBlast : public Actor {
public:
static ActorType gType;
/* 000 (base) */
/* 158 */ unk8 mUnk_158[0x4];
/* 15c */ s32 mUnk_15c;
/* 160 */ s32 mUnk_160;
/* 164 */
/* 00 */ ~ActorBlast() override;
/* 08 */ bool vfunc_08() override;
/* 14 */ void vfunc_14(u32 param1) override;
/* 18 */ void vfunc_18(u32 param1) override;
/* b4 */
static ActorBlast *Create();
ActorBlast();
};
class ActorBlast_Unk1 : public UnkStruct_ov000_020beba8 {
/* 00 (base) */
/* 0c */ ActorBlast *mBlast;
/* 10 */ Vec3p mUnk_10;
/* 1c */ unk8 mUnk_1c[0x18];
/* 34 */ unk16 mUnk_34;
/* 36 */ unk16 mUnk_36;
/* 38 */ unk16 mUnk_38;
/* 3a */ unk16 mUnk_3a;
/* 3c */ unk16 mUnk_3c;
/* 3e */ unk8 mUnk_3e[0x20];
/* 5e */ unk8 mUnk_5e;
/* 5f */ unk8 mUnk_5f;
/* 60 */ unk8 mUnk_60;
/* 61 */ unk8 mUnk_61;
/* 62 */ unk8 mUnk_62[0x6];
/* 68 */ unk8 mUnk_68;
/* 69 */ unk8 mUnk_69;
/* 6a */ unk8 mUnk_6a;
/* 6b */ unk8 mUnk_6b;
/* 6c */ unk8 mUnk_6c;
/* 6d */ unk8 mUnk_6d;
/* 6e */ unk8 mUnk_6e[0x2];
/* 70 */
/* 00 */ virtual ~ActorBlast_Unk1();
/* 0c */ virtual void vfunc_0c(s32 *param1);
/* 18 */
};
+73
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@@ -0,0 +1,73 @@
#pragma once
#include "global.h"
#include "nds/math.h"
#include "types.h"
#include "Actor/Actor.hpp"
#include "Actor/ActorType.hpp"
#include "Unknown/UnkStruct_ov000_020beba8.hpp"
class ActorBomb_Unk1 : public UnkStruct_ov000_020beba8 {
public:
/* 00 (base) */
/* 0c */ unk32 mUnk_0c;
/* 10 */
/* 00 */ ~ActorBomb_Unk1() override;
/* 08 */ void vfunc_08(unk16 *param1) override;
/* 0c */ void vfunc_0c(s32 *param1) override;
/* 18 */
};
class ActorBomb_Unk2 {
/* 0 */ unk32 mUnk_0;
/* 4 */ unk32 mUnk_4;
/* 8 */ unk32 mUnk_8;
/* c */
ActorBomb_Unk2();
~ActorBomb_Unk2();
};
class ActorBomb : public Actor {
public:
static ActorType gType;
/* 000 (base) */
/* 158 */ unk8 mUnk_158[0x7c];
/* 1c4 */ unk32 mUnk_1c4;
/* 1c8 */ void *mUnk_1c8;
/* 1cc */ unk8 mUnk_1cc[0x24];
/* 230 */ unk32 mUnk_230;
/* 234 */ unk32 mUnk_234;
/* 238 */ unk8 mUnk_238[0x4];
/* 23c */ unk32 mUnk_23c;
/* 240 */ unk32 mUnk_240;
/* 244 */ unk32 mUnk_244;
/* 248 */ unk8 mUnk_248[0xc];
/* 254 */ unk32 mUnk_254;
/* 258 */ unk32 mUnk_258;
/* 25c */ unk32 mUnk_25c;
/* 260 */ unk32 mUnk_260;
/* 264 */ unk8 mUnk_264[0x8];
/* 26c */
/* 00 */ ~ActorBomb() override;
/* 08 */ bool vfunc_08() override;
/* 14 */ void vfunc_14(u32 param1) override;
/* 18 */ void vfunc_18(u32 param1) override;
/* 20 */ void vfunc_20(bool param1) override;
/* 54 */ void vfunc_54() override;
/* 5c */ bool SetVelocity(Vec3p *vel) override;
/* b4 */
static ActorBomb *Create();
ActorBomb();
bool func_ov014_02122bb8(s32 param1);
bool func_ov014_02122e48(unk32 *param1);
bool func_ov014_02122e7c();
bool func_ov014_02122e98();
bool func_ov014_02122eb8();
bool func_ov014_02122ed4();
};
+7 -9
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@@ -15,19 +15,17 @@ private:
/* 24 */
public:
EquipBomb();
/* 00 */ virtual void vfunc_00() override; // func_ov55_02198d00
/* 00 */ virtual void vfunc_00() override;
/* 04 */ virtual ~EquipBomb() override;
/* 0c */ virtual ItemFlag GetId() const override;
/* 14 */ virtual bool IsUsable(unk32 param1) const override;
/* 18 */ virtual void vfunc_18() override; // func_ov55_02198d8c
/* 30 */ virtual void vfunc_30() override; // func_ov55_02198da4
/* 38 */ virtual void vfunc_38(unk32 param1) override; // func_ov55_2198df8
/* 50 */ virtual void vfunc_50(); // func_ov14_0213d228
/* 18 */ virtual void vfunc_18() override;
/* 30 */ virtual void vfunc_30() override;
/* 38 */ virtual void vfunc_38(unk32 param1) override;
/* 50 */ virtual unk32 vfunc_50();
/* 54 */
static void StopUsing(LinkStateItem *param1, unk32 param2);
EquipBomb();
};
+25 -11
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@@ -2,15 +2,24 @@
#include "types.h"
#include "Actor/Actor.hpp"
#include "Player/EquipItem.hpp"
struct EquipBombchu_Unk1 {
/* 0 */ unk8 mUnk_0;
/* 1 */ unk8 mUnk_1;
/* 2 */
EquipBombchu_Unk1();
};
class EquipBombchu : public EquipItem {
private:
/* 00 (base) */
/* 09 */ u8 mUnk_09[3];
/* 0c */ u8 mUnk_0c[0x0c];
/* 18 */ u32 mUnk_18;
/* 1c */ void *mUnk_1c;
/* 1c */ EquipBombchu_Unk1 *mUnk_1c;
/* 20 */ void *mUnk_20;
/* 24 */ u32 mUnk_24;
/* 28 */ u32 mUnk_28;
@@ -26,19 +35,24 @@ private:
/* 4c */
public:
EquipBombchu();
/* 00 */ virtual void vfunc_00() override; // func_ov58_02198fc0
/* 00 */ virtual void vfunc_00() override;
/* 04 */ virtual ~EquipBombchu() override;
/* 0c */ virtual ItemFlag GetId() const override;
/* 14 */ virtual bool IsUsable(unk32 param1) const override;
/* 18 */ virtual void vfunc_18() override;
/* 1c */ virtual void vfunc_1c() override;
/* 30 */ virtual void vfunc_30() override;
/* 34 */ virtual void vfunc_34(unk16 *param1) override;
/* 38 */ virtual void vfunc_38(unk32 param1) override;
/* 50 */
bool CheckUsable(unk32 param1) const;
/* 14 */ virtual bool IsUsable(unk32 param1) const override;
/* 18 */ virtual void vfunc_18() override; // func_ov58_0219903c
/* 1c */ virtual void vfunc_1c() override; // func_ov58_02199060
/* 30 */ virtual void vfunc_30() override; // func_ov58_0219906c
/* 34 */ virtual void vfunc_34(unk16 *param1) override; // func_ov58_0213ecb4
/* 38 */ virtual void vfunc_38(unk32 param1) override; // func_ov58_02199170
/* 50 */
EquipBombchu();
void func_ov014_0213eba4();
void func_ov014_0213ec40();
void func_ov014_0213ec64();
Actor *func_ov014_0213ed74();
void *func_ov014_0213ed94(s32 param1);
void func_ov014_0213eda0();
};
+11 -7
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@@ -25,15 +25,19 @@ private:
public:
/* 04 */ virtual ~EquipBoomerang() override;
/* 0c */ virtual ItemFlag GetId() const override;
/* 10 */ virtual void vfunc_10() override; // func_ov14_0213d078
/* 10 */ virtual void vfunc_10() override;
/* 14 */ virtual bool IsUsable(unk32 param1) const override;
/* 18 */ virtual void vfunc_18() override; // func_ov53_02199064
/* 1c */ virtual void vfunc_1c() override; // func_ov53_021990d0
/* 30 */ virtual void vfunc_30() override; // func_ov53_0219913c
/* 38 */ virtual void vfunc_38(unk32 param1) override; // func_ov53_02199318
/* 18 */ virtual void vfunc_18() override;
/* 1c */ virtual void vfunc_1c() override;
/* 28 */ virtual bool UpdateInUse(unk32 param1) override;
/* 30 */ virtual void vfunc_30() override;
/* 38 */ virtual void vfunc_38(unk32 param1) override;
/* 50 */
EquipBoomerang();
void func_ov014_0213d098();
void func_ov014_0213d0bc(Vec3p *param1);
Actor *GetActor();
void func_ov014_0213d184();
void func_ov014_0213d1b0();
};
+6 -8
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@@ -15,16 +15,14 @@ private:
/* 10 */
public:
EquipBow();
/* 00 */ virtual void vfunc_00() override; // func_ov56_02198d00
/* 00 */ virtual void vfunc_00() override;
/* 04 */ virtual ~EquipBow() override;
/* 0c */ virtual ItemFlag GetId() const override;
/* 14 */ virtual bool IsUsable(unk32 param1) const override;
/* 18 */ virtual void vfunc_18() override; // func_ov56_02198d84
/* 30 */ virtual void vfunc_30() override; // func_ov56_02198de4
/* 38 */ virtual void vfunc_38(unk32 param1) override; // func_ov56_02198df8
/* 18 */ virtual void vfunc_18() override;
/* 30 */ virtual void vfunc_30() override;
/* 38 */ virtual void vfunc_38(unk32 param1) override;
/* 50 */
EquipBow();
};
+10 -12
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@@ -21,22 +21,20 @@ private:
/* 2c */
public:
EquipHammer();
/* 04 */ virtual ~EquipHammer() override;
/* 0c */ virtual ItemFlag GetId() const override;
/* 10 */ virtual void vfunc_10() override; // func_ov14_0213ee04
/* 10 */ virtual void vfunc_10() override;
/* 14 */ virtual bool IsUsable(unk32 param1) const override;
/* 18 */ virtual void vfunc_18() override; // func_ov59_02198e3c
/* 1c */ virtual void vfunc_1c() override; // func_ov59_02198e58
/* 2c */ virtual u32 vfunc_2c() override; // func_ov59_02198fcc
/* 30 */ virtual void vfunc_30() override; // func_ov59_02198e6c
/* 38 */ virtual void vfunc_38(unk32 param1) override; // func_0v59_02198fc8
/* 3c */ virtual bool GetHitbox(Cylinder *hitbox) const override; // func_ov14_0213ee10
/* 4c */ virtual s32 vfunc_4c() const override; // func_ov14_0213eea8
/* 18 */ virtual void vfunc_18() override;
/* 1c */ virtual void vfunc_1c() override;
/* 2c */ virtual u32 vfunc_2c() override;
/* 30 */ virtual void vfunc_30() override;
/* 38 */ virtual void vfunc_38(unk32 param1) override;
/* 3c */ virtual bool GetHitbox(Cylinder *hitbox) const override;
/* 4c */ virtual s32 vfunc_4c() const override;
/* 50 */
static void StopUsing(LinkStateItem *param1);
EquipHammer();
};
+11 -13
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@@ -12,34 +12,32 @@ private:
/* 10 */
public:
EquipPotion();
/* 00 */ virtual void vfunc_00() override; // func_ov55_021991a8
/* 00 */ virtual void vfunc_00() override;
/* 04 */ virtual ~EquipPotion() override;
/* 14 */ virtual bool IsUsable(unk32 param1) const override;
/* 18 */ virtual void vfunc_18() override; // func_ov55_021991ac
/* 1c */ virtual void vfunc_1c() override; // func_ov55_021991b0
/* 30 */ virtual void vfunc_30() override; // func_ov55_02199274
/* 38 */ virtual void vfunc_38(unk32 param1) override; // func_0v55_02199278
/* 18 */ virtual void vfunc_18() override;
/* 1c */ virtual void vfunc_1c() override;
/* 30 */ virtual void vfunc_30() override;
/* 38 */ virtual void vfunc_38(unk32 param1) override;
/* 50 */
EquipPotion();
};
class EquipPotionA : public EquipPotion {
public:
EquipPotionA();
/* 04 */ virtual ~EquipPotionA() override;
/* 0c */ virtual ItemFlag GetId() const override;
/* 50 */
EquipPotionA();
};
class EquipPotionB : public EquipPotion {
public:
EquipPotionB();
/* 04 */ virtual ~EquipPotionB() override;
/* 0c */ virtual ItemFlag GetId() const override;
/* 50 */
EquipPotionB();
};
+28 -10
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@@ -37,29 +37,47 @@ public:
/* a0 */ unk32 mUnk_a0;
/* a4 */
EquipRope();
/* 04 */ virtual ~EquipRope() override;
/* 0c */ virtual ItemFlag GetId() const override;
/* 10 */ virtual void vfunc_10() override; // func_ov14_0213d3a0
u16 GetAmmo();
/* 10 */ virtual void vfunc_10() override;
/* 14 */ virtual bool IsUsable(unk32 param1) const override;
/* 18 */ virtual void vfunc_18() override; // func_ov57_021992f4
/* 1c */ virtual void vfunc_1c() override; // func_ov57_0219935c
/* 30 */ virtual void vfunc_30() override; // func_ov57_02199744
/* 38 */ virtual void vfunc_38(unk32 param1) override; // func_ov57_021998f0
/* 18 */ virtual void vfunc_18() override;
/* 1c */ virtual void vfunc_1c() override;
/* 30 */ virtual void vfunc_30() override;
/* 38 */ virtual void vfunc_38(unk32 param1) override;
/* 50 */
u16 GetAmmo();
EquipRope();
bool func_ov014_0213d3d4(Vec3p *vec);
void func_ov014_0213d404(unk32 *param1);
Actor *func_ov14_0213d420();
s32 func_ov14_0213d440(s32 actorId);
s32 func_ov14_0213d480(s32 actorId);
bool func_ov014_0213d4c8();
bool func_ov014_0213d4ec(unk32 *param1, s32 param2);
s32 func_ov014_0213d594(s32 param1);
bool func_ov014_0213d5d0(unk32 *param1, s32 param2);
s32 func_ov014_0213d63c(s32 param1);
bool func_ov014_0213d684();
bool func_ov014_0213d6e0();
bool func_ov014_0213d71c(s32 param1, ActorRef *param2);
bool func_ov014_0213d788(s32 param1);
bool func_ov14_0213d81c(s32 index, Vec3p *vec);
void func_ov14_0213d91c(s32 index);
bool func_ov014_0213d9ac();
bool func_ov14_0213dadc(s32 index, Cylinder *cylinder);
void func_ov014_0213db34();
void func_ov014_0213db60();
void func_ov014_0213dba4(Vec3p *param1);
s32 func_ov014_0213dda0();
s32 func_ov14_0213ddd4(Actor *actor);
bool func_ov14_0213defc(Actor *actor);
bool func_ov014_0213dfbc(Cylinder *cylinder, s32 param2, Vec3p *vec);
void func_ov014_0213e144(Vec3p *param1, Vec3p *param2, s32 param3);
bool func_ov014_0213e20c(s32 param1, Vec3p *param2);
bool func_ov014_0213e328();
static void StopUsing(LinkStateItem *param1);
};
+9 -9
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@@ -13,19 +13,19 @@ private:
/* c */
public:
/* 00 */ virtual void vfunc_00() override; // func_ov54_02198d00
/* 00 */ virtual void vfunc_00() override;
/* 04 */ virtual ~EquipScoop() override;
/* 0c */ virtual ItemFlag GetId() const override;
/* 14 */ virtual bool IsUsable(unk32 param1) const override;
/* 18 */ virtual void vfunc_18() override; // func_0v54_02198d2c
/* 30 */ virtual void vfunc_30() override; // func_ov54_02198e04
/* 38 */ virtual void vfunc_38(unk32 param1) override; // func_ov54_02198e4c
/* 40 */ virtual unk32 vfunc_40() const override; // func_ov54_02198d30
/* 44 */ virtual unk32 vfunc_44(unk32 param1) const override; // func_ov54_02198d38
/* 48 */ virtual unk32 vfunc_48(unk32 param1) const override; // func_ov54_02198d48
/* 18 */ virtual void vfunc_18() override;
/* 30 */ virtual void vfunc_30() override;
/* 38 */ virtual void vfunc_38(unk32 param1) override;
/* 40 */ virtual unk32 vfunc_40() const override;
/* 44 */ virtual unk32 vfunc_44(unk32 param1) const override;
/* 48 */ virtual unk32 vfunc_48(unk32 param1) const override;
/* 50 */
static void StopUsing(LinkStateItem *param1);
EquipScoop();
};
+1
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@@ -40,6 +40,7 @@ public:
LinkStateFollow(PlayerLinkBase *link);
static EquipRope *GetEquipRope();
void func_ov005_0210b9c4();
void func_ov005_0210ba98();
void func_ov005_0210babc();
+1 -1
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@@ -32,7 +32,7 @@ public:
/* 18 */ virtual void vfunc_18() = 0;
/* 1c */ virtual void Init() = 0;
/* 20 */ virtual void vfunc_20() = 0;
/* 24 */ virtual void vfunc_24() = 0;
/* 24 */ virtual void UpdatePos() = 0;
/* 28 */ virtual void vfunc_28(s32 param1) = 0;
/* 2c */ virtual void vfunc_2c(s32 param1, unk8 param2) = 0;
/* 30 */ virtual bool vfunc_30(s32 param1, Vec3p *param2, s32 param3) = 0;
+51
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@@ -0,0 +1,51 @@
#pragma once
#include "global.h"
#include "types.h"
#include "DTCM/UnkStruct_027e0fd4.hpp"
#include "Player/LinkStateCutscene.hpp"
#include "Player/PlayerLinkBase.hpp"
class PlayerLink : public PlayerLinkBase {
public:
/* 00 (base) */
/* 70 */ s32 mUnk_70;
/* 74 */ unk8 mUnk_74[0x4];
/* 78 */ unk32 mUnk_78;
/* 7c */ unk32 mUnk_7c;
/* 80 */ char mUnk_80;
/* 81 */ unk8 mUnk_81[0x3];
/* 84 */
/* 00 */ s32 GetMaxHealth() override;
/* 04 */ bool vfunc_04() override;
/* 1c */ void Init() override;
/* 24 */ void UpdatePos() override;
/* 2c */ void vfunc_2c(s32 param1, unk8 param2) override;
/* 40 */ void AddHealth(s16 amount) override;
/* 44 */ void vfunc_44() override;
/* 48 */ void vfunc_48() override;
/* 4c */ void vfunc_4c() override;
/* 50 */ ~PlayerLink() override;
/* 68 */ void vfunc_68() override;
/* 6c */ void vfunc_6c() override;
/* 74 */ void vfunc_74() override;
/* 78 */ unk32 vfunc_78() override;
/* 7c */ void vfunc_7c() override;
/* 80 */ void SetUnk_5e() override;
/* 84 */ void ResetUnk_5e() override;
/* 88 */ virtual void OnDeath(bool param1);
/* 8c */
static PlayerLink *Create();
static PlayerLink *GetInstance();
void func_ov014_0213eef0(s32 param1);
static LinkStateCutscene *GetLinkStateCutscene();
PlayerLink();
void func_ov014_0213f37c();
static LinkStateItem *GetLinkStateItem();
static void func_ov014_0213f734(unk32 *param1, UnkStruct_027e0fd4 *param2);
void func_ov014_0213f740();
void func_ov014_0213f97c();
};
+1 -1
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@@ -53,7 +53,7 @@ public:
/* 18 */ void vfunc_18(s32 param1) override;
/* 1c */ void Init() override;
/* 20 */ void vfunc_20() override;
/* 24 */ void vfunc_24() override;
/* 24 */ void UpdatePos() override;
/* 28 */ void vfunc_28(s32 param1) override;
/* 2c */ void vfunc_2c(s32 param1, unk8 param2) override;
/* 30 */ bool vfunc_30(s32 param1, Vec3p *param2, s32 param3) override;
@@ -0,0 +1,22 @@
#pragma once
#include "global.h"
#include "types.h"
class UnkStruct_ov000_020beba8 {
public:
/* 0 (vtable) */
/* 4 */ unk32 mUnk_4;
/* 8 */ unk32 mUnk_8;
/* c */
/* 00 */ virtual ~UnkStruct_ov000_020beba8();
/* 04 */ virtual void vfunc_04(unk16 *param1);
/* 08 */ virtual void vfunc_08(unk16 *param1);
/* 0c */ virtual void vfunc_0c(s32 *param1);
/* 10 */ virtual void vfunc_10(u16 *param1);
/* 14 */ virtual void vfunc_14(s32 *param1);
/* 18 */
UnkStruct_ov000_020beba8(unk32 param1);
};