mirror of
https://github.com/zeldaret/ph
synced 2026-07-09 22:11:40 -04:00
Move ov014 documentation from Ghidra
This commit is contained in:
@@ -28,8 +28,9 @@ enum ActorTypeId_ {
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ActorTypeId_Heart = 'HART',
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ActorTypeId_Rupee = 'RUPY',
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ActorTypeId_Bomb = 'BOMB',
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ActorTypeId_Arrow = 'ARRW',
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ActorTypeId_Blast = 'BLST',
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ActorTypeId_Bomb = 'BOMB',
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ActorTypeId_PlayerDummy = 'PLDM',
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ActorTypeId_PushBlock = 'PSBL',
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@@ -66,7 +67,6 @@ enum ActorTypeId_ {
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ActorTypeId_BIGR = 'BIGR',
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ActorTypeId_BKEY = 'BKEY',
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ActorTypeId_BLST = 'BLST',
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ActorTypeId_BMRN = 'BMRN',
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ActorTypeId_BMTY = 'BMTY',
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ActorTypeId_BTRF = 'BTRF',
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@@ -0,0 +1,63 @@
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#pragma once
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#include "global.h"
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#include "nds/math.h"
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#include "types.h"
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#include "Actor/Actor.hpp"
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#include "Actor/ActorType.hpp"
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#include "Player/EquipRope.hpp"
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class ActorArrow : public Actor {
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public:
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static ActorType gType;
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/* 000 (base) */
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/* 158 */ Vec3p mUnk_158;
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/* 164 */ ActorRef mUnk_164;
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/* 16c */ unk32 mUnk_16c;
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/* 170 */ unk8 mUnk_170[0x14];
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/* 184 */ void *mUnk_184;
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/* 188 */ unk8 mUnk_188[0x4];
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/* 18c */ s32 mUnk_18c;
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/* 190 */ s32 mUnk_190;
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/* 194 */ s32 mUnk_194;
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/* 198 */ s32 mUnk_198;
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/* 19c */ unk32 mUnk_19c;
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/* 1a0 */ unk32 mSpeed;
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/* 1a4 */ unk32 mUnk_1a4;
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/* 1a8 */ s32 mUnk_1a8;
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/* 1ac */ unk16 mUnk_1ac;
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/* 1ae */ s16 mUnk_1ae;
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/* 1b0 */ s16 mUnk_1b0;
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/* 1b2 */ unk16 mUnk_1b2;
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/* 1b4 */ unk8 mUnk_1b4[0x3];
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/* 1b7 */ bool mUnk_1b7;
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/* 1b8 */
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/* 00 */ ~ActorArrow() override;
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/* 08 */ bool vfunc_08() override;
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/* 10 */ void vfunc_10(u32 param1) override;
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/* 14 */ void vfunc_14(u32 param1) override;
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/* 18 */ void vfunc_18(u32 param1) override;
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/* 20 */ void vfunc_20(bool param1) override;
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/* 44 */ bool CollidesWith(Actor *other) override;
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/* 48 */ bool vfunc_48(Knockback *param1) override;
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/* b4 */
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static ActorArrow *Create();
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static void func_ov014_0211fd80(unk32 param1);
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static void func_ov014_0211fd90();
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ActorArrow();
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void func_ov014_021200d4();
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void func_ov014_02120118();
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bool func_ov014_02120180();
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static EquipRope *GetEquipRope();
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void func_ov014_021207b8(ActorRef *ref, s32 param2, s32 param3);
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void func_ov014_02120998(ActorRef *ref, q20 x, q20 y, q20 z, s16 param5);
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void func_ov014_02120ac4(unk32 param1, bool param2);
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void func_ov014_02120c98(Vec3p *param1);
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void func_ov014_02120d58();
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void func_ov014_02120da8();
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bool func_ov014_02120dec(unk32 param1);
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};
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@@ -0,0 +1,59 @@
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#pragma once
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#include "global.h"
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#include "nds/math.h"
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#include "types.h"
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#include "Actor/Actor.hpp"
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#include "Actor/ActorType.hpp"
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#include "Unknown/UnkStruct_ov000_020beba8.hpp"
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class ActorBlast : public Actor {
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public:
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static ActorType gType;
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/* 000 (base) */
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/* 158 */ unk8 mUnk_158[0x4];
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/* 15c */ s32 mUnk_15c;
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/* 160 */ s32 mUnk_160;
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/* 164 */
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/* 00 */ ~ActorBlast() override;
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/* 08 */ bool vfunc_08() override;
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/* 14 */ void vfunc_14(u32 param1) override;
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/* 18 */ void vfunc_18(u32 param1) override;
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/* b4 */
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static ActorBlast *Create();
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ActorBlast();
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};
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class ActorBlast_Unk1 : public UnkStruct_ov000_020beba8 {
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/* 00 (base) */
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/* 0c */ ActorBlast *mBlast;
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/* 10 */ Vec3p mUnk_10;
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/* 1c */ unk8 mUnk_1c[0x18];
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/* 34 */ unk16 mUnk_34;
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/* 36 */ unk16 mUnk_36;
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/* 38 */ unk16 mUnk_38;
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/* 3a */ unk16 mUnk_3a;
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/* 3c */ unk16 mUnk_3c;
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/* 3e */ unk8 mUnk_3e[0x20];
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/* 5e */ unk8 mUnk_5e;
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/* 5f */ unk8 mUnk_5f;
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/* 60 */ unk8 mUnk_60;
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/* 61 */ unk8 mUnk_61;
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/* 62 */ unk8 mUnk_62[0x6];
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/* 68 */ unk8 mUnk_68;
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/* 69 */ unk8 mUnk_69;
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/* 6a */ unk8 mUnk_6a;
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/* 6b */ unk8 mUnk_6b;
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/* 6c */ unk8 mUnk_6c;
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/* 6d */ unk8 mUnk_6d;
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/* 6e */ unk8 mUnk_6e[0x2];
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/* 70 */
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/* 00 */ virtual ~ActorBlast_Unk1();
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/* 0c */ virtual void vfunc_0c(s32 *param1);
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/* 18 */
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};
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@@ -0,0 +1,73 @@
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#pragma once
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#include "global.h"
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#include "nds/math.h"
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#include "types.h"
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#include "Actor/Actor.hpp"
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#include "Actor/ActorType.hpp"
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#include "Unknown/UnkStruct_ov000_020beba8.hpp"
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class ActorBomb_Unk1 : public UnkStruct_ov000_020beba8 {
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public:
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/* 00 (base) */
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/* 0c */ unk32 mUnk_0c;
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/* 10 */
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/* 00 */ ~ActorBomb_Unk1() override;
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/* 08 */ void vfunc_08(unk16 *param1) override;
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/* 0c */ void vfunc_0c(s32 *param1) override;
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/* 18 */
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};
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class ActorBomb_Unk2 {
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/* 0 */ unk32 mUnk_0;
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/* 4 */ unk32 mUnk_4;
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/* 8 */ unk32 mUnk_8;
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/* c */
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ActorBomb_Unk2();
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~ActorBomb_Unk2();
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};
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class ActorBomb : public Actor {
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public:
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static ActorType gType;
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/* 000 (base) */
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/* 158 */ unk8 mUnk_158[0x7c];
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/* 1c4 */ unk32 mUnk_1c4;
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/* 1c8 */ void *mUnk_1c8;
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/* 1cc */ unk8 mUnk_1cc[0x24];
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/* 230 */ unk32 mUnk_230;
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/* 234 */ unk32 mUnk_234;
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/* 238 */ unk8 mUnk_238[0x4];
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/* 23c */ unk32 mUnk_23c;
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/* 240 */ unk32 mUnk_240;
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/* 244 */ unk32 mUnk_244;
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/* 248 */ unk8 mUnk_248[0xc];
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/* 254 */ unk32 mUnk_254;
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/* 258 */ unk32 mUnk_258;
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/* 25c */ unk32 mUnk_25c;
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/* 260 */ unk32 mUnk_260;
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/* 264 */ unk8 mUnk_264[0x8];
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/* 26c */
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/* 00 */ ~ActorBomb() override;
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/* 08 */ bool vfunc_08() override;
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/* 14 */ void vfunc_14(u32 param1) override;
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/* 18 */ void vfunc_18(u32 param1) override;
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/* 20 */ void vfunc_20(bool param1) override;
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/* 54 */ void vfunc_54() override;
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/* 5c */ bool SetVelocity(Vec3p *vel) override;
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/* b4 */
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static ActorBomb *Create();
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ActorBomb();
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bool func_ov014_02122bb8(s32 param1);
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bool func_ov014_02122e48(unk32 *param1);
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bool func_ov014_02122e7c();
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bool func_ov014_02122e98();
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bool func_ov014_02122eb8();
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bool func_ov014_02122ed4();
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};
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@@ -15,19 +15,17 @@ private:
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/* 24 */
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public:
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EquipBomb();
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/* 00 */ virtual void vfunc_00() override; // func_ov55_02198d00
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/* 00 */ virtual void vfunc_00() override;
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/* 04 */ virtual ~EquipBomb() override;
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/* 0c */ virtual ItemFlag GetId() const override;
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/* 14 */ virtual bool IsUsable(unk32 param1) const override;
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/* 18 */ virtual void vfunc_18() override; // func_ov55_02198d8c
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/* 30 */ virtual void vfunc_30() override; // func_ov55_02198da4
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/* 38 */ virtual void vfunc_38(unk32 param1) override; // func_ov55_2198df8
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/* 50 */ virtual void vfunc_50(); // func_ov14_0213d228
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/* 18 */ virtual void vfunc_18() override;
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/* 30 */ virtual void vfunc_30() override;
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/* 38 */ virtual void vfunc_38(unk32 param1) override;
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/* 50 */ virtual unk32 vfunc_50();
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/* 54 */
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static void StopUsing(LinkStateItem *param1, unk32 param2);
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EquipBomb();
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};
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@@ -2,15 +2,24 @@
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#include "types.h"
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#include "Actor/Actor.hpp"
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#include "Player/EquipItem.hpp"
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struct EquipBombchu_Unk1 {
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/* 0 */ unk8 mUnk_0;
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/* 1 */ unk8 mUnk_1;
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/* 2 */
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EquipBombchu_Unk1();
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};
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class EquipBombchu : public EquipItem {
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private:
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/* 00 (base) */
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/* 09 */ u8 mUnk_09[3];
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/* 0c */ u8 mUnk_0c[0x0c];
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/* 18 */ u32 mUnk_18;
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/* 1c */ void *mUnk_1c;
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/* 1c */ EquipBombchu_Unk1 *mUnk_1c;
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/* 20 */ void *mUnk_20;
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/* 24 */ u32 mUnk_24;
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/* 28 */ u32 mUnk_28;
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@@ -26,19 +35,24 @@ private:
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/* 4c */
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public:
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EquipBombchu();
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/* 00 */ virtual void vfunc_00() override; // func_ov58_02198fc0
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/* 00 */ virtual void vfunc_00() override;
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/* 04 */ virtual ~EquipBombchu() override;
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/* 0c */ virtual ItemFlag GetId() const override;
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/* 14 */ virtual bool IsUsable(unk32 param1) const override;
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/* 18 */ virtual void vfunc_18() override;
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/* 1c */ virtual void vfunc_1c() override;
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/* 30 */ virtual void vfunc_30() override;
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/* 34 */ virtual void vfunc_34(unk16 *param1) override;
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/* 38 */ virtual void vfunc_38(unk32 param1) override;
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/* 50 */
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bool CheckUsable(unk32 param1) const;
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/* 14 */ virtual bool IsUsable(unk32 param1) const override;
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/* 18 */ virtual void vfunc_18() override; // func_ov58_0219903c
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/* 1c */ virtual void vfunc_1c() override; // func_ov58_02199060
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/* 30 */ virtual void vfunc_30() override; // func_ov58_0219906c
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/* 34 */ virtual void vfunc_34(unk16 *param1) override; // func_ov58_0213ecb4
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/* 38 */ virtual void vfunc_38(unk32 param1) override; // func_ov58_02199170
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/* 50 */
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EquipBombchu();
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void func_ov014_0213eba4();
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void func_ov014_0213ec40();
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void func_ov014_0213ec64();
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Actor *func_ov014_0213ed74();
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void *func_ov014_0213ed94(s32 param1);
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void func_ov014_0213eda0();
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};
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@@ -25,15 +25,19 @@ private:
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public:
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/* 04 */ virtual ~EquipBoomerang() override;
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/* 0c */ virtual ItemFlag GetId() const override;
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/* 10 */ virtual void vfunc_10() override; // func_ov14_0213d078
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/* 10 */ virtual void vfunc_10() override;
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/* 14 */ virtual bool IsUsable(unk32 param1) const override;
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/* 18 */ virtual void vfunc_18() override; // func_ov53_02199064
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/* 1c */ virtual void vfunc_1c() override; // func_ov53_021990d0
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/* 30 */ virtual void vfunc_30() override; // func_ov53_0219913c
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/* 38 */ virtual void vfunc_38(unk32 param1) override; // func_ov53_02199318
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/* 18 */ virtual void vfunc_18() override;
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/* 1c */ virtual void vfunc_1c() override;
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/* 28 */ virtual bool UpdateInUse(unk32 param1) override;
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/* 30 */ virtual void vfunc_30() override;
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/* 38 */ virtual void vfunc_38(unk32 param1) override;
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/* 50 */
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EquipBoomerang();
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void func_ov014_0213d098();
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void func_ov014_0213d0bc(Vec3p *param1);
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Actor *GetActor();
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void func_ov014_0213d184();
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void func_ov014_0213d1b0();
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};
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@@ -15,16 +15,14 @@ private:
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/* 10 */
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public:
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EquipBow();
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/* 00 */ virtual void vfunc_00() override; // func_ov56_02198d00
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/* 00 */ virtual void vfunc_00() override;
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/* 04 */ virtual ~EquipBow() override;
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/* 0c */ virtual ItemFlag GetId() const override;
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/* 14 */ virtual bool IsUsable(unk32 param1) const override;
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/* 18 */ virtual void vfunc_18() override; // func_ov56_02198d84
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/* 30 */ virtual void vfunc_30() override; // func_ov56_02198de4
|
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/* 38 */ virtual void vfunc_38(unk32 param1) override; // func_ov56_02198df8
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/* 18 */ virtual void vfunc_18() override;
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/* 30 */ virtual void vfunc_30() override;
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/* 38 */ virtual void vfunc_38(unk32 param1) override;
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/* 50 */
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EquipBow();
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};
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@@ -21,22 +21,20 @@ private:
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/* 2c */
|
||||
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public:
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EquipHammer();
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/* 04 */ virtual ~EquipHammer() override;
|
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/* 0c */ virtual ItemFlag GetId() const override;
|
||||
/* 10 */ virtual void vfunc_10() override; // func_ov14_0213ee04
|
||||
|
||||
/* 10 */ virtual void vfunc_10() override;
|
||||
/* 14 */ virtual bool IsUsable(unk32 param1) const override;
|
||||
/* 18 */ virtual void vfunc_18() override; // func_ov59_02198e3c
|
||||
/* 1c */ virtual void vfunc_1c() override; // func_ov59_02198e58
|
||||
|
||||
/* 2c */ virtual u32 vfunc_2c() override; // func_ov59_02198fcc
|
||||
/* 30 */ virtual void vfunc_30() override; // func_ov59_02198e6c
|
||||
/* 38 */ virtual void vfunc_38(unk32 param1) override; // func_0v59_02198fc8
|
||||
/* 3c */ virtual bool GetHitbox(Cylinder *hitbox) const override; // func_ov14_0213ee10
|
||||
/* 4c */ virtual s32 vfunc_4c() const override; // func_ov14_0213eea8
|
||||
/* 18 */ virtual void vfunc_18() override;
|
||||
/* 1c */ virtual void vfunc_1c() override;
|
||||
/* 2c */ virtual u32 vfunc_2c() override;
|
||||
/* 30 */ virtual void vfunc_30() override;
|
||||
/* 38 */ virtual void vfunc_38(unk32 param1) override;
|
||||
/* 3c */ virtual bool GetHitbox(Cylinder *hitbox) const override;
|
||||
/* 4c */ virtual s32 vfunc_4c() const override;
|
||||
/* 50 */
|
||||
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static void StopUsing(LinkStateItem *param1);
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||||
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EquipHammer();
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||||
};
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||||
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@@ -12,34 +12,32 @@ private:
|
||||
/* 10 */
|
||||
|
||||
public:
|
||||
EquipPotion();
|
||||
|
||||
/* 00 */ virtual void vfunc_00() override; // func_ov55_021991a8
|
||||
/* 00 */ virtual void vfunc_00() override;
|
||||
/* 04 */ virtual ~EquipPotion() override;
|
||||
|
||||
/* 14 */ virtual bool IsUsable(unk32 param1) const override;
|
||||
/* 18 */ virtual void vfunc_18() override; // func_ov55_021991ac
|
||||
/* 1c */ virtual void vfunc_1c() override; // func_ov55_021991b0
|
||||
|
||||
/* 30 */ virtual void vfunc_30() override; // func_ov55_02199274
|
||||
/* 38 */ virtual void vfunc_38(unk32 param1) override; // func_0v55_02199278
|
||||
/* 18 */ virtual void vfunc_18() override;
|
||||
/* 1c */ virtual void vfunc_1c() override;
|
||||
/* 30 */ virtual void vfunc_30() override;
|
||||
/* 38 */ virtual void vfunc_38(unk32 param1) override;
|
||||
/* 50 */
|
||||
|
||||
EquipPotion();
|
||||
};
|
||||
|
||||
class EquipPotionA : public EquipPotion {
|
||||
public:
|
||||
EquipPotionA();
|
||||
|
||||
/* 04 */ virtual ~EquipPotionA() override;
|
||||
/* 0c */ virtual ItemFlag GetId() const override;
|
||||
/* 50 */
|
||||
|
||||
EquipPotionA();
|
||||
};
|
||||
|
||||
class EquipPotionB : public EquipPotion {
|
||||
public:
|
||||
EquipPotionB();
|
||||
|
||||
/* 04 */ virtual ~EquipPotionB() override;
|
||||
/* 0c */ virtual ItemFlag GetId() const override;
|
||||
/* 50 */
|
||||
|
||||
EquipPotionB();
|
||||
};
|
||||
|
||||
@@ -37,29 +37,47 @@ public:
|
||||
/* a0 */ unk32 mUnk_a0;
|
||||
/* a4 */
|
||||
|
||||
EquipRope();
|
||||
|
||||
/* 04 */ virtual ~EquipRope() override;
|
||||
/* 0c */ virtual ItemFlag GetId() const override;
|
||||
/* 10 */ virtual void vfunc_10() override; // func_ov14_0213d3a0
|
||||
|
||||
u16 GetAmmo();
|
||||
/* 10 */ virtual void vfunc_10() override;
|
||||
/* 14 */ virtual bool IsUsable(unk32 param1) const override;
|
||||
/* 18 */ virtual void vfunc_18() override; // func_ov57_021992f4
|
||||
/* 1c */ virtual void vfunc_1c() override; // func_ov57_0219935c
|
||||
|
||||
/* 30 */ virtual void vfunc_30() override; // func_ov57_02199744
|
||||
/* 38 */ virtual void vfunc_38(unk32 param1) override; // func_ov57_021998f0
|
||||
/* 18 */ virtual void vfunc_18() override;
|
||||
/* 1c */ virtual void vfunc_1c() override;
|
||||
/* 30 */ virtual void vfunc_30() override;
|
||||
/* 38 */ virtual void vfunc_38(unk32 param1) override;
|
||||
/* 50 */
|
||||
|
||||
u16 GetAmmo();
|
||||
|
||||
EquipRope();
|
||||
bool func_ov014_0213d3d4(Vec3p *vec);
|
||||
void func_ov014_0213d404(unk32 *param1);
|
||||
Actor *func_ov14_0213d420();
|
||||
s32 func_ov14_0213d440(s32 actorId);
|
||||
s32 func_ov14_0213d480(s32 actorId);
|
||||
bool func_ov014_0213d4c8();
|
||||
bool func_ov014_0213d4ec(unk32 *param1, s32 param2);
|
||||
s32 func_ov014_0213d594(s32 param1);
|
||||
bool func_ov014_0213d5d0(unk32 *param1, s32 param2);
|
||||
s32 func_ov014_0213d63c(s32 param1);
|
||||
bool func_ov014_0213d684();
|
||||
bool func_ov014_0213d6e0();
|
||||
bool func_ov014_0213d71c(s32 param1, ActorRef *param2);
|
||||
bool func_ov014_0213d788(s32 param1);
|
||||
bool func_ov14_0213d81c(s32 index, Vec3p *vec);
|
||||
void func_ov14_0213d91c(s32 index);
|
||||
bool func_ov014_0213d9ac();
|
||||
bool func_ov14_0213dadc(s32 index, Cylinder *cylinder);
|
||||
void func_ov014_0213db34();
|
||||
void func_ov014_0213db60();
|
||||
void func_ov014_0213dba4(Vec3p *param1);
|
||||
s32 func_ov014_0213dda0();
|
||||
s32 func_ov14_0213ddd4(Actor *actor);
|
||||
bool func_ov14_0213defc(Actor *actor);
|
||||
bool func_ov014_0213dfbc(Cylinder *cylinder, s32 param2, Vec3p *vec);
|
||||
void func_ov014_0213e144(Vec3p *param1, Vec3p *param2, s32 param3);
|
||||
bool func_ov014_0213e20c(s32 param1, Vec3p *param2);
|
||||
bool func_ov014_0213e328();
|
||||
|
||||
static void StopUsing(LinkStateItem *param1);
|
||||
};
|
||||
|
||||
@@ -13,19 +13,19 @@ private:
|
||||
/* c */
|
||||
|
||||
public:
|
||||
/* 00 */ virtual void vfunc_00() override; // func_ov54_02198d00
|
||||
/* 00 */ virtual void vfunc_00() override;
|
||||
/* 04 */ virtual ~EquipScoop() override;
|
||||
/* 0c */ virtual ItemFlag GetId() const override;
|
||||
|
||||
/* 14 */ virtual bool IsUsable(unk32 param1) const override;
|
||||
/* 18 */ virtual void vfunc_18() override; // func_0v54_02198d2c
|
||||
|
||||
/* 30 */ virtual void vfunc_30() override; // func_ov54_02198e04
|
||||
/* 38 */ virtual void vfunc_38(unk32 param1) override; // func_ov54_02198e4c
|
||||
/* 40 */ virtual unk32 vfunc_40() const override; // func_ov54_02198d30
|
||||
/* 44 */ virtual unk32 vfunc_44(unk32 param1) const override; // func_ov54_02198d38
|
||||
/* 48 */ virtual unk32 vfunc_48(unk32 param1) const override; // func_ov54_02198d48
|
||||
/* 18 */ virtual void vfunc_18() override;
|
||||
/* 30 */ virtual void vfunc_30() override;
|
||||
/* 38 */ virtual void vfunc_38(unk32 param1) override;
|
||||
/* 40 */ virtual unk32 vfunc_40() const override;
|
||||
/* 44 */ virtual unk32 vfunc_44(unk32 param1) const override;
|
||||
/* 48 */ virtual unk32 vfunc_48(unk32 param1) const override;
|
||||
/* 50 */
|
||||
|
||||
static void StopUsing(LinkStateItem *param1);
|
||||
|
||||
EquipScoop();
|
||||
};
|
||||
|
||||
@@ -40,6 +40,7 @@ public:
|
||||
|
||||
LinkStateFollow(PlayerLinkBase *link);
|
||||
|
||||
static EquipRope *GetEquipRope();
|
||||
void func_ov005_0210b9c4();
|
||||
void func_ov005_0210ba98();
|
||||
void func_ov005_0210babc();
|
||||
|
||||
@@ -32,7 +32,7 @@ public:
|
||||
/* 18 */ virtual void vfunc_18() = 0;
|
||||
/* 1c */ virtual void Init() = 0;
|
||||
/* 20 */ virtual void vfunc_20() = 0;
|
||||
/* 24 */ virtual void vfunc_24() = 0;
|
||||
/* 24 */ virtual void UpdatePos() = 0;
|
||||
/* 28 */ virtual void vfunc_28(s32 param1) = 0;
|
||||
/* 2c */ virtual void vfunc_2c(s32 param1, unk8 param2) = 0;
|
||||
/* 30 */ virtual bool vfunc_30(s32 param1, Vec3p *param2, s32 param3) = 0;
|
||||
|
||||
@@ -0,0 +1,51 @@
|
||||
#pragma once
|
||||
|
||||
#include "global.h"
|
||||
#include "types.h"
|
||||
|
||||
#include "DTCM/UnkStruct_027e0fd4.hpp"
|
||||
#include "Player/LinkStateCutscene.hpp"
|
||||
#include "Player/PlayerLinkBase.hpp"
|
||||
|
||||
class PlayerLink : public PlayerLinkBase {
|
||||
public:
|
||||
/* 00 (base) */
|
||||
/* 70 */ s32 mUnk_70;
|
||||
/* 74 */ unk8 mUnk_74[0x4];
|
||||
/* 78 */ unk32 mUnk_78;
|
||||
/* 7c */ unk32 mUnk_7c;
|
||||
/* 80 */ char mUnk_80;
|
||||
/* 81 */ unk8 mUnk_81[0x3];
|
||||
/* 84 */
|
||||
|
||||
/* 00 */ s32 GetMaxHealth() override;
|
||||
/* 04 */ bool vfunc_04() override;
|
||||
/* 1c */ void Init() override;
|
||||
/* 24 */ void UpdatePos() override;
|
||||
/* 2c */ void vfunc_2c(s32 param1, unk8 param2) override;
|
||||
/* 40 */ void AddHealth(s16 amount) override;
|
||||
/* 44 */ void vfunc_44() override;
|
||||
/* 48 */ void vfunc_48() override;
|
||||
/* 4c */ void vfunc_4c() override;
|
||||
/* 50 */ ~PlayerLink() override;
|
||||
/* 68 */ void vfunc_68() override;
|
||||
/* 6c */ void vfunc_6c() override;
|
||||
/* 74 */ void vfunc_74() override;
|
||||
/* 78 */ unk32 vfunc_78() override;
|
||||
/* 7c */ void vfunc_7c() override;
|
||||
/* 80 */ void SetUnk_5e() override;
|
||||
/* 84 */ void ResetUnk_5e() override;
|
||||
/* 88 */ virtual void OnDeath(bool param1);
|
||||
/* 8c */
|
||||
|
||||
static PlayerLink *Create();
|
||||
static PlayerLink *GetInstance();
|
||||
void func_ov014_0213eef0(s32 param1);
|
||||
static LinkStateCutscene *GetLinkStateCutscene();
|
||||
PlayerLink();
|
||||
void func_ov014_0213f37c();
|
||||
static LinkStateItem *GetLinkStateItem();
|
||||
static void func_ov014_0213f734(unk32 *param1, UnkStruct_027e0fd4 *param2);
|
||||
void func_ov014_0213f740();
|
||||
void func_ov014_0213f97c();
|
||||
};
|
||||
@@ -53,7 +53,7 @@ public:
|
||||
/* 18 */ void vfunc_18(s32 param1) override;
|
||||
/* 1c */ void Init() override;
|
||||
/* 20 */ void vfunc_20() override;
|
||||
/* 24 */ void vfunc_24() override;
|
||||
/* 24 */ void UpdatePos() override;
|
||||
/* 28 */ void vfunc_28(s32 param1) override;
|
||||
/* 2c */ void vfunc_2c(s32 param1, unk8 param2) override;
|
||||
/* 30 */ bool vfunc_30(s32 param1, Vec3p *param2, s32 param3) override;
|
||||
|
||||
@@ -0,0 +1,22 @@
|
||||
#pragma once
|
||||
|
||||
#include "global.h"
|
||||
#include "types.h"
|
||||
|
||||
class UnkStruct_ov000_020beba8 {
|
||||
public:
|
||||
/* 0 (vtable) */
|
||||
/* 4 */ unk32 mUnk_4;
|
||||
/* 8 */ unk32 mUnk_8;
|
||||
/* c */
|
||||
|
||||
/* 00 */ virtual ~UnkStruct_ov000_020beba8();
|
||||
/* 04 */ virtual void vfunc_04(unk16 *param1);
|
||||
/* 08 */ virtual void vfunc_08(unk16 *param1);
|
||||
/* 0c */ virtual void vfunc_0c(s32 *param1);
|
||||
/* 10 */ virtual void vfunc_10(u16 *param1);
|
||||
/* 14 */ virtual void vfunc_14(s32 *param1);
|
||||
/* 18 */
|
||||
|
||||
UnkStruct_ov000_020beba8(unk32 param1);
|
||||
};
|
||||
Reference in New Issue
Block a user