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https://github.com/zeldaret/ph
synced 2026-05-23 23:05:17 -04:00
Decompile MapManager::func_ov00_020836bc
Decompile MapManager::GetTriggerBoundingBoxes Decompile MapManager::func_ov00_020836dc (60%) Decompile MapManager::IsTriggerTypeOverlapped Decompile MapManager::GetOverlappingTrigger Decompile MapManager::func_ov00_02083560 gPlayerPos type Vec3p* from Vec3p
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@@ -1,4 +1,7 @@
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#include "Map/MapManager.hpp"
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#include "Actor/Actor.hpp"
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#include "Actor/ActorManager.hpp"
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#include "Player/PlayerBase.hpp"
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void MapManager::func_ov00_020820ec(unk32 *param_2) {}
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void MapManager::func_ov00_020820fc(s32 param_2, unk32 param_3, unk32 param_4) {}
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@@ -183,7 +186,9 @@ ARM void MapManager::func_ov00_02083524(Vec3p *param_2, unk32 param_3, unk32 par
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param_2->z = mapCenter->z;
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}
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void MapManager::func_ov00_02083560(unk32 param_1, MapManager *param_2, u32 param_3) {}
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void MapManager::func_ov00_02083560(Vec2b *param_1, MapManager *param_2, u32 param_3) {
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param_2->mCourse->FindMapGridPos(param_1, param_2->mCourse, param_3);
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}
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ARM u8 MapManager::func_ov00_02083570(unk32 param_2, unk32 param_3) {
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return this->mCourse->mMapGrid[param_2][param_3];
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@@ -223,8 +228,8 @@ ARM unk8 MapManager::func_ov00_02083614(s32 param_2) {
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ARM bool MapManager::GetEntrancePos(Vec3p *pos, unk32 entranceId) {
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Vec3p *entrancePos = (Vec3p *) this->mMap->FindEntrance(entranceId);
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int y = entrancePos->y;
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int z = entrancePos->z;
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s32 y = entrancePos->y;
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s32 z = entrancePos->z;
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pos->x = entrancePos->x;
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pos->y = y;
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pos->z = z;
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@@ -245,11 +250,43 @@ ARM bool MapManager::func_ov00_02083664(Vec3p *param_2, unk32 entranceId) {
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return false;
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}
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s32 MapManager::func_ov00_020836bc(u32 param_2, unk32 *param_3) {}
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s32 MapManager::GetTriggerBoundingBoxes(u32 param_2, AABB *param_3, u32 param_4) {}
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unk8 MapManager::func_ov00_020836dc(unk32 param_2, unk32 param_3) {}
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bool MapManager::func_ov00_02083770(u32 param_2, unk32 param_3) {}
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bool MapManager::func_ov00_02083780(unk32 param_2) {}
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ARM s32 MapManager::func_ov00_020836bc(s32 param_2, AABB *param_3) {
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return this->mMap->GetTriggerBoundingBox(param_2, param_3);
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}
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ARM s32 MapManager::GetTriggerBoundingBoxes(s32 param_2, AABB *param_3, s32 param_4) {
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return this->mMap->GetTriggerBoundingBoxes(param_2, param_3, param_4);
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}
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ARM bool MapManager::func_ov00_020836dc(u32 type, u32 actorId) {
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bool state;
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Actor *actor;
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Vec3p playerPos;
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if (actorId < 2) {
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playerPos.x = gPlayerPos->x;
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playerPos.y = gPlayerPos->y;
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playerPos.z = gPlayerPos->z;
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} else {
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actor = gActorManager->FindActorById(actorId);
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if (actor == NULL) {
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return false;
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}
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playerPos.x = *(s32 *) (actor + 0x48);
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playerPos.y = *(s32 *) (actor + 0x4c);
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playerPos.z = *(s32 *) (actor + 0x50);
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}
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return this->IsTriggerTypeOverlapped(type, &playerPos);
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}
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ARM bool MapManager::IsTriggerTypeOverlapped(u32 type, Vec3p *pos) {
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return this->mMap->IsTriggerTypeOverlapped(type, pos);
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}
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ARM bool MapManager::GetOverlappingTrigger(Vec3p *param_2) {
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return this->mMap->GetOverlappingTrigger(param_2);
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}
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bool MapManager::func_ov00_02083790(unk32 param_2) {}
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unk8 MapManager::func_ov00_02083840(unk32 param_2) {}
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bool MapManager::func_ov00_020838c8(s32 param_2) {}
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